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Others The Last Gumiho [Demo v2] [EDNW Games]

LastGumiho

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Nov 7, 2025
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Am I retarded or is the second level hard af? I guess both can be true lol
Are you playing the newest demo version that was uploaded today? I reduced the difficulty, but it could still be overtuned. Let me know! And let me know what was hard (not enough turns, enemy damage, etc.), and I can take a look.
 

AlBetGam

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Feb 22, 2018
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Always cool to see a Fire Emblem-style game!

Are you playing the newest demo version that was uploaded today? I reduced the difficulty, but it could still be overtuned. Let me know! And let me know what was hard (not enough turns, enemy damage, etc.), and I can take a look.
Can't speak for the other guy, but I found the second level hard because it requires pretty tight timing on the player's part. Past a certain point the protagonist's sister has a decent chance of taking 4 damage for every turn the player takes (attacked on the enemy turn, kills enemy but takes 2, attacks on her turn, kills but takes 2). So taking just a turn or two to heal or position characters can mean you run out of time before she's killed. And there's a good bit of luck involved that the player just can't impact, when it comes to whether the enemies she's fighting miss any of their attacks. If they don't you're going to be very squeezed for time.

Side note, I noticed a number of points where the narration referred to the MC as the default name instead of what I picked for him.
 

Adoringfan

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Dec 17, 2016
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Played the latest update and a few things that stuck out. Is there no way to fullscreen? Why do animations switch to widescreen (black bars on the top and bottom), but still frames aren't? It's a bit jarring swapping between the two out of nowhere. What even is convoy? The scene where the prince just got done with giselle, he doesn't have his dick out, but they comment on it, so maybe add it so it lines up with the dialogue. Also, the prince needs pajamas, or a casual type of outfit. Seeing him lying in bed with his armor on was kind of funny.

The ai pics didn't bother me, but some people see ai and lose their shit for some reason. As long as it's consistent art it works. I can see the appeal of HS though, since the animations look good and it's voiced too. Either way doesn't bother me much.

Now for the combat changes. I did see the explanation of the triangle combat system, not sure if it was in the first release, that was nice. The changes to Olivia were noticeable, still the second mission is tough. I managed it with her at just 6 health left. The mages in that mission still hit like trucks. I took them down with Beatrix and her tempest skill, which was pretty effective. I did like the extra gear, since I managed to break a few weapons.

I do like the changes, but I think a new player will probably try to rush it and get their shit kicked in and then complain about it.
 

LastGumiho

New Member
Nov 7, 2025
10
12
3
Always cool to see a Fire Emblem-style game!
Glad you're excited to see it!
Side note, I noticed a number of points where the narration referred to the MC as the default name instead of what I picked for him.
That might be a bug with the actual software or the plugin... But I'll double check the text to make sure. If you know the scenes, that'll help, but I'll look through either way.
Can't speak for the other guy, but I found the second level hard because it requires pretty tight timing on the player's part. Past a certain point the protagonist's sister has a decent chance of taking 4 damage for every turn the player takes (attacked on the enemy turn, kills enemy but takes 2, attacks on her turn, kills but takes 2). So taking just a turn or two to heal or position characters can mean you run out of time before she's killed. And there's a good bit of luck involved that the player just can't impact, when it comes to whether the enemies she's fighting miss any of their attacks. If they don't you're going to be very squeezed for time.
Now for the combat changes. I did see the explanation of the triangle combat system, not sure if it was in the first release, that was nice. The changes to Olivia were noticeable, still the second mission is tough. I managed it with her at just 6 health left. The mages in that mission still hit like trucks. I took them down with Beatrix and her tempest skill, which was pretty effective. I did like the extra gear, since I managed to break a few weapons.

I do like the changes, but I think a new player will probably try to rush it and get their shit kicked in and then complain about it.
Yeah, the purpose was for it to give the feel of a tight timing, but I think it might be too tight at the current moment. I'll increase player unit RES. I think reviewing the numbers, it's too low for Amelia and Edel.

What I'm currently working on is a adding a setting to allow you to select hard (in between hard and maddening) mode or normal mode. Which is a little complicated in this software. However, I'll fast track the normal mode and try to post an update in the next few days.

Adoringfan, how'd the third map feel if you got there?
Played the latest update and a few things that stuck out. Is there no way to fullscreen? Why do animations switch to widescreen (black bars on the top and bottom), but still frames aren't? It's a bit jarring swapping between the two out of nowhere. What even is convoy? The scene where the prince just got done with giselle, he doesn't have his dick out, but they comment on it, so maybe add it so it lines up with the dialogue. Also, the prince needs pajamas, or a casual type of outfit. Seeing him lying in bed with his armor on was kind of funny.

The ai pics didn't bother me, but some people see ai and lose their shit for some reason. As long as it's consistent art it works. I can see the appeal of HS though, since the animations look good and it's voiced too. Either way doesn't bother me much.
Yeah, in this program you have to press F4 for full screen. Good call out though: I'll add a note at the very beginning regarding this.

I'm currently talking with artists who are interested in working with me on the project. All the art is supposed to be a placeholder until I can work with an artist on the non-demo release. That being said, I'll try to fix what I can from your comments in the meantime.

Really appreciate the feedback y'all!!
 
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Adoringfan

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Dec 17, 2016
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Third map was a breeze compared to the second one. There were a lot of axe users, so it put two of the party at a disadvantage, but the terrain changes made up for that. I just stuck the lancers in the trees and it made picking off the advancing bandits easy. One thing I was thinking might help in the second map is having access to an axe. The prince could maybe confiscate the bandit leader's axe after their first encounter, that could help handling the spear users. He's at a pretty big disadvantage that whole mission, with his weapon type (no axe users to fight) and being slower than the lancer girls.
 
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AlBetGam

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Feb 22, 2018
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Glad you're excited to see it!

That might be a bug with the actual software or the plugin... But I'll double check the text to make sure. If you know the scenes, that'll help, but I'll look through either way.
I want to say it was from the narration (as opposed to dialogue) during a couple of the cutscenes. But I'm not entirely sure of that without playing through again

Yeah, the purpose was for it to give the feel of a tight timing, but I think it might be too tight at the current moment. I'll increase player unit RES. I think reviewing the numbers, it's too low for Amelia and Edel.
When I went back through that section earlier it looked like the first few waves of reinforcements only do 1 damage to her, and then enemies start coming that can do 2. I think if there were another turn or two before the stronger enemies start coming, that might be enough to give the player just a little more slack- the difference between her being on 5 health vs. 9 health when you get your units to the last couple enemies, for example.