- Feb 28, 2018
- 16
- 6
I see... are there any software you've already ruled out of the question? I'm hard pressed to recommend someone getting their hands on Adobe Illustrator but I don't know if you've considered that already. Might be easier to find some programs if you know what you're, for sure, not going to useThe problem is I'm not an an animator or illustrator myself so I know very little about how to go about doing all this. I was just going to hire an artist, and have them draw images with other images to overlay like in ImpG, but then I begun to think that's a bit of a waste. So much more could be done to make it even better. If splitting everything into limbs is possible without the limb joint looking weird, or without it not looking strange against the rest of the body, then I'd love to do that. I already looked into implementing posable vector graphics, with my programmer. But apparently Godot isn't too good with vectors, and vectors also have more flat unlit coloring in.
I've gotta be weary of feature creep though. I'd love to have that, but the amount of drawings and variable required is immense.
I'd be 100% willing to help with art for cheap but I'd have to actually learn how to draw first and that's gonna take a while
Also, this might be ignorant of me to say, but it seems to me that a game like this would come out to be like 80% art and 20% programming so I don't think feature creep is something to worry much about in this particular case.
Can't say for certain, though. My programming experience is very limited