SylvieRose

Member
Jan 27, 2021
322
197
While lurking on other places online, I've seen someone mentioning that a few ideas got recycled again just like the previous game recycled ideas from MonsterTS Game 3
I hope the next game shakes up the things a little because I'm worried his fans might get tired of the same format over and over

I believe so. Sadly doubles the file size instead of having a separate download for it.

Also, on a side note, I did a bit of cleaning now that things seems to work better on my end, mainly trimmed some empty spaces and color code to my limited ability. It's now tolerable while we wait for the better folks who can do an actual translation.

TranslationV2
MTL Game v2
Thank you, I assume TranslationV2 is the most polished one right?
 
  • Like
Reactions: Belgaesh

scubcubus

New Member
Aug 12, 2023
7
14
While lurking on other places online, I've seen someone mentioning that a few ideas got recycled again just like the previous game recycled ideas from MonsterTS Game 3
I hope the next game shakes up the things a little because I'm worried his fans might get tired of the same format over and over
instead of saying they've just been simply recycled i'd say they've been remixed. also the quality of writing/amount of variables has only increased over time imo, so even if the ideas are similar they're more refined.

also also it's great if you happen to really like those specific types of scenarios <<
 
  • Like
Reactions: Belgaesh

NyaaRrar

Member
Jan 18, 2019
302
625
instead of saying they've just been simply recycled i'd say they've been remixed. also the quality of writing/amount of variables has only increased over time imo, so even if the ideas are similar they're more refined.

also also it's great if you happen to really like those specific types of scenarios <<
I also noticed this sort of. This seems like a test game. While there's not too many scenarios in this one there seems to be something else going on in the background. This seems like the setup to a more ambitious game or a series of smaller games focusing more on quality scenarios instead of quantity. Because even modified to English there were ZERO errors, the coding is nearly or is perfect.
 
  • Like
Reactions: scubcubus

SylvieRose

Member
Jan 27, 2021
322
197
instead of saying they've just been simply recycled i'd say they've been remixed. also the quality of writing/amount of variables has only increased over time imo, so even if the ideas are similar they're more refined.

also also it's great if you happen to really like those specific types of scenarios <<
Yeah, the post I was talking didn't outright said recycled so I think its my fault for the bad wording
The quality definitively is leagues above the original freeware trilogy
The first game barely had any pictures at all, just half dozen enfing images, and the second game only had two, ONLY TWO routes if I recall correctly
I hope these tests help him to devlop a more fleshed-out game, it doesn't need to be a fully-fledged rpg but something more substantial on the gameplay side, he is barely even using the engine's resources at all and thats the thing that leaves me a little frustated
Like, whats the point of your skills changing with each transformation if you don't even get to use them? All the "action" almost always happens in cutscenes so it doesn't make much of difference
Flavor text is nice but its a videogame, the art form with the highest potential for interactivity, at least take a little more advantage of the medium Iga-sensei

I also noticed this sort of. This seems like a test game. While there's not too many scenarios in this one there seems to be something else going on in the background. This seems like the setup to a more ambitious game or a series of smaller games focusing more on quality scenarios instead of quantity. Because even modified to English there were ZERO errors, the coding is nearly or is perfect.
Thats actually one of the best things of RPGMaker, dialogues are not hardcoded into the scripts/plugins unless you go out of your way to build your game with text that is printed on the game screen directly from your game's code

Unlike in console games and a few PC titles made with older game engines, its very hard to introduce new glitches by simply translating a game, tho it can happen if you need to mess with more complex stuff that interacts with the dialogue boxes
I believe the stat screens might be a different story tho but I'm not sure, I don't know how the plugin used to change the protagonist's stat screen layout from the RPGMaker MV default works in this game
 

Arztz

New Member
Mar 11, 2020
11
15
I believe so. Sadly doubles the file size instead of having a separate download for it.

Also, on a side note, I did a bit of cleaning now that things seems to work better on my end, mainly trimmed some empty spaces and color code to my limited ability. It's now tolerable while we wait for the better folks who can do an actual translation.

TranslationV2
MTL Game v2
thanks a lot, really appreciate
 
3.40 star(s) 11 Votes