A feral cornered me while I was walking to the second camp with Cassie and after I knocked him out his body blocked the path. So I'm stuck there forever now because when he comes to his senses the whole thing repeats again and again. This is wrong game design, we should be able to step over them or something.
Yes, I can confirm this issue occurred for me, as well. If they're down, is there a way to make them passable in that state? Because I got locked into the alcove where the first eggs can be collected(the first jungle section, where you can hack down the vines to get to the eggs, north of the roamer and the fishing point). Got locked in, and hadn't saved in a bit, and ended up just exiting the game.
This was a very buggy release, but it sounds like you know about most of the ones I've encountered:
1. Roamers when down being impassable.
2. Menu bug.
3. Collection count bug(shows 0 on each collection, until you get the machete, then shows maximum yield, even though the number of collected items is accurate in inventory.
4. Disappearing inventory items, at random, but seems to occur on sleep for sure.(food primarily, but I doubt it's limited to that).
Don't know if there are any others people have found.
As well, the new animated scenes are not well optimized, and so it's very choppy, and the full animations don't actually play for me. As well, the resistance meter(the cock approaching your vagina), disappears each tick and reappears, with the gauge mostly being invisible, except for the split-second where it transitions distance.
As well, making it so that the animations would speed up while holding Z(confirm) would be ideal, just for those of us who want to see it, and not skip it, but want it to go a bit faster.
I appreciate all the work you've done on this game. I've thoroughly enjoyed it, thus far. I look forward to more, and to the bug-fixes and further improvements. As well, I wish you the best of luck reigning in all the issues that arose with this release.