Update preview! - Added lens parameter adjustment in photo mode
- Added dance moves (I personally think it’s a bit out of place, but it’s fine as long as everyone likes it
, it can be used for taking photos, and it supports the creative workshop)
- Firearms can be carried on the back
- When holding a weapon in the right hand, use the left hand to drink or take medicine without putting away the weapon first
- Support Challenge Map Mod
Other work in progress:
- Chapter 2 Scene Design
- Teammate NPC related design
Is there a link to the update preview, unless it's all in Chinese?
Adding dance moves into this game? I agree it is out of place; however, if it's for photo mode or in Jodi's office then it's fine. It would be odd during the main story, all of a sudden, Jodi and the zombies break out into a dance as if it were a musical or better yet, a bollywood movie.
As for dance ideas, my brain first thought of is a metal pole descending from the heavens, the ground suddenly turns into a stage with lights, smoke machine and zombie patrons tossing money. As for music choice, 80's classic Pour some sugar on me by Def Leppard, and most importantly, Jodi will have this innate ability to know exactly what to do.
Firearms (assuming bigger guns like the shotgun or cheetah) to be visible on Jodi's back? Interested to see how this looks if she's wearing a backpack and its animation.
Chapter 2 scene design. I'm going to go against the grain and hope the setting for the research laboratory is of unsettling cleanliness with bright lights and calm music in the background. Researchers and technicians are just getting on with their jobs with no knowledge on what is happening on the higher floors. This is where Jodi can use stealth to get access to some research data. Disguise herself a researcher with lab coat, glasses and heels (new outfit idea).
Teammate NPC, could be a reference to a person that Jodi was sending a message to in the early access trailer on steam?