0.4.2.
Fixed: Note on desk in study
Fixed: crouching and using the dumbwaiter
Fixed: Clipping for Door in the kitchen hallway.
Fixed: statue puzzle
Inventory
- Inventory UI elements are clipped left and right (windowed and fullscreen). Aligned for widescreen aspect ratio?
- Lightning for the looking at items is very bright and direct. Looking at one of the paintings you are carrying shows the problem.
Dumbwaiter
- crawling has same problem as crouching before.
- using the dumbwaiter while transitioning from crouching to walking makes you stuck. (like crawling before)
- Hallway at upper dumbwaiter, the pointlight seems to be outside the lamp.
Main Hall
- lower level, carpet mipmapping. (upper level carpet seems good)
- walking, better running, down the short stairs, you can climb the railing.
Hallway to kitchen
- Carpet has borked texture filtering/MipMapping
- doors seem to radiate shadows, like a anti-light shining out of the room behind.
- doorframe to the pantry (next to kitchen door) has geometry/texture problem.
The doorframe has on one side a wallpaper triangle and wallpaper bottom.
Library
-guess this is for a future puzzle and not a glitch?
Hallway to game room
- carpet shines like marble floor. Same carpet inside game room is fine.
Art Gallery
- picture without text has interact bubble, but no prompt.
You can still examine it, but get only an empty text.
- after completing the statue (and appreciating the art
) the picture-in-picture camera stays on.
you can still switch views with space (and drop your shoes at the same time)
- the item description in the busty bust seem to miss a word. An elaborate what? (I guess key)
Picking the mysterious item up, it does not show up in the inventory/hands. Probably not implemented yet.
Study
- Putting the picture of David Hume, it seems to face backwards. (prompt on the outside)
General
- while crouching or crawling, if you press space nothing happens.
as soon as you are upright again, you remove your shoes.
- Player seems to cast a shadow that messes with floor reflections. But it is dependent on camera angle.
Most notable in the art gallery. Looks like your "shadow" reflects the skybox and not the local reflection map?
- door to storage room (the battery one) has blank triangle top right corner. UV mapping problem?
- while carrying a painting, you have a floating interact bubble over your head.
- after completing the statue puzzle, I got caught by Mr. S. in the dining hall.
After some fun on the table I escaped, now running around naked.
I could not interact with the door to the main hall or the other doors. (secondary cam was still running)
He caught me again, but the animation got stuck. He was a few steps in front of me, doing his scream in your face routine
and she was in a scared pose in front of the kitchen door. but no progess to fucking.
I think the statue puzzle breaks some internal flags. I think the chase music did also not play.
- the zone between the dining room table and kitchen door seems prone to glitch when Mr. S. grabs you.
Got animation for escape and struggling desynced. Or i was lust unlucky because I meet him so often in this room
Suggetions
- position camera a bit higher. currently you are looking straight at her back.
- statue puzzle: indication for progress or clicking minigame for completion.
At the moment you don't know how long the animation is going or if something is stuck in a loop.
(I wonder what happens if Mr. S. follows you here while you doing the mambo)
- currently you need to walk->crouch->crawl with CTRL->Y
and standup again with crawl->crouch->walk with Y->CTRL.
Would it be possible to use CTRL for going on "mode" down and Y for one step up again?
Walking, hit CTRL, you go to crouching, hit CTRL again and you are crawling.
Hit Y to get from crawl to crouch and again for crouch to walk.