Goi

Member
Nov 18, 2017
189
101
Keep in mind that there is several times where game checks your level and if it's too high you get a penalty which effectivelly blocks you from achieving best result on that particular check...
yeah though I did get best results on all level check things anyway, I did go back through and get massive amount of saves of normal level party( I did it more for the saves )
 

falafelswoop

Active Member
Oct 4, 2019
751
1,127
Funny enough about the sex in this game according to polls majority of the players skip it,
Only poll I've seen said the opposite.
Are the chosen supposed to be a parody of Rance from the games made by Alicesoft? They do have the same rapey personality towards everything
I think they are a parody of many porn game protagonists who are shitty people, Rance included.
The storyline of this game is quite complex and I enjoy it a lot, but it's also fairly transparent at times, and I'd be utterly shocked if 2 of the last 3 slots on the "Others" Harem menu aren't Ivala and Mithyn.
Some writers think good writing is when you have no idea what's coming next, but I think this is not true. Later events in the story should flow logically from earlier events in the story, and that will mean some things can be guessed by the reader.
did you wait for the boss to spawn the demons thrice? As written in the walkthrough:
don't kill the boss before he spawned enemies 3 times
This surprised me so I loaded an old save and tried this section again (I enjoy it anyway). I didn't get different EXP from waiting for all enemies to spawn in the boss fight. Maybe whatever walkthrough page you read is outdated.
 

zoyle

Member
Jan 23, 2019
155
165
Only poll I've seen said the opposite.

I think they are a parody of many porn game protagonists who are shitty people, Rance included.

Some writers think good writing is when you have no idea what's coming next, but I think this is not true. Later events in the story should flow logically from earlier events in the story, and that will mean some things can be guessed by the reader.

This surprised me so I loaded an old save and tried this section again (I enjoy it anyway). I didn't get different EXP from waiting for all enemies to spawn in the boss fight. Maybe whatever walkthrough page you read is outdated.
The key detail is that there's an extra fight if Hilstara's with the party during the separation sequence, not the exp return from the boss fight.

And I agree re: storyline, surprise/twists can be good, but they're effective because most things aren't. There's a number of things in this game that have the potential to offer significant storyline twists, from the super obvious (who is behind the Chosen / what's up with Xerces) to just ordinary obvious (the zelica/wendis connection) to the much more obscure (like there no longer being space in the Harem menu for Elleani, or what might be implied by Carina -still not having an affection lock event-)

But if all of those surprise the player, it just feels like the storyline didn't make sense. And I think SL, as someone who not only makes more than just this game, but writes published work as well, is experienced enough to not make that kind of mistake.

FWIW, I think the Chosen aren't just a parody of outside stuff, but I've suspected for a while they'll turn out to be an in-game mockery, and that the force behind them is the same as or in coordination with the force that binds Ivala, and that the Chosen are the way they are in part due to those parties' hostility to Ivala. Making the "Chosen of Ivala" exemplify the exact opposite of what her church espouses. Since that force is probably Ginasta's "flat grey" and associated with Xerces (if it isn't him in entirety), it could also reflect some balance-obsessed shit.

And it's not entirely related, but I'll take this chance to mention my one hope: I hope that when we inevitably eventually fight whoever is behind the Chosen, SL breaks out the prologue battle theme again, which is a jam. I kind of wish she had used it for the chosen fight at the Gathering, but it'd be even better if it was the boss theme for whoever is responsible for all that shit.

edit to add: there's also the fun alternate Chosen explanation, which would have been more thematically appropriate in the earlier chapters of the game, which is that the Chosen really are (originally) from Ivala, and the Ivala who (as Tertia relates) hid herself behind an inviolable barrier to avoid being victimized by the Lustlord of the previous era, and then was somehow imprisoned within it by someone else, is actually pretty fuckin' horny at this point (and having some connection to those Chosen would explain why she was aware of Simon seemingly before he became implanted with his shard, since she and Mithyn discuss him by reference in a very early interlude, with the clear implication they've discussed him before, which would pretty much have to be before Riala did her thing at the start of the game, of course, this implies then that Ivala would somehow have been aware of Riala's plan in advance, which is itself quite the thing to consider. I do think it's quite clear that Ivala is directly pushing on Simon's behalf early in the game, which is why the legitimately-devout characters like Sarai and Carina get the kinds of feedback and feelings they do from praying, and the way that Ivala basically places Carina into the situation that will put her into the harem; the way Simon avoids detection before he has the resources to protect himself while encountering all the priestesses of Ivala that he does seems like it is likely due to Ivala's indirect support, IMO).
 
Last edited:

falafelswoop

Active Member
Oct 4, 2019
751
1,127
And it's not entirely related, but I'll take this chance to mention my one hope: I hope that when we inevitably eventually fight whoever is behind the Chosen, SL breaks out the prologue battle theme again, which is a jam. I kind of wish she had used it for the chosen fight at the Gathering, but it'd be even better if it was the boss theme for whoever is responsible for all that shit.
I think the mood for it was wrong at the Gathering but I agree it would be cool to hear it again.
Speaking of the person behind the chosen are there any guesses who that might be?
You don't have permission to view the spoiler content. Log in or register now.
So... a betrayal then?
 
  • Like
Reactions: Maizemallard

zoyle

Member
Jan 23, 2019
155
165
I think the mood for it was wrong at the Gathering but I agree it would be cool to hear it again.

So... a betrayal then?
I am pretty sure, FWIW, that '100 RP Lock' represents a character falling under shard control the point that they cannot betray or turn away from Simon, which is why their disapproval no longer reduces their loyalty. There are character options for betrayal/not what they appear/infiltration type storylines, but I do not believe that Fheliel is one of them. IMO, Elleani is the most likely, as she's now boxed out of Harem entry unless she is or becomes something nonhuman to fit into the "others" category, since Esthera took the last "Leaders" spot. Remember, Incubus Shards naturally control women. Since Fheliel's relationship with Simon is available only quite late in the game, it would have been easy to initiate it without having her RP lock; the choice to immediately lock her makes any kind of betrayal storyline a much less likely outcome.

I will point out this does leave Carina as an option, still, as she is not lockable. I suspect that Carina's lock sequence will be related to interaction with Ivala directly in one fashion or another. With that in mind, and because it seems like a hilarious layer of complexity, I gave Carina a divine shard in my save, just in case making Carina into a theoretical goddess herself changes her interaction with Ivala. It certainly does seem like making her into Ivala's theoretical peer goes a long way to making the need to worship Ivala fairly irrelevant.
 
Last edited:

Maizemallard

Member
Dec 24, 2019
143
303
I am pretty sure, FWIW, that '100 RP Lock' represents a character falling under shard control the point that they cannot betray or turn away from Simon, which is why their disapproval no longer reduces their loyalty. There are character options for betrayal/not what they appear/infiltration type storylines, but I do not believe that Fheliel is one of them. IMO, Elleani is the most likely, as she's now boxed out of Harem entry unless she is or becomes something nonhuman to fit into the "others" category, since Esthera took the last "Leaders" spot. Remember, Incubus Shards naturally control women. Since Fheliel's relationship with Simon is available only quite late in the game, it would have been easy to initiate it without having her RP lock; the choice to immediately lock her makes any kind of betrayal storyline a much less likely outcome.

I will point out this does leave Carina as an option, still, as she is not lockable. I suspect that Carina's lock sequence will be related to interaction with Ivala directly in one fashion or another. With that in mind, and because it seems like a hilarious layer of complexity, I gave Carina a divine shard in my save, just in case making Carina into a theoretical goddess herself changes her interaction with Ivala. It certainly does seem like making her into Ivala's theoretical peer goes a long way to making the need to worship Ivala fairly irrelevant.
You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

Fulminato

Well-Known Member
Oct 17, 2017
1,204
849
I am pretty sure, FWIW, that '100 RP Lock' represents a character falling under shard control the point that they cannot betray or turn away from Simon, which is why their disapproval no longer reduces their loyalty.
no, the locking dialogue is alwasy a state of trust to simon decision. he made enough decision a girl agree with to make her trust him even when he pick options she doesn't like.

the character with affection blocked are aka, carina, uyae, dari, iris, lynine and orilise.
all of them (carina excluded) are able to be locked after a big prof from simon to a matter they value most.

the whole game tell you simon put his shard under his control and HE change the shard nature, not the opposite.
 

zoyle

Member
Jan 23, 2019
155
165
Yeah, when I said "last" I meant "last unknown", as we knew about Fheliel and Neranda before we knew about Esthera. (1 version earlier, in fact).

There's not room in the harem except in the Others category for Elleani, which opens up a whole wide range of possibilities about why that might be the case, from Elleani not being (or becoming not) human to Elleani not being able to join the harem for some reason, which, given her current storyline state, would suggest some fairly major events.
 

Fulminato

Well-Known Member
Oct 17, 2017
1,204
849
Yeah, when I said "last" I meant "last unknown", as we knew about Fheliel and Neranda before we knew about Esthera. (1 version earlier, in fact).

There's not room in the harem except in the Others category for Elleani, which opens up a whole wide range of possibilities about why that might be the case, from Elleani not being (or becoming not) human to Elleani not being able to join the harem for some reason, which, given her current storyline state, would suggest some fairly major events.
a empty slot is roaming between categories from time to time.
was 7/7/6 until v0.40, changed to 6/8/6 from v0.41 to v0.52 and then changed again in 6/7/7 in the v0.53 as you see now



so, well, i think will be elleani, and i think will be non-combat. or she will become the new givini queen. in that case she will be in the leader slot.
 
Last edited:

zoyle

Member
Jan 23, 2019
155
165
a empty slot is roaming between categories from time to time.
was 7/7/6 until v0.40, changed to 6/8/6 from v0.41 to v0.52 and then changed again in 6/7/7 in thev 0.53 you see now



so, well, i think will be elleani, and i think will be non-combat. or she will become the new givini queen. in that case she will be in the leader slot.
For my part it doesn't make sense to me that Esthera, as a shardholder, isn't in Others like Tertia.
 

Fulminato

Well-Known Member
Oct 17, 2017
1,204
849
For my part it doesn't make sense to me that Esthera, as a shardholder, isn't in Others like Tertia.
other isn't for shardholder, but for thing not classificable as "normal race".
tertia is a pure manifestation of a divine shard.
 
Last edited:

Demon Jhim

Well-Known Member
Aug 5, 2017
1,995
959
Aegis Assault is great, and Hilstara can be quite useful in boss fights like Lustlord with a lot of single-target, high-damage attacks, though honestly my strategy for that fight is 3 offensive characters + Carina, and when he starts doing his OHKO lust attacks, Carina just revives that person each turn while the other 2 continue to nuke him into the ground. The way that healing abilities get insane speed bonuses helps mitigate Carina being one of the only slow characters in the game, and ensures that even after he starts using his self-buff to buff his agility, he acts after the whole party.

For most of the combat in this game, especially non-boss encounters, Hilstara's not that useful because the enemies do not make those kinds of attacks. When the most dangerous enemies spam fire breath or aoe 'pulse energy' type attacks, there's nothing Hilstara can do to keep that off the party. Similarly, even tanked up to the absolute max, there's fights where drawing damage to her doesn't meaningfully protect the party (for example, it's almost impossible for Hilstara to survive a round of combat against Skittering Nightmare with Shield Wall up, until you get multiple debuffs on everything at least: The best way to prevent your healers from being overwhelmed is to kill the lesser Dwaregast before they get to take their turns).

I play primarily defensive characters in most games, and I played defensively on my first playthrough. The reality of this game is that the random combat is best approached via maximum offense and some disabling. Boss fights are often best approached with some kind of defensive tool (stat debuffing and/or Carina's shield).

The later random combat in this game is balanced around your mandatory party member having a 2k group heal that revives everyone.

I've focused most of my commentary around regular encounters because IMO that's where people encounter difficulty and have problems with it. People expect boss fights to be challenging: they don't always expect random encounters to have a significant risk of wiping the party entirely, but in some areas of this game that is a real possibility.

The game isn't so hard that you can't use a wide range of tactics and be successful: I played primarily defensively for my entire first playthrough, using Carina almost all the time, using Vhala and Aka's debuffs extensively, etc. I just finished my 3rd playthrough, and I will tell you that my experience is that overwhelming, high-agility offense is the best way to reliably clear random encounters.

As I mentioned earlier, it's also a big advantage that you're often still bringing in more defensive or flexible party members for boss fights: You can have characters like Riala, Varia and Altina use their most powerful attacks over and over again and not worry about resource depletion because you won't be using them for the boss encounters anyway.

The purpose of my posts was not to suggest that it's impossible to do anything; it's possible. But if people are struggling with the combat difficulty in this game, my advice to them is 'kill things faster, and focus on debuffing or cc'ing things you can't kill fast'. And always use Robin if you can, because she's easily the best non-Simon character in the game from about the Ardford summit onwards (I have the summit provide basically Robin's entire gearset: Crusader staff/robe/charm + unperson circlet, eventually swapping the staff for an assault staff). Equipment-wise, outside of specific situations (like Robin's Magekiller fight, where using Otherworldly Robes is obviously insanely OP), characters should always maximize offensive statistics over defense in equipment choices (IE the Crusader Robe is the best in the game, and all the other casters should use lingeries, etc). A party setup of Simon + Riala + Robin + Varia/Altina will reliably kill 1-3 members of any random enemy party before they take their first turn if properly equipped. (Simon opens with Precise + Robin/Riala jointly target an elemental weakness + Blade Dance).

Depending on the boss fight, I pretty much always swap in Carina (for the Varia/Altina slot), often swap in Aka or Vhala (in the Riala spot, depending on whether the boss CAN be debuffed or whether you need a sex attack), only removing Robin for the very, very few fights where elemental attacks are worthless (Robin's Magic should always be so high that it doesn't matter if things are moderately resistant: She'll do more damage than most party members).

IMO, Qum is the most useful healer because of Pretty Lance, but most of the time you want a healer that isn't Simon (who has infinite resources, so he's your primary healer), that character will be healing every turn so Carina's better anyway. But bringing Qum for things that are susceptible to Lust is pretty good (though I'd usually rather have Riala's Sexual Lance).

In the later game, I find Hilstara and Yarra to be pretty poor and Uyae to be a frustratingly limited character - with strong attacking weapons, Takedown and Shockwave are quite powerful, but her best weapon options are pretty poor, and given there are segments where you are forced to rely on her as your primary healer, I have a tendency to set her up with double magic gloves, which makes her a relatively unimpressive offensive character, though Takedown can still be pretty effective). Yarra would really benefit from another 25 SP skill besides Haze of Lust - something like Pretty Lance/Sexual Lance that deals single-target damage and does more damage than Succubus Kiss/Sexual Torment. Incubus King's Emissary is wildly powerful but 50SP is too steep a cost for most random battle scenarios, as you end up actively farming SP with Masturbate for the next fight, which is slow and clunky. As I mentioned in another post, though, Incubus King's Emissary joins Bolt of Lust as an easy-mode button for certain scenarios where things that would surprise you are susceptible to Lust Death, including some optional bosses. There's nothing quite like killing a dangerous optional boss on the first turn with Lust Death, lol.

The offensive strategy is definitely extremely dependent on knowing enemy weaknesses: If you don't know what element to exploit to kill something in one turn, you really can't use that strategy. But it's by far the most effective and efficient way to tear through difficult random monster encounters like you find in some segments of the Tower. This is only exacerbated by how few AoE skills in this game are really significantly powerful: Even Altina's Quake is often pretty underwhelming. Riala's got the best AOE skills in her elemental lust attacks, bringing sizable damage and CC capabilities.

Party selection considerations and relative party member strength are relatively insignificant early in the game because you rarely have options: Your character choices are usually dictated to you by the game, and it doesn't matter if you want to use a given character because you don't really have choices. For that reason, it's definitely important to learn the most effective ways of using every character.

Another consideration for the max-offense approach is that it's pretty mage focused and consequently gets to avoid the very bad Evade/Miss RNG elements that you see with Hilstara's axes and, for reasons past my comprehension, Aka and Vhala even with their weapons having significant 'accuracy bonuses'. I don't understand how Vhala with a +100% accuracy Lean Unbow can miss so fucking often, but having her whiff on an Arrow of Abstinence you're depending on to kill something is sure frustrating. Varia still misses more than you'd like, but when you're primarily using a move that gets 5 swings (Blade Dance) the individual misses are less damaging - though I've definitely had Varia miss 2 or even 3 times in a Blade Dance and therefore not got the result I wanted, lol)

All of these 'preferences' are really out the door for the hardest boss fights where the ideal strategies are usually pretty specialized and specific.
You know hilftary can fight alone in a 1 vs 1 fight i had her fight the lustlord defense to help mestan and she was alone had her pretty much a tank and aigis assult really do a lot of damage with a high defense.
 

Demon Jhim

Well-Known Member
Aug 5, 2017
1,995
959


you cannot avoid light collateral damage at the end of the gathering, push for no damage mean drop near every goal in the succubus council

you need:
  • Esthera RP 100+
  • Balia RP Locked
  • Wynn Join
  • Social score 60+
  • Economy score 100+
  • Orgasmic Empire 10+ {the max legit without airship estension is 20}
  • Rodak 2+ {max legit 5}
  • Orcsphere (balia custom equipment)
  • Five between: Nalili RP Locked, Chalice states 60+, New Givini 50+, Yhilin Final, Eustrin Final, Orri restaurant
  • Nearly Maxed Orcs hidden stats (Sapience:8/Magic:4/Actractiveness:4 Max Legit:8/5/5)
  • Tak'Kan 60+
  • All the Unique Orcs (Impaler, Implevon and Ralke alive after erosia, and Tak'Kan 50+ for grubbak)
  • Chapter 4/5 Orc Divesification Researched done
  • You can swap one of the two requisite above (all unique orcs or research done) with Tak'Kan 70+
  • Investigate Skullpounder of the Lord of Blood First Time
  • For the Anak Race you need one of the three: {the chests are 7 in total}
    • tower research done + No chest + xestris talk + time max 29s (timer limit 9:31)
    • tower research done 6/7 Chest + xestris talk + time max 45s (timer limit 9:16)
    • tower research stared + 7 chests + xestris talk + timer max 45s (timer limit 9:16)
  • Nyst event you need 22+ Harem mebers (450 Mana) push nyst two time (250 Mana), Take esthera pillar (no cost), fend tanurak (100 mana), interact, but don't attack the LL {for the agreement with vunne}. if you help mestan in the node fight before the gathering don't give him mana (the 100 mana will be used at the end to stop the LL) if you don't help him in the fight give him mana (reason, more rp gain), if you have mana to spare (strat with 550+) you can gift to it xestris. take a truce with the LoB (speculative)
  • Max vunne RP (talk with her every time and keep the agreement and don't attack LL in nyst event)
  • Max Riala points (orgasmic capital visit first time)
Let me change something on Nyst event if you take Esthera teritoryo and give Mestan even if you run out of mana and the LL try to take your teritory Mestan will act and this preventing LL from taking it, so you can still get the best results.
 

Fulminato

Well-Known Member
Oct 17, 2017
1,204
849
Let me change something on Nyst event if you take Esthera teritoryo and give Mestan even if you run out of mana and the LL try to take your teritory Mestan will act and this preventing LL from taking it, so you can still get the best results.
if you help mestan in the nodes fight giving him mana reduce his rp score.
if you don't help him in that fight giving mana increase his rp score.

because having 100 mana free or giving it to mestan don't change anything in the mechanical of the section your choice should be purely based on affection score change (and the amount of starting mana needed for win the event doesn't change in both scenaries. 250 nyst pillars + 100 stop tanurak + 100 stop LL or give to mestan = 450)
 
Last edited:

Demon Jhim

Well-Known Member
Aug 5, 2017
1,995
959
if you help mestan in the nodes fight giving him mana reduce his rp score.
if you don't help him in that fight giving mana increase his rp score.

because having 100 mana free or giving it to mestan don't change anything in the mechanical of the section your choice should be purely based on affection score change (and the amount of starting mana needed for win the event doesn't change in both scenaries. 250 nyst pillars + 100 stop tanurak + 100 stop LL or give to mestan = 450)
Okay so it reduce the RP score where did you see that link please, or is it in the code.
 
4.50 star(s) 181 Votes