4.00 star(s) 61 Votes

Hengat

Member
Oct 17, 2022
142
397
I'm on my first blind save without walkthrough and I checked the ending to satisfy my curiosity and apparently I have 158 Qi at this moment. Is this a normal/average amount at this point or should I say goodbye to the future good ending?
 

MagicShoppe

Newbie
Jan 6, 2024
88
67
I'm on my first blind save without walkthrough and I checked the ending to satisfy my curiosity and apparently I have 158 Qi at this moment. Is this a normal/average amount at this point or should I say goodbye to the future good ending?
Qi gets rebalanced almost every release. Don't worry about it.

At this point, the game is supposed to be finished before year's end so I'm just not updating until it is done.
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,376
11,563
I'm on my first blind save without walkthrough and I checked the ending to satisfy my curiosity and apparently I have 158 Qi at this moment. Is this a normal/average amount at this point or should I say goodbye to the future good ending?
The key is how many 'Like' and 'Love' points you have for the different LIs who you have yet to send on.

There are a few one offs (like points granted for sending Robin's mom on that are not included in the WT story totals).

If you take a look at the walkthrough, it gives a good estimate of the points available/LI based on the number of story parts you have played for each LI.

It will be a little off, considering that there are choices where you can pick up either a 'Like' or a 'Love' point and the WT creator cannot account for each difference, but it will be close.

There have been a few minor Qi point adjustments in the past, and the dev is looking at the need for further adjustments (see parts of two dev log updates below), but the dev is not changing them almost every release.

From the Dev Log, July 29, 2024:

On that same topic, we have been testing the Qi requirements to get the good ending and may have to do a little tweaking. Right now, it's set at 500 to get the good ending.

From the Dev Log, August 5, 2024:

After a clean playthrough this weekend to see how the average player might fare, there will be some adjustments in 0.29.0 of the game's difficulty to get the normal endings and the implementation of an easy mode which lowers the Qi requirement. A playthrough where you get most if not all of the like and love points was more than enough to get the good ending, but we wanted the experience to be a little more forgiving and allow for a few missed opportunities. Where the player will get the option to make that change is stuff being figured out.

Cheers!! :coffee:
 

bobbo69

Forum Fanatic
Donor
Jun 18, 2017
4,040
7,606
The Interim Domain 0.28.0 update 3 and release schedule

Just now






Here we are. Time for the Perpetual Day Mode where you can continue all the unfinished content we've been banking for 20+ updates now. Also, by now, there's a potential for you to see one of the four implemented endings (even if the code may make it hard to pull off just yet). And if you don't, it'll be fine because you'll get more to see with more of the characters saved by the time you finish the game (planned, currently being implemented over the next few releases).
In this release is the the promised Story Replay Mode that can be unlocked once you complete the game with the good ending. Doing so will let you run through a girls entire story in a stand-alone mode. Since this uses the same save location and autosaves as the main game, you may want to be careful how you save so you don't mess potentially get stuck in the replay mode and unable to continue the main story.
Also, some of you may have seen an early draft of the release notice. Sorry but that got pulled down all ready but it will be back on the right date.
Here's the release schedule for 0.28.0 (all scheduled for 11:59 am EDT release):
Tier 3 - August 16, 2024
Tier 2 -
August 18, 2024
Tier 1 -
August 20, 2024
Public -
August 21, 2024
Change Log 0.28.0
  • Added new main story scenes
  • New story for Tina (END), Anita (25), Marisa (25), Roe (25), Robin (25), Sammy (22, 23), Natalie (7, 8), Saaya (END)
  • Continuity update: Added in code to remove scenes/mentions of Bud in Tina Story 7 if you get to a certain point in Sammy's Story
  • Continuity update: Added in code to remove scenes/mentions of Robin in Tina's storyline if you end her story.
  • Continuity update: Added in code to remove scenes/mentions of Marisa/Anita in each others storylines if you end their stories.
  • Continuity update: Added in code to remove scenes/mentions of Kaitlin in Tina's Story 20 if you end her story.
  • Add Story Replay Mode
Thanks for your interest and support,
-Kinderfeld
 

Skep-tiker

Well-Known Member
Oct 11, 2023
1,731
2,226
The key is how many 'Like' and 'Love' points you have for the different LIs who you have yet to send on.

There are a few one offs (like points granted for sending Robin's mom on that are not included in the WT story totals).

If you take a look at the walkthrough, it gives a good estimate of the points available/LI based on the number of story parts you have played for each LI.

It will be a little off, considering that there are choices where you can pick up either a 'Like' or a 'Love' point and the WT creator cannot account for each difference, but it will be close.

There have been a few minor Qi point adjustments in the past, and the dev is looking at the need for further adjustments (see parts of two dev log updates below), but the dev is not changing them almost every release.

From the Dev Log, July 29, 2024:

On that same topic, we have been testing the Qi requirements to get the good ending and may have to do a little tweaking. Right now, it's set at 500 to get the good ending.

From the Dev Log, August 5, 2024:

After a clean playthrough this weekend to see how the average player might fare, there will be some adjustments in 0.29.0 of the game's difficulty to get the normal endings and the implementation of an easy mode which lowers the Qi requirement. A playthrough where you get most if not all of the like and love points was more than enough to get the good ending, but we wanted the experience to be a little more forgiving and allow for a few missed opportunities. Where the player will get the option to make that change is stuff being figured out.

Cheers!! :coffee:
And if you dont want to bother with a new playtrough and still see the different endings, you could also temper the Qi Value with 52URM ;)
 

mordred93

Well-Known Member
Jul 21, 2017
1,643
2,498
And if you dont want to bother with a new playtrough and still see the different endings, you could also temper the Qi Value with 52URM ;)
I just play through to a point, save, and then use the CTRL key to skip points Ive already seen.
 

ChadFast

Member
Jul 19, 2021
155
198
I haven't tried tampering or anything as I just started the game maybe a week ago (huge fan of NowandThen) and I have to say; This game is not only extremely immersive, but seeing the next version is due to come out this month is pretty exciting for me since I didn't have to wait. Either way, the story is so interesting I'm curious how it's going to go.
 

bobbo69

Forum Fanatic
Donor
Jun 18, 2017
4,040
7,606
Announcement Banner Template.jpg


Announcement: TOXICity First Look

Just now
I'm here to formally announce ILS Productions' next game: TOXICity


screenshot0001copy-ezgif.com-webp-to-jpg-converter(1).jpg



About TOXCity:

You are John Houston (or whatever your name him), a recent divorcee stuck punching the clock five days a week for a company that's in the process of downsizing your office. Every day feels exactly the same, except when people start calling out sick and the air quality outside gets increasingly worse.
And then the dense fog settles in. Phones stop working. The internet, too. And when John goes outside to get into his car, the fog burns his skin, forcing him to retreat to the temporary safety of his office.
Trapped with his coworker, Kallie, John must figure out what their next step must be. They surely can't stay there, can they?
Gameplay notes:

  • Game is narrative-driven with a focus on the main story. Romantic options will add optional scenes and arcs, like most AVNs.
  • Smaller cast than The Interim Domain so players can focus on the nuance of the moment with each of them. These will be people who come into the story with their own lives and you have to consider the impacts of your decisions based on what you know and learn about them.
  • Multiple stats to manage which may alter conversations or entire scenes. "Micro-choices" system where you can respond to a conversation without creating a huge shift in the topic. Your choices have the chance to change the opinions of those around you (not unlike in Now and Then). We've been teasing some of this in recent TID releases but this title will have more stat options to impact.
  • 0.01.0 will include the prologue and chapter 1.
  • User interface is still in development phase and will probably be finalized a few builds in (gallery and other unlocks to show up later on)
  • We're considering a Trophy/Achievement system based on what you do in the game.
Sample screens: (Renders are in Beta and may not represent the final product. Some images are examples of future scenes done for reference purposes.)





Thanks for your interest,
-Kinderfeld
 

Lerd0

Devoted Member
Uploader
Donor
Jul 29, 2017
10,670
127,070


Announcement: TOXICity First Look

Just now
I'm here to formally announce ILS Productions' next game: TOXICity





About TOXCity:


Gameplay notes:


  • Game is narrative-driven with a focus on the main story. Romantic options will add optional scenes and arcs, like most AVNs.
  • Smaller cast than The Interim Domain so players can focus on the nuance of the moment with each of them. These will be people who come into the story with their own lives and you have to consider the impacts of your decisions based on what you know and learn about them.
  • Multiple stats to manage which may alter conversations or entire scenes. "Micro-choices" system where you can respond to a conversation without creating a huge shift in the topic. Your choices have the chance to change the opinions of those around you (not unlike in Now and Then). We've been teasing some of this in recent TID releases but this title will have more stat options to impact.
  • 0.01.0 will include the prologue and chapter 1.
  • User interface is still in development phase and will probably be finalized a few builds in (gallery and other unlocks to show up later on)
  • We're considering a Trophy/Achievement system based on what you do in the game.
Sample screens: (Renders are in Beta and may not represent the final product. Some images are examples of future scenes done for reference purposes.)





Thanks for your interest,
-Kinderfeld


...great....now it's stuck in ma head again....
 

Ashira13

Well-Known Member
Jan 31, 2024
1,194
2,906


Announcement: TOXICity First Look

Just now
I'm here to formally announce ILS Productions' next game: TOXICity





About TOXCity:


Gameplay notes:


  • Game is narrative-driven with a focus on the main story. Romantic options will add optional scenes and arcs, like most AVNs.
  • Smaller cast than The Interim Domain so players can focus on the nuance of the moment with each of them. These will be people who come into the story with their own lives and you have to consider the impacts of your decisions based on what you know and learn about them.
  • Multiple stats to manage which may alter conversations or entire scenes. "Micro-choices" system where you can respond to a conversation without creating a huge shift in the topic. Your choices have the chance to change the opinions of those around you (not unlike in Now and Then). We've been teasing some of this in recent TID releases but this title will have more stat options to impact.
  • 0.01.0 will include the prologue and chapter 1.
  • User interface is still in development phase and will probably be finalized a few builds in (gallery and other unlocks to show up later on)
  • We're considering a Trophy/Achievement system based on what you do in the game.
Sample screens: (Renders are in Beta and may not represent the final product. Some images are examples of future scenes done for reference purposes.)





Thanks for your interest,
-Kinderfeld
looks like it could be an interesting story. looking forward to checking it out when the time comes :)
 

ChadFast

Member
Jul 19, 2021
155
198
looks like it could be an interesting story. looking forward to checking it out when the time comes :)
Agreed. ILS is definitely good with the end of the world scenarios for sure. Just like every game though, this one certainly seems like it will keep you immersed in the story. Can't wait to check that one out.
 
Last edited:

ChadFast

Member
Jul 19, 2021
155
198
Now that I've had quite a bit of time with TID I am extremely impressed. To me anyway, the story is very immersive. I feel like many of the relationships in this one are going to hurt when Ifuma messes with or destroys everyone (Selene I'm expecting soon, but hopefully our hero will save her?!) or we have to let characters go to get their Qi. I've developed quite a few relationships and I think Roe is just a little cutey and I'd love to see her come back when the world is remade or whatever happens. Either way, kudos to ILS. I can honestly say I'm adding TID to one of my favorites even being unfinished. I think it is just that good.
 
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Antherak

Member
Aug 20, 2020
254
446
Now that I've had quite a bit of time with TID I am extremely impressed. To me anyway, the story is very immersive. I feel like many of the relationships in this one are going to hurt when Ifuma messes with or destroys everyone (Selene I'm expecting soon, but hopefully our hero will save her?!) or we have to let characters go to get their Qi. I've developed quite a few relationships and I think Roe is just a little cutey and I'd love to see her come back when the world is remade or whatever happens. Either way, kudos to ILS. I can honestly say I'm adding TID to one of my favorites even being unfinished. I think it is just that good.
I don't think Ifuma will mess with anyone until with pick the option to end the game. We aready saw him just waiting for us at the end zone. He most likely WILL destroy everyone if you get the bad end and have him win.

As for the "good" ending, i would speculate that when we decide on how the next world is made, we most likely will have a choice to pick one of any characters you "sent" to bring back to be with you and have a basic what happens to everyone with extra content with your pick, kinda like in N&T you have like 10 charcters and you pick 1 to have more than the others at the end.

When this update drops, i will definitely restart from the beginning to rebalance the stories and go through them rotating each one plus the random encounters, since infinite days will be implemented. As of now, I'm up to date on everyone except Roe and Kaitlin, as i cut those 2 that i had less interest in due to only 7 actions for the 8/9 chapters per update. That way i will get maximum immersion and get all the content with all the context associated to it and not have in the end only doing 2-3 characters for 9 parts each, which would become boring.
 

Antherak

Member
Aug 20, 2020
254
446
Announcement: TOXICity First Look

Just now
I'm here to formally announce ILS Productions' next game: TOXICity
So, basically it will be "advanced" Now and Then. Different setting, but plague/pandemic isolation type style game again. Can't wait to try it, but i hope this game will be fully completed before bringing the next one. The concept made me totally think of Stephen King's "the mist" book/movie.
 

Jacowboy

Active Member
Aug 8, 2022
811
955
Ahh you have to adimre ILS Production's ability to come up with scenarios that allow them to not have to worry about landscapes and large groups of people... a clever way of being lazy, I approve! :p

Man, now that we're at the end-game of TID, I find myself wishing they would go back and tighten up the entirety of the game... it feels silly having 25 chapters for all (most) the girls, specially considering you kinda need to advance them somewhat evenly to see the bonus scenes between multiple LIs.

All the endings are gonna feel stacked together and it's gonna take away from their emotional impacts... I think it would be better to have more girls depart quicklier... plus a lot of chapters can feel very filler-ish at times as well, so removing some wouldn't really hurt the overall narrative.

Oh well, we'll see how it plays out in the end, but a "final edition" kind of thing could be nice... plus it would be easier to do now that they have all the story beats already in place.
 

mordred93

Well-Known Member
Jul 21, 2017
1,643
2,498
Ahh you have to adimre ILS Production's ability to come up with scenarios that allow them to not have to worry about landscapes and large groups of people... a clever way of being lazy, I approve! :p

Man, now that we're at the end-game of TID, I find myself wishing they would go back and tighten up the entirety of the game... it feels silly having 25 chapters for all (most) the girls, specially considering you kinda need to advance them somewhat evenly to see the bonus scenes between multiple LIs.

All the endings are gonna feel stacked together and it's gonna take away from their emotional impacts... I think it would be better to have more girls depart quicklier... plus a lot of chapters can feel very filler-ish at times as well, so removing some wouldn't really hurt the overall narrative.

Oh well, we'll see how it plays out in the end, but a "final edition" kind of thing could be nice... plus it would be easier to do now that they have all the story beats already in place.
Thats why you replay the game from the start after its been released.
 
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MagicShoppe

Newbie
Jan 6, 2024
88
67
More annoying, for me, was the fact that since every girl has 25 chapters (or so), some of those chapters were complete filler. You would click on their name in the big menu, think "I should see what ABC is up to." And then there'd be like 10 dialog prompts before they had to run and do something else.

But, Jacowboy is right. Their endings should have been staggered. Leaving them all until the very end even works against the idea that there is a time crunch related to what Ifuma is up to. The fact that Ifuma didn't kill half the girls is just plot armor.

Still, for all its flaws, it is one of the better AVNs out there.
 

mordred93

Well-Known Member
Jul 21, 2017
1,643
2,498
??

How would me playing the game again from the start fix the narrative issues? =/
Because you can do them in order, out of order, etc. The narrative issues get fixed. Unless you are talking about the story, then that doesn't change. How your perceive the story gets more to your choosing.
 
4.00 star(s) 61 Votes