vanthanhkhuong
New Member
- Apr 19, 2023
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you can always dream its getting betterguys, will the quality gonna better? it look kinda suck at first ngl
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The quality does get better - image wise, but there are some other things to consider:guys, will the quality gonna better? it look kinda suck at first ngl
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Here is some good news for you.Sending all the girls off genuinely had me in tears. Writing was phenomenal, this story honestly resonated with me on a spiritual level. Each character felt so real and personable, their trauma so very human. Their struggles, their fears, their doubt, their growth. I found myself truly wanting to help these lingering souls move on. And how bittersweet it was when they did. Definitely not what you expect playing an AVN. Only criticism I have is I wish a walk-through wasn't pretty much necessary for the true/good endings. A lot of dialogue options I would have figured were the "correct" choices ended up being the wrong ones. By halfway through playing I had given up making my own choices and was double checking the walk-through. That certainly made for a less "organic" play-through. But overall I was invested in the entire game.
I did see that! I honestly cannot wait as well. If it's anything like the now & then directors cut it will be a worth while addition!Here is some good news for you.
Kinderfeld, the dev, is working on a Director's Cut for TID, which includes a multi-woman ending (I believe you can choose who ends up in your harem).
No ETA yet but it is coming along nicely (from the last dev log that offered some commentary on it).
I plan on a full replay when the DC lands.
There are a number of poly relationship endings I am hoping for:
Mira/Apollyon
Selene/Natalie
Tina/Robin
A very greedy me is also hoping for an almost full harem ending (because it was So hard to pick just one woman to share the new world with).
Cheers!!![]()
We will view TID differently than someone who has not played TID before the DC.I did see that! I honestly cannot wait as well. If it's anything like the now & then directors cut it will be a worth while addition!
Though I'll be honest I'm kind of struggling with the idea of a more happy ending. I honestly loved all the characters minus maybe one or two that I maybe would say I only liked. So of course I'd love to see everyone get the fairy tale ending. Who wouldn't want that?
But the more I think about it the more I feel like it would just take away from the message of regret and letting go. Which I found to be the real central themes of the game. It's what made those relationships you built with every character so powerful that they were only ever temporary. As much as you want to hold on, the path is forward. How the MC was there, helped these girls overcome their regrets and ultimately help them so they could move on. Not linger not hold doubts, move on to a better existence. To change that all with a happy ending just doesn't feel right, in particular since we were supposed to learn to let go. The ending is bittersweet, but it's hopeful and I like that.
Narratively I kind of like the idea of the MC ending up with Selene. With her remembering the previous cycle and the time spent in the Interim. They ended up having a pretty good chemistry together too in the end, though admittedly I think there was better. I just think the MC needs someone who remembers the heartbreak he went through so everyone could live a better life without their previous lives regrets. So I think they play well off each other.
In any case don't mind me, finishing this game has just put me in a miniature existential crisis so I have a lot bouncing around my brain right now. Definitely looking forward to more Toxic now more than anytime.
I did not take it as cucking Bud when I chose to help Sammy and got intimate with her.I am enjoying the game, there is a lot of content and I can already see myself playing it a bunch of times, but man, finding out that I have to cuck Bud, someone who was nothing but a stand up friend to me, basically to dead, on Sammy's story was rough. I think I am going to rewind and skip it because it is just not worth it.
Then we disagree.Well, that is the reason he is on the story, we don't spend enough time with him to learn his side, there is no button to spend time with him the way there is for Sammy even though he is supposed to be another person just as important as Sammy, so whether or not you don't think it is cucking is irrelevant because that is his role on the story. Sammy's story could work perfectly fine without him, but he is there so you get to take her away from him.
By definition it is not cuckolding if they're not in and continue to be in a committed relationship. Anything less is jilting at most.Well, that is the reason he is on the story, we don't spend enough time with him to learn his side, there is no button to spend time with him the way there is for Sammy even though he is supposed to be another person just as important as Sammy, so whether or not you don't think it is cucking is irrelevant because that is his role on the story. Sammy's story could work perfectly fine without him, but he is there so you get to take her away from him.
Even though it has that sandbox element that you can choose the LI stories order or avoid some, what I don't advise since QI gathering is essential for the best ending, there is no grind per se so is no different than other great games with overuse of freeroams if you know the game that I mean lol. Majority of players around seemed to like more Now&Then than TID but i'm in the minority, still prefer TID hehe but both games are great and Tier S for me.Just started this one today. Being appropriately cautioned, I'm trying to move along in the story evenly with all of the ladies (all of whom I presume are LIs)--I'm at story level 5-6 with all that I have available right now. It's interesting having played much of Now & Then to see this one as almost a straight sandbox game (at least so far). But an interesting premise, and interesting game. Not exactly "fun"--the subject matter is pretty dark--but engaging. I'm liking all the LIs at this point, and looking forward to seeing more.
I'm not sure I do, really, but my first AVN was Harem Hotel, so I got kind of used to the sandbox. Here, you're right that it isn't grinding stats (other than Qi, I guess?) as in some others, but it's still very much doing what you want as you want to do it. I haven't gone far enough to see if, e.g., I need to be at level 8 with Robin to get to level 12 with Roe, or whatever, but as I like them all, I don't really have a problem with deliberately dividing my time more or less equally among them.freeroams if you know the game that I mean lol.
Getting a bit further into the game--level 7-8 with everyone but Sammy, Allison, and the teacher. And I think I see why preference leans away from it: it requires the player to repeatedly do what MC's trying to help all the LIs do (and what MC himself needs to do, hence the inclusion of Allison), and that's let go. You get close to a girl, help her sort out her stuff, and it's time for her to go. I've only done that with Mina so far, but it's kind of sad, and she was an early one. Robin, Anita, Kaitlyn are definitely going to be tugging at the heart strings--and if I do level them up consistently, they're all going to go roughly at the same time.still prefer TID
I found it hard to say goodbye to most of the women I helped.Getting a bit further into the game--level 7-8 with everyone but Sammy, Allison, and the teacher. And I think I see why preference leans away from it: it requires the player to repeatedly do what MC's trying to help all the LIs do (and what MC himself needs to do, hence the inclusion of Allison), and that's let go. You get close to a girl, help her sort out her stuff, and it's time for her to go. I've only done that with Mina so far, but it's kind of sad, and she was an early one. Robin, Anita, Kaitlyn are definitely going to be tugging at the heart strings--and if I do level them up consistently, they're all going to go roughly at the same time.
I think "trauma" and its variants are grossly overused any more, but I can see how playing through this could be low-key traumatic. Heck, I stopped playing MBML after Chapter 5, I think it was--watching a perfectly adorable little girl get her heart broken, twice, with nothing I could do to stop it (and especially knowing from the outset how it was going to go down), put me off that one. My loss, I'm sure, but my heart just wasn't in it after that point.
I'm definitely not at that point with this, but I think that would explain folks preferring other games. The cycle of "get to know a girl, fall in love with her, help her out, she disappears" could get old. Maybe I'm just too much of a softie.