- Aug 9, 2020
- 37
- 41
Appreciate it, I've been buggering about with the models in blender.Umodel and Fmodel. There's a post with a ton on AES keys onYou must be registered to see the links.
My biggest hurdle is that it's been a hot bloody minute since I used unreal, last time I did I managed to work in new meshes, textures, and jiggle physics for a different game but it's all gone out of my head. That, and I'm fairly certain it's different for this game in the set-up. All I want to do is change the mesh, the textures and everything else are the same and should stay where they are, so surely I can import the mesh's fbx into unreal and cook>export into a pak, right?
...right? (Please I don't want to go through all that suffering again)