CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
x

VN Ren'Py The Intoxicating Flavor [v0.11.4] [PixelsLab]

4.00 star(s) 155 Votes

varak

Newbie
Jul 4, 2017
35
87
Big lol at all the funny people whining "fucken Steam won't let out lovely loli porn in, what it this, fuck them!". Also, another big lol at developers who make games in the grey area and still see Steam as their only possible way to profit.

Be happy Steam allows porn at all, you might not remember, but it wasn't always the case.
 

indio68

Engaged Member
Sep 26, 2020
3,735
3,096
Are there games on Steam including loli with 3D visuals? I get the 2D anime visual often get a pass, but 3D is not the same with how more realistic it is. The redhead (Teagan I think?) is clearly very young
if itts a loli is a lili both in 3 d than 2d, don't u think?
 

Alfius

Engaged Member
Modder
Sep 30, 2017
2,307
4,840
I'm very sad about the game being abandoned.

No hate on the Dev (PixelsLab : I really wish you all the best!)

This was one of the best games on here and I have always been a fan. It's Ironic that my favourite LI, Kate had no superpowers!

I loved all the characters: Teagan, Maria, Kate (Of course), Liv (Very Soft spot for her) and of course Alice.
Anna was also panning out to be an interesting Character.

I think IMO. your plot was maybe too complex to become really popular. Even as a huge fan, I sometimes struggled to follow what is happening and sometimes, things only become clear once you replay the game or at a later stage.
Myself, I loved it! It makes you think about things and it becomes almost a puzzle to solve, but I think for a lot of AVN players, the story was maybe overly complex? They just want a simple story that leads to adult scenes...I don't know, maybe?

I do hope against hope that you will maybe someday as a passion project work on this game again.

In any case, Thanks for the game and all your hard work! I really loved this game.
 

indio68

Engaged Member
Sep 26, 2020
3,735
3,096
I'll have to partially disagree with this part, while the success is indeed helped by the visuals it is not the main reason, the previous game and Eternum's story and writing helped the dev establish himself with his crowd, if visuals were the main factor then most other games that use Honey Select as a foundation would be just as successful.

With that said everything else you said is pretty on point, the smaller updates, setting and IMO the rework (which I think was good) is what held this game back, I still really like the game and it's premise, but I can see why it wasn't a hit. All in all it's sad to see a game I've enjoyed pretty much from the first release get shafted, hope everything goes well for the Dev.

and I know it's ironic coming from someone with an anime girl as a PFP, but this image just cracks me up, I don't even like anime in general
me neither like anime, but that's not the point
 

getink

Newbie
Apr 27, 2018
52
54
From his page

I knew from the very beginning that it would be like this. It was pretty obvious that Steam wouldn't like Alice, and they decided to reinsure themselves. It's still very frustrating though.

The reply from Steam came over a week ago, and all this time I've been trying to finally decide what to do next.

I've already mentioned my situation in the last post, now I'll try to explain it in more detail, telling you what happened to me for the last year and a half. But before I do that, I'll make it clear that I'm not writing this to make you feel sorry for me, but to explain why I have to close the game.

About the finances.

After I took a break last February and froze the page for 3 months to regain some health and nerves, I lost about 45% of my support. That's when I decided not to complain about life, and just keep doing what I can to keep the game alive. That's why I hardly wrote any personal posts like I used to do. And every month after that, the support on Patreon dropped harder and harder. I had small savings, and I could live on them. But gradually they started to run out too.

Then, in November 2022, Payoneer, the payment system I used to withdraw funds from Patreon, announced that it was closing all accounts for Russians. And I then asked those of you who had the opportunity to subscribe for a year, so that I could have at least some reserves. And a lot of people responded. Thank you very much again! I then raised $2,489, which I stretched over the course of 6 months. Obviously, I wasn't doing so well, so I started borrowing from people I knew and doing part-time work to keep afloat somehow.

In June, I traveled to another country to open an account there and withdraw my Patreon savings. I had to travel three times before I could receive them. As you can imagine, traveling to another country is not cheap, and to save money, I decided to take the bus. And that turned out to be a big problem because of my back. 17 hours straight one way on a bus with a sore spine is hell. It's been five months and I still haven't recovered from those trips. I withdrew $3,287 dollars from Patreon back then - that's what I had accumulated in a little over 6 months. Which would have been a good amount, but I was already in quite a bit of debt at the time, and I gave away most of that money almost immediately. And don't forget that to get that money, I had to travel to another country 3 times, pay for the trips themselves and the hotel. Now I have 2900 dollars saved up on Patreon again, which will barely cover my current debts accumulated over the last 5 months.

I realize a lot of you math doesn't add up, but this weird stuff from Patreon. Right now it says on the home page that I have $739 in support, but I'm very lucky if I raise that amount. More often than not, I raise $100 less. I never figured out how this counter works in so many years.

Anyway, that's all I wanted to say about finances. Once again, I'll make it clear that this is not an attempt to make you feel sorry for me, I'm just trying to tell you about my situation in life. If you felt sorry for me and decided to support me after this, you should be very wrong. I'm just a guy on the internet, and my situation is far from the worst. There are millions of people in the world with much worse problems, help them better. Also, don't forget that the holidays are coming up and you'll need to buy gifts for your loved ones. And I'll pay off my debts myself, since I've already found a job. But I am still very grateful to you for helping me for so long!

About health.

In fact, that's the main reason I gave up. Because I feel worse and worse.

As I've shared before, I took a break for three months in February 2022. And it really helped me! I felt normal for over a year, hardly ever thinking about my back. But after the 3 trips mentioned, it got worse than ever. Especially after the last one, when the bus got stuck at the border and instead of 17 hours, I sat on the bus for 28. That totally messed me up, and I still haven't recovered even though it's been over 5 months.

In September I had a very severe attack and for 2 weeks I basically couldn't work, couldn't sit, lie down or stand normally. I was in a lot of pain and no painkillers helped. That being said, I went to doctors, got massages, had a bunch of shots and lay under IVs with painkillers. It was because of this that I was not able to get the October update out in time. And now every day I'm afraid that I can break down again and go down for a couple more weeks, or possibly forever.

It was after the October update that I decided to close the game. I realized that with my health, I wouldn't be able to release even short updates every month. And if I don't release updates every month, support goes down a lot.

About motivation.

As you realize, it's hard to develop a game with these inputs. It's hard to come up with dialogs, jokes and other things when you're struggling with your own health and financial problems. And the motivation is getting weaker and weaker every day.

Also, of course, it's frustrating when you look at some new game that in the first 2 months gathers as much support as I've been gathering for 3-4 years. That's a lot of pressure. And I can't even understand why it's not like that for me. I mean, I really tried. I tried on every word, render, animation and everything, everything, everything. Is it just luck? Or is my game that much worse? I know it sounds pathetic, but it still hurts.

About Steam.

I'd like to add a few words about Steam. I've already said I was sure about the rejection, but some developers I knew and just friends urged me to try releasing the game there, as it could bring in enough for me to finish the game without worrying about money. That was one of the reasons why I started reworking the first chapters. But unfortunately, what happened is what happened. It's hard to blame Steam, since the fact that it releases adult games at all is already surprising. But it's so fucking frustrating!

Actually, the most annoying thing about this whole situation, in my opinion, is that the game has enough content for a fully finished game. About 200,000 words! That's more than in two full-fledged novels. Over 6 thousand images! Most of which are well done. Cool animations. Yes there aren't many, but they're good. So good, in fact, that several developers have offered to let me do animations for their games for money.

Now that I think about it, I'm really surprised at what a gigantic job I did. And how frustrated I am that I never got around to finishing it....

Oh, okay. Stop feeling sorry for myself, I already look like a whiner after this post. Let's summarize.

Bottom line.

I have neither the health nor the financial ability to continue The Intoxicating Flavor. Therefore, I am permanently closing the game.

I am very sorry. I apologize to you for not being able to bring the story to the promised end.

I have already taken an official job. I contacted a former boss of mine who we worked well with for many years, and he offered me a position with him. It seems to pay a good salary. Now I need to work at least six months to get back on my feet, pay off my debts and make at least some savings. But what will I do after that?

I really want to keep making games. I think I have pretty good skills for that right now. At least I have a good renderer, and the animations are getting better and better every time. I'm not so sure about my skills as a screenwriter anymore though. TIF was too unpopular... But, I still have hope to make an interesting game.

I originally wanted to remove the pages on Patreon, Boosty, Subscribestar and all social media related to the game, as well as the Discord server. To completely disappear as PixelsLab. After all, even if I decide to create a new game, I'll still have the shadow of an unfinished project on me. But on the other hand, I've heard so many words of support in the last two weeks that I just don't want to part with you. Besides, many of you have become, if not friends, then at least good acquaintances whose opinions are interesting to listen to.

So there's no way I can decide how I should proceed. I'm still leaning towards closing the page, since even if I start a new project, it will be very different from TIF. But for now, I've decided to freeze the page until the new year so Patreon doesn't charge you, and closer to the end of December I'll either extend the freeze or delete the page for good.

Unfortunately, there is no way to freeze the page on Boosty and Subscribestar. So you'll have to unsubscribe on your own. Anyway, at the end of December I will remove the support levels on these sites so that those who forget to unsubscribe will not be charged.

Also on Patreon you can request a refund for the last month. If that doesn't work, write me and I'll try to do it on my end.
And I want to apologize to you again. I'm very sorry for letting you down like that. And thank you more for being with me these years! You gave me a chance to do something new and unusual for myself! I wish I could have taken that chance to the fullest.

P.S. Would you like to discuss the reason why TIF never became popular? I'd really like to hear your opinion. I wanted to write a separate post about it myself, but more than anything I want to hear an outside opinion. I'm very interested.

-----
 

Ottoeight

Forum Fanatic
Mar 13, 2021
5,146
9,093
The last couple years have seen consistent 5mn updates. It was only a matter of time before it'd be abandoned, so no surprise from my side.

The story is unique, somewhat interesting with great renders, but that's not really what I'm willing to support. Lack of lewds and kinks was a thing
The latest flashback scene of Alice's memories is one of the worst things I've ever read in my whole life.

My honest feeling is that he simply had a writer's block and no idea whatsoever of how the story was supposed to move forward to its end except an outline he had conceived more than 5 years ago, so he went for the remaking of the first 2 chapters.
 
  • Like
Reactions: xXwankerXx

Ottoeight

Forum Fanatic
Mar 13, 2021
5,146
9,093
I wonder why you're reposting what he wrote 2 months ago and we read here after a few days.

So it took you 2 months to realise that he pulled the plug. Better late than ever.
 
  • Haha
Reactions: Twistty

darius25

Member
Jun 26, 2019
176
259
Big lol at all the funny people whining "fucken Steam won't let out lovely loli porn in, what it this, fuck them!". Also, another big lol at developers who make games in the grey area and still see Steam as their only possible way to profit.

Be happy Steam allows porn at all, you might not remember, but it wasn't always the case.
i am pretty sure there are loli games on steam yea there are loli games and shota games on steam
 

paradox199

New Member
Jan 25, 2018
9
74
I was going to pick this back up whenever it got completed but so glad I stopped playing when it went full blown sci-fi. Doesn't even match the overview anymore
 
  • Angry
Reactions: operamini

Lovetities

Active Member
Apr 3, 2020
655
1,339
It sucks but I hope that he atleast end the game instead of abandoning it. End it with a satisfaction and happy goodbye. Ps-It been few months since I last played so I don't know if it is possible or not. I just don't like the abandoned tag that much and ends justify the means and the efforts that a person puts.
 

Badboll

Well-Known Member
Aug 29, 2017
1,849
2,205
P.S. Would you like to discuss the reason why TIF never became popular? I'd really like to hear your opinion. I wanted to write a separate post about it myself, but more than anything I want to hear an outside opinion. I'm very interested.
I say this often, but I'm pretty sure most games die because of inactivity and slow updates. He said it himself the break cost him 45% of his support and kept declining.
Sure the game became stranger and stranger as it went with all the powers and weird storylines. I quite liked some of it and Alice was a great character for me. I get steam not liking her even if there was story reason for her being small and that she was 18.
That's good enough for me. Many do not see it that way though. At least there was an effort made and not just swap high school for college and call it good like everyone else does.
 
  • Like
Reactions: operamini
4.00 star(s) 155 Votes