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What's up everyone?
Development for The Inn in May has been... Well... It has been...
I was able to finish all the scenes for the content I had written so far and was able to do some screen work too.
Worked on some animations with tentacle-like items and, let me tell you, I 100% hope I NEVER have to work with those again, lmao. What a headache that was.
There's a fair bit of lore added to this update as MC and Linda keep exploring the place they found during last update, most of it not through dialogue.
And that brings me to the "not so cool" part of this devlog... I have been fighting against a severe creative block lately.
I know what I have to write, know how I have to write it, have all the brainstorming done and all that jazz, but I just keep drawing blanks whenever I sit down to write it, it's been so bad I can't even organize the ideas in a cohesive way.
I took this chance to work on other parts of the update I needed done, like the screen work, some improvement to general code and stuff like that, hoping that I would be able to write something by the time I was done with it, but nope, no dice.
I mean, It sounds like I didn't get anything done, but it's not really that.
I DID get some amount of writting done, it's just... Not enough, y'know.
I'm starting to get afraid I won't be able to finish it by the end of the month and will need to delay the update. And I really, really don't want to do that.
I could release it with what I have done so far though, but it just ends there, abruptly. There's no cliffhanger, no tension. I hate it.
I still have the translation and sounds/bgm to work on though, so maybe I'll get the spark back by the time I'm done with those.
I've had other instances of creative block during development by this is, by far, the worst case.
Geez, this is sounding like just a lot of copium, isn't it?
Anyway, I'll manage something, I always do.
Don't forget to check the
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to see some of the stuff I've worked on since the last devlog!
Have fun!
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