Edited for better description.
some Bug reports:
- some objects fell through the floor and could not be retrieved while being dropped from the hand (i saw it happen with the crowbar).
It also happens frequently while the MC is running and carrying an item and gets grabbed by green guy. The item still has momentum and can slide through walls never to be seen again.
- MC fell through the floor after an animation with green guy. More specifcally due to scripted positioning of MC in relation to green guy, she glitches through walls and stays behind the wall after the animation. If there is a floor MC ends up outside of the mansion, if there is no flloor she falls into the void.
- while MC is grabbed by green guy it frequently happens that the animation "desyncs" = green guy stays in his grab state while MC can run off, but the bar for escaping is still there. after this happens all positioning for grab animations seem to be broken.
- the green mites can also glitch out of the level after being shaken off by MC
- when following the MC for a while the green mites keep moving in that direction endlessly into the distance. in this state they ignore boundries like the balcony fencing. They also do not fall, they just keep moving.
- the opening of the vent animation has a strange effect: the MC is teleported to the level below in the middle of the hall. (does not always happen)
- while trying to hide under a bed, the MC does not go underneath, but stays at the side of the bed
- in the grip of the tentacle the MC is in a wrong position in the Z axis (if I remember correctly too low)
- one time after loading the game from a save the final battle with plant lady was started quite randomly, at this point the puzzle for opening the door was not solved yet
- here is a funny one, sometimes I have the impression that the buttocks of the MC freeze in a weird position, crooked somehow, not sure if this state resets somehow