The other purpose of this thread basically to invite many new developer to try and using TK17 model instead over-used Daz model. Some people never knew about the existence of this software, and they use Daz or Illusion poser as graphic solution.
If you make a game use TK17, you don't need thick wallet to buy +$2000 PC for rendering as you have to do like using Daz's Iray. If you using Daz model and environment not using those high setting, your game have poor quality against many developer who had the machine and experienced to create wonderful graphic pictures.
honestly, its not a matter of wich models and software are used. its matter of devs themself... shitty dev canstill use DAZ or whatever great models they want, they still do shitty games.
and honestly, using TK17 as soft for models for game is a terrible idea. (just my opinion, models are ugly, pose is shitty, and render is bad as same as honey select they are overused too... and if its all about customization, then DAZ offer bigger choice on that with almost no limit on the vertex, again, its all up to the devs to do something good for get something good. nothing is magic, using one software or another)