Others The Klub 17 + Hook5 [V11 & VX + KE Update 1 + Hook5 Extended] [TK17 & Pervokptr]

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_5hr0uded

Newbie
Feb 4, 2025
21
3
Unfortunately the instructions say to copy and paste files from sub folders into binaries but it doesn’t specify which folders in binaries to paste too. So I am not sure if I am pasting them to the right location. There are 6 sub folders in the extended hook 5 folder.
 

HDiddy

Active Member
Nov 21, 2020
643
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Unfortunately the instructions say to copy and paste files from sub folders into binaries but it doesn’t specify which folders in binaries to paste too. So I am not sure if I am pasting them to the right location. There are 6 sub folders in the extended hook 5 folder.
Detailed Instructions are here: https://f95zone.to/threads/the-klub...k5-extended-tk17-pervokptr.7322/post-11049451

If you are using the files posted here (which are older), then you should be extracting the archive directly into your game folder. Not the binaries folder.

Keep in mind everything on F95 is old. If you want the latest most updated stuff including the more simplified straight forward Hook5 install, get it from klubexile.com.
 

_5hr0uded

Newbie
Feb 4, 2025
21
3
Detailed Instructions are here: https://f95zone.to/threads/the-klub...k5-extended-tk17-pervokptr.7322/post-11049451

If you are using the files posted here (which are older), then you should be extracting the archive directly into your game folder. Not the binaries folder.

Keep in mind everything on F95 is old. If you want the latest most updated stuff including the more simplified straight forward Hook5 install, get it from klubexile.com.
Maybe you could help me with something else, thanks to your advice i got the latest k17 download from KE, added H5 extended and went to add models. The problem i have is even following instructions down to the letter for each model download, the game just won't apply the model correctly. For example this download here:

I extracted the contents and put them in addons, active mods and the save model folder. the model will show in game but seems to be missing something. Either the hair is funny or eyes look strange, body is two tone or face is black whilst the body is white. I have even tried very basic downloads which require the one folder go into save model folder and nothing else and still have the same result. is there a method or pattern to follow when downloading models to have better results? some downloads don't even include instructions but will come with a model folder and 1 hair file like this one: i don't even know where the hair file goes and the face in game does not match the png.
 

HDiddy

Active Member
Nov 21, 2020
643
979
Maybe you could help me with something else, thanks to your advice i got the latest k17 download from KE, added H5 extended and went to add models. The problem i have is even following instructions down to the letter for each model download, the game just won't apply the model correctly. For example this download here:

I extracted the contents and put them in addons, active mods and the save model folder. the model will show in game but seems to be missing something. Either the hair is funny or eyes look strange, body is two tone or face is black whilst the body is white. I have even tried very basic downloads which require the one folder go into save model folder and nothing else and still have the same result. is there a method or pattern to follow when downloading models to have better results? some downloads don't even include instructions but will come with a model folder and 1 hair file like this one: i don't even know where the hair file goes and the face in game does not match the png.
I noticed someone answered your questions on KE. So figured you are good to go.
 
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HDiddy

Active Member
Nov 21, 2020
643
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Can we make most op image like in klub 17 v11? And additional file have downloaded and installed for that?
No.

v11 graphics are not at the level of v10 w/ Hook5. v11 graphics are more akin to something like Hook4. Additional features like Skin Layers, Displacements, and proper PBR mapping and sub surface scattering simply do not exist or are suboptimal in v11...which makes it nearly impossible to produce the images on the OP with it.

For rooms...also a big fat No.

Many rooms shown are Hook5 enabled using things like Hook5 particles (fire, fog, wind, rain), water features, mirrors, and full lighting effects. While v11 can do lighting it is limited to about 3 lights and the shadows and intensity are limited only around those specific lights. This makes composing what you see in those OP images next to impossible with v11. In addition many of those rooms are actually Hook5 Object rooms. These are basically rooms made with 3D assets that only can be opened when Hook5 is enabled, which obviously is not going to work in v11.
 
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DrakeOnLand

Member
Nov 11, 2019
410
192
Th
No.

v11 graphics are not at the level of v10 w/ Hook5. v11 graphics are more akin to something like Hook4. Additional features like Skin Layers, Displacements, and proper PBR mapping and sub surface scattering simply do not exist or are suboptimal in v11...which makes it nearly impossible to produce the images on the OP with it.

For rooms...also a big fat No.

Many rooms shown are Hook5 enabled using things like Hook5 particles (fire, fog, wind, rain), water features, mirrors, and full lighting effects. While v11 can do lighting it is limited to about 3 lights and the shadows and intensity are limited only around those specific lights. This makes composing what you see in those OP images next to impossible with v11. In addition many of those rooms are actually Hook5 Object rooms. These are basically rooms made with 3D assets that only can be opened when Hook5 is enabled, which obviously is not going to work in v11.
Thanks for replying @hdidy I also download Codename-VX v1 from klubexile is it also not possible with this software.if no then where can I find that version that which can mimick look of op image?
 

DrakeOnLand

Member
Nov 11, 2019
410
192
One thing to remember Hook5 is more of a tool that in the right hands you can do some incredible stuff with. You just cannot turn it on throw a few lights in your scene and expect it to look good. From Custom Skins, to Physx, Hairworks, Particles, Water, H5 Objects, Scripting and more there is a lot you can take advantage of...

Other Good H5 Video Samples (My Opinion)






(Futa)
(Futa)

H5 Examples that well...are not so good (My Opinion)


Wow this is way to good . Which version is that ?
 

AFoxXx

Newbie
May 29, 2024
33
19
I didn't like The Klub 17 V11.(n)

✅ The only good thing about the game is that it has noticeably improved performance.
❌ There is no portable version. All previous versions have had a portable version.
❌ There is no support for high dpi monitors. The sliders and text look very small.

Look at the picture, how can you even see anything here?

The Klub 17 - HD - 64bit 17_03_2025 21_03_32.png
 

AFoxXx

Newbie
May 29, 2024
33
19
No.

v11 graphics are not at the level of v10 w/ Hook5. v11 graphics are more akin to something like Hook4. Additional features like Skin Layers, Displacements, and proper PBR mapping and sub surface scattering simply do not exist or are suboptimal in v11...which makes it nearly impossible to produce the images on the OP with it.

For rooms...also a big fat No.

Many rooms shown are Hook5 enabled using things like Hook5 particles (fire, fog, wind, rain), water features, mirrors, and full lighting effects. While v11 can do lighting it is limited to about 3 lights and the shadows and intensity are limited only around those specific lights. This makes composing what you see in those OP images next to impossible with v11. In addition many of those rooms are actually Hook5 Object rooms. These are basically rooms made with 3D assets that only can be opened when Hook5 is enabled, which obviously is not going to work in v11.
I understand why you are criticizing V11 in every way possible, since you and Smoke work on mods at KlubExile and it's in your best interest to promote Hook5 in every way possible. But anyway, all this Hook, whistles and bells it might just be a temporary improvement in graphics. Why temporary? Because Hook consumes a lot of RAM. Even 16GB of memory isn't enough.
Who needs fire or some smoke if the game crashes.
On the contrary, the original developers you severed ties with are trying to improve graphics and performance. And in VX11, they succeeded to do it. So sooner or later you're going to have to embrace the VX11.
Of course, the VX11 is not perfect and has many flaws, but the previous versions were not without flaws either.
We need to stop all this bickering and work together in friendship on the game.
It turns out that everyone wants to create their own forum, appoint their buddies as admins and feel like a King of Kings.
 

HDiddy

Active Member
Nov 21, 2020
643
979
I understand why you are criticizing V11 in every way possible, since you and Smoke work on mods at KlubExile and it's in your best interest to promote Hook5 in every way possible. But anyway, all this Hook, whistles and bells it might just be a temporary improvement in graphics. Why temporary? Because Hook consumes a lot of RAM. Even 16GB of memory isn't enough.
Who needs fire or some smoke if the game crashes.
On the contrary, the original developers you severed ties with are trying to improve graphics and performance. And in VX11, they succeeded to do it. So sooner or later you're going to have to embrace the VX11.
Of course, the VX11 is not perfect and has many flaws, but the previous versions were not without flaws either.
We need to stop all this bickering and work together in friendship on the game.
It turns out that everyone wants to create their own forum, appoint their buddies as admins and feel like a King of Kings.
Hmm...

So you should probably do a better job of understanding what you are speaking on before you speak. Hook5's main consumption is Video Ram aka VRAM. Sure there is some additional use of System Memory but most crashes people ever get is directly tied to the fact they are running a sub optimal graphics card. In my opinion you should have a GPU with at least 4GB of VRAM minimum preferable 6GB or more.

Now in the ever improving world of computing those specs are pretty much turning out to be pretty basic. So while some people are still running potatoes, that is not the case for the vast majority of the Klub Exile community.

So contrary to what you believe, the "Original" developers of this game is a little old company called Thrixx. TK17 is effectively a mod of the original game. The things in V11...like 64 Bit and a new graphics engine were all developed by the original developer Thrixxx in Sex Villa 2. So make of that however you like. For all intents and purposes Sex Villa was stolen/pirated from Thrixxx and rebranded as TK17. But nobody really cares about that now these days, including what is left of Thrixx.

Not sure what you are trying to spin up here. But nobody is bickering. We made a decision to continue to support VX because in or opinion it is the better all around build and the only thing pretty much keeping the game alive is Hook5. We went our own way and that is that. If you have a problem with that....well...tough.
 
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AFoxXx

Newbie
May 29, 2024
33
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So you should probably do a better job of understanding what you are speaking on before you speak.
In my opinion you should have a GPU with at least 4GB of VRAM minimum preferable 6GB or more.
VRAM is only available on discrete GPU's. Integrated GPUs use RAM. I can certainly say that on these GPUs, even with 8GB of memory, the game crashes if you use Hook when using modern models and scenes rather than standard ones. And it's really funny. I have a device with integrated graphics that can handle a game made in UE5 with no problem, whereas it can't handle Hook and simple VX graphics :LOL:
 

HDiddy

Active Member
Nov 21, 2020
643
979
VRAM is only available on discrete GPU's. Integrated GPUs use RAM. I can certainly say that on these GPUs, even with 8GB of memory, the game crashes if you use Hook when using modern models and scenes rather than standard ones. And it's really funny. I have a device with integrated graphics that can handle a game made in UE5 with no problem, whereas it can't handle Hook and simple VX graphics :LOL:
Ok...and?

If you want to use V11, go right ahead. Nobody is holding a gun to your head.

we-dont-care.gif
 
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TrappComics

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Mar 30, 2024
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I understand why you are criticizing V11 in every way possible, since you and Smoke work on mods at KlubExile and it's in your best interest to promote Hook5 in every way possible. But anyway, all this Hook, whistles and bells it might just be a temporary improvement in graphics. Why temporary? Because Hook consumes a lot of RAM. Even 16GB of memory isn't enough.
Who needs fire or some smoke if the game crashes.
On the contrary, the original developers you severed ties with are trying to improve graphics and performance. And in VX11, they succeeded to do it. So sooner or later you're going to have to embrace the VX11.
Of course, the VX11 is not perfect and has many flaws, but the previous versions were not without flaws either.
We need to stop all this bickering and work together in friendship on the game.
It turns out that everyone wants to create their own forum, appoint their buddies as admins and feel like a King of Kings.
Hi, former potato user here to help you get your facts straight.

1. You do realize that V11 has been in beta for over a year, right? Avarteas is nowhere to be found and development of that game has crashed into a grinding halt because of it. Even if he was there, he does not possess the technical and programming skills to great a new graphic engine similar to Hook5 (nor anyone on the Team, for that matter...). Hook was worked on by pervokpetr with the limitations the original 7.5, and then VX, have. Without him, none of the content available can ever be ported to V11 or any future versions of the game.

2. I ran a potato laptop with Hook5 and the crashes I got (and admittedly, still get) are NOT because of Hook5. There is a little something called "textures" which have increased in resolution and size, and with the added 4th model on VX, you are bound to get crashes. Why? The 4GB executable limitation on the base game, which has nothing to do with graphics. Remember VX was developed for 32-bit systems, so it's obviously not optimized for modern computers.

That being said, instead of having a more stable game with graphics that aged like milk, I would rather be able to open up Hook5 and do stuff like this:

It's Time To Emerge (1).png

And no, there's no Photoshop or AI involved. I rest my case.
 

AFoxXx

Newbie
May 29, 2024
33
19
The 4GB executable limitation on the base game, which has nothing to do with graphics. Remember VX was developed for 32-bit systems, so it's obviously not optimized for modern computers.
Yeah, I think you're right.
Obviously, neither RAM nor VRAM has anything to do with it, VX will still crash when 4 GB is exceeded.
The only solutions may be to reduce the screen resolution or reduce the size of the textures.
Sure, the VX11 lacks the disadvantage with the 4GB limit, but as I wrote above, the VX11 does not support high dpi monitors and is not portable.
 

Bulok Ungol

New Member
Jul 5, 2024
7
5
Good day fellas. I'm shooting my shot. Sorry. But do you have hook4 rooms.:cry:

Or how do i make the vx rooms compatible for hook4. I can't find tutorials. Could you shed me some light please:WutFace::WutFace::WutFace:
 

HDiddy

Active Member
Nov 21, 2020
643
979
Yeah, I think you're right.
Obviously, neither RAM nor VRAM has anything to do with it, VX will still crash when 4 GB is exceeded.
The only solutions may be to reduce the screen resolution or reduce the size of the textures.
Sure, the VX11 lacks the disadvantage with the 4GB limit, but as I wrote above, the VX11 does not support high dpi monitors and is not portable.
V11 also has one huge disadvantage...No Hook5.

While the game's OpenGL engine relies primarily on system memory. Hook5 relies on GPU resources, which is why if you are using Hook5, a GPU with enough VRAM is necessary.
 
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HDiddy

Active Member
Nov 21, 2020
643
979
2. I ran a potato laptop with Hook5 and the crashes I got (and admittedly, still get) are NOT because of Hook5. There is a little something called "textures" which have increased in resolution and size, and with the added 4th model on VX, you are bound to get crashes. Why? The 4GB executable limitation on the base game, which has nothing to do with graphics. Remember VX was developed for 32-bit systems, so it's obviously not optimized for modern computers.
This probably because of Hook5 my friend. I will say this...when using Hook5...any crash to desktop without the usual Out of Memory game message is directly due to Hook5 not having enough GPU resources to do whatever you were trying to do. Remember Hook5 runs on the side unknown to the game...so the game does not schedule resources based on the presence of hook 5...so if you try to do too much all at the same time...without enough headroom, you will likely get a crash due the something akin to a Buffer Overload.
 
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4.00 star(s) 9 Votes