Not yet. I'm working on one right now.
Question to all people in this thread. What is more important to you? The character having lots of multiple poses for each emotional state of the interogation, but fewer layers of clothes, and fewer outfits and possibly less detail? Or the character not only being higher detail, but having many more layers of clothing, and more clothing options and randomization of clothing when they are called, but there are less poses, possibly only 1, and the emotional state of the character is only readable from their facial expression? I'm trying to figure out how my game will do character posing. And if I go the same route as ImpG. If any part of the base nude model is changed, then all the art layers that go on top, like clothes need to be redrawn too. Which exponentially increases the amount of art I need to commission. Is there any way to do posable 2D character models where changing something like an arms position doesn't mean all other layers need to be redrawn? Something like K-Kisekae2?
Personally I want to maximize the amount of outfits and layers, because undressing the girls is probably the most fun part of ImpG, yet 4 layers is too small, and very restrictive when I tried to mod ImpG's outfits. I also want to up the ENF factor by having multiple person interrogations which we already have working in our alpha build.
Edit: Some screens of the ImpG mods I was trying to make. I wanted belts to be a seperate item, and bra's and panties to be seperately taken off. But it's hard trying to get everything working in just 4 undress catagories.
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