Unity The Incident at Cock Tower [v0.6.3] [Googlyman]

3.70 star(s) 7 Votes

Zackster

Newbie
Oct 30, 2017
18
15
Tried playing this and I have to say that eventually you will probably get to grips on the camera. However, I've found a few rather major issues with the game; namely things not happening when they should, like the dumbwaiter not moving, softlocking the game, or one of the chests in a bedroom not doing anything despite the prompt to unlock it, again softlocking the game I'm guessing. To top it off, I'd really really recommend fixing the collisions on the front door because it seems that if you run at it, you get stuck inside it. If you crouch, you can get out, but it feels like one of those little things.
 
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thegooglyman

Googlyman Studios
Game Developer
Dec 15, 2017
229
341
So, going back to around 2001? Or, are you planning some better graphics?

(tip: do that now!)
Are you referring to the images in the OP or actual game play?
Those images are outdated with old models (will update asap).

In game, there is no lighting and the shaders are generic.

how to spawn a bug?
Bug AI is bugged, lol. But in the likelihood that you get caught and escape from Mr S 6 consecutive times, he will spawn a bug when he goes back to patrolling. The game will probably crash if that happens so my apologies.

Very nice concept, what you've got to show is really interesting. Controls really do need some work though, first thing.
Yeah the camera and controls certainly need work. Is there anything in particular you have a problem with?

Mr. S could use some sounds cues.
When he spots you and goes chasing you (e.g. a kind of roar) and when he lost track of you and goes back to roaming (e.g. frustated huff).

For personal taste: I would prefer if the girl would keep her stockings on while getting the D from Mr. S.
Point 1, Great idea! Will definitely implement something such as this.

Point 2 well yah. If enough people complain, I will add an option to make stockings/hosiery optional, but I'm not sure who would want that.

Tried playing this and I have to say that eventually you will probably get to grips on the camera. However, I've found a few rather major issues with the game; namely things not happening when they should, like the dumbwaiter not moving, softlocking the game, or one of the chests in a bedroom not doing anything despite the prompt to unlock it, again softlocking the game I'm guessing. To top it off, I'd really really recommend fixing the collisions on the front door because it seems that if you run at it, you get stuck inside it. If you crouch, you can get out, but it feels like one of those little things.
I've encountered issues with Keira falling INTO the dumbwaiter shaft but no issues with it not moving. Does she climb it and it remain stationery? Can you recreate this?

As far as the Staff Bedroom chest, does it not open at all? There should be an item inside, you may want to check if you already picked it up. An Inventory UI is definitely high on my priority list that would alleviate the "wtf am I carrying" issue.

Thank you everyone for your feedback!
 

Kekusus

Member
Jan 30, 2018
119
101
the game is interesting enough, but I hope that pregnancy will be as part of the game,not a gameover))
 
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thegooglyman

Googlyman Studios
Game Developer
Dec 15, 2017
229
341
the game is interesting enough, but I hope that pregnancy will be as part of the game,not a gameover))
I wasn't planning on having it as part of normal game play. It was inspired by the Breath of Fire 5 Nonstandard Game Over sequence when your D counter maxes out.

If I were, the most i would do is have Keira's stomach enlarge as her infection level rises, but that would involve creating pregnancy morphs for each piece of clothing and I already have plenty on my backlog and I'm a One man show. Maybe in the future if I can knock out more major issues or if enough people throw enough money and insults at me
 
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MZZ

Member
Jun 15, 2018
233
233
Point 2 well yah. If enough people complain, I will add an option to make stockings/hosiery optional, but I'm not sure who would want that.
Girls getting fucked in stocking/lingerie is a porn staple, so I don't think that's too outlandish.
The maid costume is my favorite at the moment. And I'm more for throwing money and encouragement :LOL:

like the dumbwaiter not moving
Did you put the battery in place? Did you wait a moment for the dumbwaiter to arrive?
Waiting for the dumbwaiter was a good moment of tension for me, Mr. S was already in the doorframe of the kitchen :D
 

Zackster

Newbie
Oct 30, 2017
18
15
Did you put the battery in place? Did you wait a moment for the dumbwaiter to arrive?
I've encountered issues with Keira falling INTO the dumbwaiter shaft but no issues with it not moving. Does she climb it and it remain stationery? Can you recreate this?

As far as the Staff Bedroom chest, does it not open at all? There should be an item inside, you may want to check if you already picked it up. An Inventory UI is definitely high on my priority list that would alleviate the "wtf am I carrying" issue.
The Dumbwaiter issue was weird because I restarted 4 times overall. First time she would climb into the dumbwaiter and then nothing would happen, even if the Big Fella walked into the room. Same thing happened on the last run before I gave up.

Regarding the chest, the option to '[F] Unlock it' would pop up but pressing F wouldn't do anything, even when I had an iron key on me.
 
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FartingRainbows

Active Member
Oct 14, 2019
628
728
-The game ended for me when my MC literally climbed the (upstairs patio) guardrail and leap over and down into the neverending 3D abyss.
-Honestly?.. I downloaded game only to see how this "Persistent Lustful" creature actually acts = Once was more than enough.
-The walking style and clunky way to maneuver her reminds me so much of how Laura Croft was done for the Playstation one games = She was more meant to stand there and look pretty rather than functionally walk and run.
-Trying to maneuver the MC's movements is sllllloooooowwww agony.
-Trying to control the cameras moving is "whoa! wait! don't move so fast".
+It's a very grindy Dungeon Crawler disguised as a mansion with only 1 "lustful" creature that miraculously finds you but you can't find it.
-The music tries to be ~SCARY~ but I still had my [casual gamer] face on.
-I could go but it ain't worth it.
+Next!!
 

Simbiont

New Member
Apr 16, 2020
9
5
Hi all.
Latest public release can be found !
Add a little orgasm effects ...
Character editing ...
In general, I liked the game, but alas, there are no scenes after death)
Good luck with the further development of the game!
 

thegooglyman

Googlyman Studios
Game Developer
Dec 15, 2017
229
341
Hi all! The non-April fools Version 0.4.0 is now available for $3+ Patrons
 

MZZ

Member
Jun 15, 2018
233
233
doing a spin on 0.4.0:
The mansion and lightning looks much nicer now. A bit too bright/shiny in places, but general improvement.
Interacting with objects/doors is now much more lenient with player position. Great!

After riding the dumbwaiter/office:
- The door to the office has it's state flipped. It's solid when open and you can run through it when closed.
- Next to the office door, at the end of the hall, there seems to be a switch on the wall. it does nothing so far, but floats a bit in air.
- Didn't the office desk had a note? There is a one sided white rectangle on the desk, but no interaction prompt. ( compared with 0.3.0, it's paper rotated 90 degrees wrong)
- Using a picture in the office makes the picture disappear. (it falls into the wall it seems)

Dining hall
- Mr. S. got stuck on the big dining table.
- standing in front of the grandfather clock tanks fps. real time reflection in the glas?
- hallway left of the dining hall, there are two doors with frosted glas without interaction prompt.
- same hallway as above, there is a glitch on the wall, next to the staircase. Seems part of the the stairwell can poke through the wall at certain view angles.
- upper flloor: lamps above double doors are off. (It's bright enough through the chandelier though)
- staircase next to the dining hall: guard rail on the lower floor floats mid air without support strut at the end.

Art gallery
- painting in the gallery, left from the entrance door has no description when examined.
- hallway has shadows from the lamp geometry on the walls. other hallways with this lamps do not.

Main hall
- balustrade is way to shiny/reflective.

General
- Examining an object, how to clear the text on screen? Sometime it clears itself, left click drops your shoes. Other times you can move and the text stays.
- screen resolution is very small.
- The lady is a bit chunky :D
- using an old key (battery, chest in bedroom) says the key breaks, but it is still listed in the inventory.
- loading screen from restart button gets ugly white mask around the screen. Loading screen from loading a save is fine.
 
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thegooglyman

Googlyman Studios
Game Developer
Dec 15, 2017
229
341
General
- Examining an object, how to clear the text on screen? Sometime it clears itself, left click drops your shoes. Other times you can move and the text stays.
Really? could you detail exactly how this happens? do you mean pressing G to examine or inventory examination?

- The lady is a bit chunky
Yes
 
3.70 star(s) 7 Votes