- Apr 3, 2019
- 236
- 171
The problem is I'm not an an animator or illustrator myself so I know very little about how to go about doing all this. I was just going to hire an artist, and have them draw images with other images to overlay like in ImpG, but then I begun to think that's a bit of a waste. So much more could be done to make it even better. If splitting everything into limbs is possible without the limb joint looking weird, or without it not looking strange against the rest of the body, then I'd love to do that. I already looked into implementing posable vector graphics, with my programmer. But apparently Godot isn't too good with vectors, and vectors also have more flat unlit coloring in. Plus there is also the fact that moving the arm up, would also slightly move the chest, would cause breast position to shift, etc, moving legs could cause weight shifts. If not drawn properly could look unnatural or bad. I wanted the clothes to either be tight and form fitting, with crease lines that are body hugging, so you get a good tease of what's under those clothes, or the clothes should be slightly weighty and shaded. Moving an arm up, would pull up the shirt and expose part of the belly. Imagine having a girl in one of those longer shirts that overhangs the pants, looks like she's bottomless, and telling her to lift her arms, and her shirt lifts up revealing tights, or that she really wasn't wearing any pants at all, just a shirt.
I've gotta be weary of feature creep though. I'd love to have that, but the amount of drawings and variable required is immense.
And how long does it take to finish this project?