Thank you, well put.
The reason why this is a kinetic novel and not a visual novel is that producing high quality content for just ONE storyline takes a lot of work. There are VN's that seem to offer actual choices, but there really is no impact from the players choice.
And the games that actually do offer different story branches get inevitably abandoned because the devs suddenly have to produce way more content to satisfy all the different branches than they can handle in a reasonable amount of time.
If you have a team of let's say ten people or so working on a VN, it probably would be possible to offer good quality content for the numerous branching storylines.
But then every single player would have to pay $100 a month or so to support the project, so that every dev team member is able to eat a hot meal a day. People need to live and eat, and nobody is going to work for free.
Who's gonna pay a $100 a month for a VN they like? I wouldn't.
Just trying to set some of the more unreasonable expectations straight here.
At least we're being honest and upfront about what "The Interview" is and isn't.
Stay safe,
- AnimArts