- Nov 23, 2022
- 203
- 388
The game gives you cheats to unlock everything instantly.full save please
The game gives you cheats to unlock everything instantly.full save please
In what way would Godot and Unity make this easier? Genuinely curious, as I haven't tried using those two. What limitations does python have that Godot doesn't?If you want to do anything remotely complex though, it breaks down. You're correct that it does what it advertises, that does not change that making things in it can quickly become a mess. This same issue exists in Ren'Py, where it will handle minor branching just fine but anything more and especially any systems you try to jam into the thing, also makes it turn into a mess very quickly.
The best option would be to write it in Godot(Or Unity, I guess), but then you're adding on a bunch of extra work in things like asset creation, as well as creating entire systems for things as simple as talking to an NPC.
Well Godot is a full 3D engine, while Ren'Py and RPG Maker obviously aren't.In what way would Godot and Unity make this easier? Genuinely curious, as I haven't tried using those two. What limitations does python have that Godot doesn't?
Variable scoping is really, really important. For instance let's take an RPG since that's like idk a good 90% of the games on here. Here's a very simple scenario, you have a dungeon. In this dungeon, there's a switch and using the switch opens a door.In what way would Godot and Unity make this easier? Genuinely curious, as I haven't tried using those two. What limitations does python have that Godot doesn't?
I dont think the game actually needs a full save cuz each route just ends after a short time, but there are some debugs found in the area via the bonus room, u can unlock all ending just by going to the bottom at the spawn and head to left/right? and interactfull save please
Scope is what you make of it. Law of Conservation of Detail is important for a reason.So onto that second point it's less about work and more about taming the scope of your ambitions. Just in this game we have scenarios written about how the MC deals with aspects such as vampires are weakened by sunlight, how large breasts interfere with tasks, how mental memories or muscle memory are partially retained through TFs. The scope is absolutely unfathomable and needs to scaled to manageable task coding wise and writing.
The memory aspect is a larger part of the plot explored throughout most of the routes. A lot of the things you think are intrinsic to vampires, dragons, or kitsunes come naturally. Similar to how a bird knows how to fly or a crocodile knows how maneuver through water. What stops Kiyohiko frequently is himself, he mentally blocks some aspects of his new body. And the dragon route show what happens when the mental aspect is largely overwritten out of the eggshell. Which is unique to the game aspect of writing. You don't have to think about how you're going to sneak in details throughout one plotline, you can give information in small details throughout many plotlines, or side-quests we see what happens when his spirit, mind, and body are transformed in the Vampire's route.Scope is what you make of it. Law of Conservation of Detail is important for a reason.
Here's the thing, you don't *need* to account for all of these things in writing, only the things most applicable to the gameplay or the scenario.
For example, you don't really need to dwell on how a character's size affects their leverage unless that is a plot point. It can be something that sparks conversation in a story, or makes a puzzle required, or presents a unique challenge.
There's a balance to be had: There are things you WANT to have be important, but there are also things the audience just doesn't care about or that would slow down the plot.
For example, in this game during the dragon plot you're "reborn" as a dragon. Now, they COULD explore relearning to walk as the dragon, or have the main character's memories completely wiped clean by the process and have to deal with that, but they chose to skip ahead and have the MC already have learned how to fly. Because that detail is unnecessary for this game and story.
In fiction, "detail" is a never ending story. There's always something you could include, something you could expand upon, some new thread to pull...but you don't need to.
It's true that in general the variables in RPGMaker are globals, but you do have a set of "Self Switches" - for your door example, you'd never normally use the main variable list for remembering a door state, you'd use one of the self switches on the door event (set the door's Self Switch A to On to indicate it's open, for example). By default you are admittedly a little limited in self switches (every event in RPG Maker MV, for instance, has four self switches), but there are easy to find plugins which extend this to an infinite amount.In RPGM, you would create a variable containing a flag. Say MyDungeon_Switch_1, setting it to 0. You then set that tile to check the status of that switch, if it's 0 it's a locked door. If it's 1, it's an open door. Easy.
The problem becomes when we move beyond that. Now we have a second dungeon, and a second switch. Same approach, MySecondDungeon_Switch_1, set it to 0, etc. The problem is that these variables, in RPGM, are defined at a *global* level. So even when you're in town, dealing with some different part of the game, or whatever, you still have to keep an eye on them. This quickly turns into a very large list as the game grows - this is why I was specific in that naming.
The tags do need fixed. There is no sexual content aside from nudity and implied sexual content. Also there no 'winning' ending. There are 'happy endings' however the MC is unable to escape without being transformed. So in the end it's up to you to play what is a essentially choose your own adventure story in RPGM. (Yes oral sex and futa dick are implied in some endings or scenes but aren't included explicitly. So probably doesn't qualify for those tags. There is one clothed tentacle vaginal sex scene in the kitsune/fox girl mountain that maybe justifies those tags.)I honestly stopped. I started the Elf route and got both bad endings but there is basically no sex and I can't tell if you can win.
Thanks for the warning. I hate it when I have my time wasted.Just saying this game is focused more to the story then the artwork and illustration, and this game isnt like +18 so dont expect any direct sex in it
its a fetish itself; disempowerment, slaved, and auctioned. not for everyone for sure, the elf is definitely unlikeable, but she pretty thoThe Akari route is actually just cancer, Jesus its rare for a game character to make me want to shank them anywhere from 7 to 43 times.(Back and neck area if folks are curious, eventually the flesh will turn to hamburger and the head will roll off after enough trauma is done to the spine)
Otherwise there are a few decent routes, I like the mermaid one for example.