Unity The Incident at Cock Tower [v0.6.3] [Googlyman]

3.70 star(s) 7 Votes

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EAT
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Aug 5, 2016
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Overview:
What is The Incident at Cock Tower?

The Incident at Cock Tower, or Cock Tower for short, is a NSWF survival horror game heavily inspired by Clock Tower, Resident Evil, and Kaiki! Drill No Otoko Kyoufu.

The Main character is Keira Edmunds, a young Real Estate Agent sent with a co-worker to asses a large mansion for sale in Rural Appalachia owned by Richard Cockburne, an eccentric and cloistered millionaire chemist. Upon arriving, Keira is separated from her colleague when odd creatures ambush them at the entrance, and now she must explore the estate to find her friend as well as avoid a persistent and lustful monstrosity.
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Thread Updated: 2022-11-01
Release Date: 2022-10-31
Developer: Googlyman -
Censored: No
Version: 0.6.1
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Extra: Walkthrough


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Last edited by a moderator:
Jul 19, 2017
179
455
It's not bad for an Alpha, but the movement controls feel really janky. Even for tank controls.

Fighting with the camera is one thing you'll have to get used to. Might want to add a pregnancy tag.
 

Ilverin

Active Member
Dec 16, 2017
881
1,926
The game looks interesting so far, although it has two main flaws:
  1. The camera is broken, to the point you spend 10-15 seconds trying to get back in the right direction every time you have your back to the wall, or simply gets near one thanks to the maniability of the character. Please make it so when pressing forward your character goes in the direction the camera is facing, and not the direction the character is facing, just doing this would make things way better.
  2. The interactable things are extremely small, you have to be in a very specific spot to open doors/interact with things, and this is made 10 times worse by the camera and movement controls.
Aside from that, I'm hooked, good luck with the development o/
 

Ikegamo

Newbie
Mar 20, 2017
81
48
Very nice concept, what you've got to show is really interesting. Controls really do need some work though, first thing.
 
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MZZ

Member
Jun 15, 2018
233
232
Mr. S could use some sounds cues.
When he spots you and goes chasing you (e.g. a kind of roar) and when he lost track of you and goes back to roaming (e.g. frustated huff).

For personal taste: I would prefer if the girl would keep her stockings on while getting the D from Mr. S.
 
3.70 star(s) 7 Votes