Wow, just wow. That's a lot to process. I'm just hearing about this now.
This is a game I have played off and on for years. I have always thought it was a pretty good game, but I always thought it could be better.
Pixel Labs asked for it; So if you are reading this. Here is my input on that one:
Why do I think the game itself was not more successful? The biggest downfall of this game is something that I can sum up in 3 words.
"Wall Of Text"
I haven't played this one in a while, but one thing I remember about it is that at times there would be multiple updates without a single choice from one update to the next. This was both extremely frustrating and annoying as a player.
I understand that adding a bunch of choices adds to the complexity of the project, and it can increase scope creep and make it harder to finish.
At the same time. Not every choice needs to be a game changer. You can put many relatively meaningless choices without each choice becoming it's own branch and own long side story.
If the choices are not there then it becomes a wall of text. That increases the likelihood of skipping.
Once a person is in skipping mode they are no longer engaged with the story or characters. They are just looking for that next rush of excitement. That is usually a sex scene or a choice. That's when they will stop skipping, you will be lucky if they do rollback for about 5 or 10 lines and then play it out again for a little while...
Players like to have variants, and choices. Even if the choice makes no difference at all to the game other than a simple line of dialogue or a couple of renders. You want those options in there. Because at choices it makes the person do 2 things... 1) Stop 2) Think
Do you want players that stop and think or players that do not stop and think?
If they are never stopping and thinking while playing your game they are just going to speed run to the sex scenes... Which is go to preferences, and click on unseen text to enable to enable that and after choices. Then they just hit tab once, and roll through watching it in fast forwards and they aren't stopping for scenes where folks got their clothes on unless maybe something insane happens.
About other things mentioned:
Personal Stuff
As harsh as this may sound never share personal information with folks on the internet. Folks are fickle, and they are usually not here for your "Blog" or "Personal Diary". If you want you can give an explanation while walking out the door, and that's fine.
If you do "Share Personal Stuff" things that supporters want to hear is.
"I got a new computer!" or "I found a collaborator to help updates come out faster!" or "I quit my full time job to focus on development full time!" or "I hired a new proofreader".
What they don't want to hear is...
"My car broke down." or "My dog died." or "My mom is sick and dying in the hospital, and I gotta take care of her." or "I lost my job. I'm out looking for another one." or "The wife is pregnant, and I'm gonna take a month off to spend time with the baby." or "I have been going through depression and..." or "The doctor told me I got cancer, and I'm going in for this operation..." or "My house burned down, and everybody died..."
That's a Gofundme donation for sure, but that won't get you shit on Patreon!
The same folks that will virtue signal or even simp for you in these forums and be like, "Oh, that's too bad. I hope things get better blah blah blah..." Those are the same ones that never supported you or stop supporting you.
Monthly Updates
They are not needed. Patreon loses a chunk of subs at the end of the month every time. A lot of very successful developers update far less frequently. Yes, frequent updates will give you a subscriber boost. However, if you look at the top 100 adult game developers on graphtron. I can't find a single one that releases monthly. A 3 to 6 month release schedule is ideal. Some developers even take a year or more to release. What you do not want players to do is download your game... Have 5 minutes of new content, then throw it in the bin. They want to sit there for at least 30 minutes of content.
In any creative endeavor you will always be in a battle between Quality vs Quantity vs Quickness. The 3 Qs... Sometimes it is good to let go of some "Quickness" to improve quality or increase quantity.
People don't skip a "Being a Dik" update... Because they know a Dik update is going to have many choices, and scenes, and lots of sex. They will skip your updates though because "Click click click click click... (No choices?) click click click click... (Jeeze... No sex this update?)" I never played your game every update... No no no. I played it like once every 3-4 updates. Because that is how long it took for their to be some amount of quantity for me to have some interest.
Moving Forwards
The best way for you to continue in my opinion is as follows.
"Take a little break now if you need one." Reflect on things, and figure out what you want to do.
"Wrap up intoxicating Flavor" give it one or two or even three more updates to complete the game. You don't need a million endings. You just need some closure, and stamp a "Completed" tag on it.
Do not "Start over as a nobody." You haven't ruined your reputation. You are pausing support and have not built a milker reputation and you have a decent amount of paused support. So, it's best to keep your brand going. Starting fresh would be harder.
"Start a new project that is steam friendly." They thought the one girl looks underage? That poisoned the well for you? Okay... Create a new project that conforms to their standards.
"Stop Sharing Personal Stuff" Yea... It's not helping you it and it never helps on Patreon. That only helps on gofundme.
Anyways, Good luck in whatever you choose to do.
Go back a few pages there is a post from the devs patreon there. He can't financially keep the game development going.So this is an update that was released on, I'm guessing Patreon, 2 months ago and it is just now getting updated here? So, maybe the game is not really abandoned yet? Or has the Dev said anything at all about it? I will admit, I haven't played much of this game, and it has been a while since I have played so I would have to restart to know what is going on. But I wonder, if it is truly abandoned, then should I even bother.
The 3 Q's like the other guy said is what you need to balance, Quality Quickness and Quantity.I find developers that who space out their updates to push more content, locking down quality have the most success.
DUHHHAhhh...all these VN creating experts....coming out of the woodwork...
None of you gave a damn 2 months ago when it actually did get abandoned.
Yeah, sure. Choices are fine. Choices are great. But here I never missed having more choices, because I was actually interested in the story. So many games here telling the exact same story, even for games with similar topics like mysterious powers and gods and demons Intoxicating Flavour did basically everything different.Wow, just wow. That's a lot to process. I'm just hearing about this now.
Players like to have variants, and choices. Even if the choice makes no difference at all to the game other than a simple line of dialogue or a couple of renders. You want those options in there. Because at choices it makes the person do 2 things... 1) Stop 2) Think
Do you want players that stop and think or players that do not stop and think?
If they are never stopping and thinking while playing your game they are just going to speed run to the sex scenes... Which is go to preferences, and click on unseen text to enable to enable that and after choices. Then they just hit tab once, and roll through watching it in fast forwards and they aren't stopping for scenes where folks got their clothes on unless maybe something insane happens.
No shit? You know that how exactly? Do you work for patreon? Do you conduct monthly questionnaires with patrons/players of all games here and on patreon?About other things mentioned:
The same folks that will virtue signal or even simp for you in these forums and be like, "Oh, that's too bad. I hope things get better blah blah blah..." Those are the same ones that never supported you or stop supporting you.
No, people stop playing "Being a Dik" because of bullshit like having to play for hours at a stupid party finding the one thing they missed to continue and then possibly having to do it again and again for each different route.People don't skip a "Being a Dik" update... Because they know a Dik update is going to have many choices, and scenes, and lots of sex. They will skip your updates though because "Click click click click click... (No choices?) click click click click... (Jeeze... No sex this update?)" I never played your game every update... No no no. I played it like once every 3-4 updates. Because that is how long it took for their to be some amount of quantity for me to have some interest.
Yeah, and ignore all these other assholes who only realized the game wasn't going to be finished two months after the fact and just waltz in here to make the usual stupid claims about knowing everything better and how all devs are just milkers and how you have to finish your game whether you die or not.I just wanna say thank you for making an incredible game. I hope things work out for you in the long run. Stay strong and know you have community of people who wish you well.
It's one of my bad habits, to make save of all the sex scenes with the MC in a game (And a separate section for BJs)Uh.... I don't remember sexing up Kate that many times. Maria neither, I thought Maria was like 3 times.
I played it at the very beginning but it was clear pretty early that this was not going to end well. I wrote a review on this in 2019 came back twice to see if anything changed and finally just ignored all updates.I'm the same. I was following this one pretty closely at the start, but then the dev lost the plot and started filibustering the player in the updates and I lost interest. It is the LOST of porno games.
man this is just personal preference no matter what or how you make something some people will like it some don't me for example don't really like choices especially when you have to choose between LIs and because most of devs don't really implant choices well I rather don't have any than have meaningless ones"Wall Of Text"
I haven't played this one in a while, but one thing I remember about it is that at times there would be multiple updates without a single choice from one update to the next. This was both extremely frustrating and annoying as a player.
I understand that adding a bunch of choices adds to the complexity of the project, and it can increase scope creep and make it harder to finish.
At the same time. Not every choice needs to be a game changer. You can put many relatively meaningless choices without each choice becoming it's own branch and own long side story.
If the choices are not there then it becomes a wall of text. That increases the likelihood of skipping.
Once a person is in skipping mode they are no longer engaged with the story or characters. They are just looking for that next rush of excitement. That is usually a sex scene or a choice. That's when they will stop skipping, you will be lucky if they do rollback for about 5 or 10 lines and then play it out again for a little while...
Players like to have variants, and choices. Even if the choice makes no difference at all to the game other than a simple line of dialogue or a couple of renders. You want those options in there. Because at choices it makes the person do 2 things... 1) Stop 2) Think
Do you want players that stop and think or players that do not stop and think?
If they are never stopping and thinking while playing your game they are just going to speed run to the sex scenes... Which is go to preferences, and click on unseen text to enable to enable that and after choices. Then they just hit tab once, and roll through watching it in fast forwards and they aren't stopping for scenes where folks got their clothes on unless maybe something insane happens.
Don't set a deadline that you can not hit 100% barring your death or some apocalyptic scenario or like a major injury or something huge. That's where some devs get them self in trouble. "I will release monthly." Oh shit... I'm not ready to release this month... There goes the rep and here comes the excuse. Nobody wants an excuse.I do agree partly with what you wrote here about over sharing but when it comes to things like delays in production, providing the subscribers with a general idea of what the reason is for the delay is better than not mentioning it at all and will help retain those subscribers. I'm sure even you have seen people complaining about the lack of communication from dev teams in both online games and VN's which resorted to some of them being abandoned by those same people.
Are you one of those people who think donations will buy them developers' asses?Damn, imagine working on a game for almost 6 years just to abandon it lmao. Imagine all the money patrons wasted for an unfinished product. Will this guy reimburse them or?.... I'm not a patron so I'm not asking for anything I'm just curious how this gets handled.
Wait, are you putting all the sex in rapid succession as different scene scenes?It's one of my bad habits, to make save of all the sex scenes with the MC in a game (And a separate section for BJs)
I do it for every game I play.
I just quickly counted all the saves and viola, these are the figures.
From memory I remember having sex with Maria on the first day already....
Kate takes a while to get to her, but once you starts, she can not keep her hands of you.
Liv is Liv.. Mostly flashbacks and dreamworld Liv
Teagan Flashback
As savesWait, are you putting all the sex in rapid succession as different scene scenes?
You are of the minority opinion. You need to understand that attention spans have been dropping for years with access to things like Tik Tok, and 30 second videos have been making that problem much worse. When you get that sex scene, or good teasing, or a choice then you get a little dopamine rush. It doesn't really matter if the writing is on par with Shakespeare if the choices are spaced out to oblivion.Yeah, sure. Choices are fine. Choices are great. But here I never missed having more choices, because I was actually interested in the story. So many games here telling the exact same story, even for games with similar topics like mysterious powers and gods and demons Intoxicating Flavour did basically everything different.
I don't think there was any other game where there were obvious weaknesses in English and yet the story still managed to convey its quality just fine.
In other words, there are a lot of games with many choices that I just skip from choice to choice, because in the end it's just which of the two dozen harem girls does the MC fuck now, which clothes will she be wearing, do I punch the guy or smooth talk him. This one actually pondered moral questions which were interesting.
If someone skipped through this, it says more about the person skipping than about the game.
I don't need to conduct a scientific survey that is peer reviewed to understand these simple things.No shit? You know that how exactly? Do you work for patreon? Do you conduct monthly questionnaires with patrons/players of all games here and on patreon?
I don't even get what you are saying, that patrons are all uncaring bastards who don't give a shit about the devs health or circumstances outside the game? Not what I see and read, more like the other way around, patrons are more often than not more understanding and appreciative than players who don't support a game financially. I mean, on patreon you never just support the project, you always support the artist just as much.
And honestly, to claim that just because people show sympathy and understanding they aren't patrons is complete and utter BS.
IDK if you honestly believe people are just virtue signalling, maybe you are just one of the people who don't understand what virtue signalling actually means, because if people just virtue signalled here, they wouldn't really care about the dev or his problems and would just claim so, to feel important.
The audacity otherwise, to just declare that everyone not being an asshole is just simping or virtue-signaling. Just screw you, mate, seriously. Really, this is nothing more than an attempt to dismiss anyone who doesn't see things the way you do. A bad faith argumentation to devalue any other pov.
You have a point that Dik has gotten to the opposite extreme. I don't like the sandbox and minigame elements of that game either. The release schedule extending beyond a year can also pose problems as well. I was saying 3 to 6 months is the "Sweet Spot".No, people stop playing "Being a Dik" because of bullshit like having to play for hours at a stupid party finding the one thing they missed to continue and then possibly having to do it again and again for each different route.
It's also funny, because the DiK updates sure take a fucking long time as well. Until his problems, Pixelslab usually had several updates between a single "Being a Dik" update, even if they are smaller. There are many games with smaller updates where people will either play the update or wait until 3-4 have accumulated, because they like a meatier chunk to play through, that alone doesn't say much about a game, more about the individual players preferences.
What a choice for a game to compare, I'm guessing just because Being A Dik rakes in the money, because apart from that these two games have absolutely nothing in common.
Being a DiK is just a dating sim with allusions. Think about the quality of writing what you will, but that is so obviously not what "The Intoxicating Flavor" was about. It's not a dating sim, it's not a harem fuckfeast, it's not a "being an alpha male power trip," not a "how do I get girls to fuck me." It didn't have to be, because that wasn't the game Pixelslab wanted to do.
Don't you think someone who writes an intriguing story like that, knows he might have fared better financially, if he did a simple porn game and gave people like you the sex and worthless choices they demand?
Don't you think he knew that telling people to stop supporting him, because he wasn't able to work on the game properly for a while, would damage him financially?
Jay-zuz Karist, your whole post is so arrogant and annoying.