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Ner0nitas

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Sep 5, 2019
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I agree, for me it is like a bad way to encourage to replay the game, you have to consult an external source other than the game in order to reach the optimal outcome. For me, the whole action + reaction = consequence should be based in common sense and real problem solving situations, not mental gymnastics. However, i dont have problems with execptional situations where the consequences are totaly unpredictible and some butterfly effects here and there if the justification for it make sense later on.
To be fair, the game does make a good job to make sense.
Many things are a gamble where you don't even know what certain choices do for you.
But the way how the hidden values work are surprisingly well thought out.
Like doing a certain section with chars with 100 affinity gives you bonus-points somewhere, cause it shows that person that you treat your members well.

I would say, rarely does a game use more common sense than this game... which might be the problem, since the player isn't used to this attention to detail.
So far, it never really feels like mental gymnastics and things you do that might seem inconsequential at first still have consequences, but it still makes sense in the context.
Buuuut if you don't have any numbers or somewhere to check, you would never know.

It's the classic "Which partymember do you greet first after a reunion?".
Does it matter?
Well yes... it does.
 

Chris20

Member
Apr 28, 2024
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To be fair, the game does make a good job to make sense.
Many things are a gamble where you don't even know what certain choices do for you.
But the way how the hidden values work are surprisingly well thought out.
Like doing a certain section with chars with 100 affinity gives you bonus-points somewhere, cause it shows that person that you treat your members well.

I would say, rarely does a game use more common sense than this game... which might be the problem, since the player isn't used to this attention to detail.
So far, it never really feels like mental gymnastics and things you do that might seem inconsequential at first still have consequences, but it still makes sense in the context.
Buuuut if you don't have any numbers or somewhere to check, you would never know.

It's the classic "Which partymember do you greet first after a reunion?".
Does it matter?
Well yes... it does.
I am talking from the perspective of a first playthrough though, the game does apply real logic to solve problems, specially when it comes to the outcomes of the wars, but there are situations where it almost feel like you are trying to ¨do this because it is the most optimal¨ instead of ¨do this because for me it make sense and it is my style¨. My first playthrough was not good, not going to lie, i had stumble over situations like, reshape Varia will make her item in the inkubus prison less powerfull, or getting Trin killed because i chose one ¨wrong¨ dialogue option with the mysterious girl. Sometimes i feel like this ¨attention to detail¨ is overdone.
 
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jinnhihho

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Mar 11, 2017
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I'm a bit confused now. The game is finished but not finished because it is missing some art ... did I get this right?
If that is the case, do we know or have atleast somewhat of an idea when it will be finalized?
 
Jan 30, 2025
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I'm a bit confused now. The game is finished but not finished because it is missing some art ... did I get this right?
If that is the case, do we know or have atleast somewhat of an idea when it will be finalized?
The game is kinda finished, the games real intention was "Text based" so the art was unnecessary some people would say. The art is 80% done i think, Chapter 4 & 5 still have no art. Maybe over a year or two will be done all.
if you keep asking this kinda question again, most people will criticize you for not liking the game for what it is Or they just say "People don't play this game for the porn"... A LOT of Die hard fan boys told me that over the years, again and again. :cautious:
 

Fulminato

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Oct 17, 2017
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I'm a bit confused now. The game is finished but not finished because it is missing some art ... did I get this right?
If that is the case, do we know or have atleast somewhat of an idea when it will be finalized?
the game was "text only" for the large part of it's development, so the game as original planned is complete.
art come late and will take time for the artist draw the scene of the whole game.

The game is kinda finished, the games real intention was "Text based" so the art was unnecessary some people would say. The art is 80% done i think, Chapter 4 & 5 still have no art. Maybe over a year or two will be done all.
if you keep asking this kinda question again, most people will criticize you for not liking the game for what it is Or they just say "People don't play this game for the porn"... A LOT of Die hard fan boys told me that over the years, again and again. :cautious:
a lot of the chapter 4 scene has art. the note at the end of chapter 3 state not all scene after start of chapter 4 have art. quite different from not scene at all after start if chapter 4 have art.

and people play this game for 5/6 years without any art present in the game. so for the core playerbase images were never part of the game valutation. and yes, a significative portion of the players nearly ignore the smut content and keep playing for other aspect of the game. and if you play a game only for the smut content this game probably isn't for you. :)
 
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Lolicon Kami

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Nov 3, 2019
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I agree, for me it is like a bad way to encourage to replay the game, you have to consult an external source other than the game in order to reach the optimal outcome.
That's how old school JRPG games are meant to be played. Deal with it, or find something else.

Just be thankful that "external source" doesn't cause 20 bucks like the good old days.
 
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Nadekai

Spooky Booty Biter
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Aug 18, 2021
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That's how old school JRPG games are meant to be played. Deal with it, or find something else.

Just be thankful that "external source" doesn't cause 20 bucks like the good old days.
Should be thankful that they don't even have to watch ads, deal with suspicious links, with 60 subdirectories for every location and such
 

mahligl

Member
Jan 22, 2023
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I really can't mend the church schism before four screens describing sex between two characters are accompanied by two images.
 

Ner0nitas

Newbie
Sep 5, 2019
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The game is kinda finished, the games real intention was "Text based" so the art was unnecessary some people would say. The art is 80% done i think, Chapter 4 & 5 still have no art. Maybe over a year or two will be done all.
if you keep asking this kinda question again, most people will criticize you for not liking the game for what it is Or they just say "People don't play this game for the porn"... A LOT of Die hard fan boys told me that over the years, again and again. :cautious:
As someone who only heard about the game a few days ago, this is interesting info.
I think I would have enjoyed the game nontheless, but the art adds much to the game instead of taking it away.
Like when people argue that the game 'Another World' ('Out of this World') is supposed to have no music, since it's the main vision of the dev.
But I think the added music add much to the small setpieces this game offers, and pure silence would be kinda boring... atmospheric, but boring.

I guess even if I would be a 'die hard fanboy', I would never argue about the inclusion of art.
I mean, it's a picture that's added to the text, nothing is lost and it even can be turned off.

It's like when some idiots argure that 'Doom' is best played without being able to look up and down.
"You couldn't do this back in the day, so you shouldn't be able to do it now!"... yeah yeah, fuck off...
 

Fulminato

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Oct 17, 2017
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I guess even if I would be a 'die hard fanboy', I would never argue about the inclusion of art.
I mean, it's a picture that's added to the text, nothing is lost and it even can be turned off
the problem was never "don't add art" but "don't add crap or inconsistent art"
the project is massive and find a decent artist dedicated enough to take the whole lot and remain consistent for years isn't easy.

after the dev finace were solid enough to be able to sustain hiring an artist the dev start searching for someone fitting the description above, and the people were already satisfied with the only text nature of the game so were wary to having some crap art to be added just for pleasing the people don't touching a game if only textual, because was a game with an high probablility not for them.
 

Ner0nitas

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Sep 5, 2019
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the problem was never "don't add art" but "don't add crap or inconsistent art"
the project is massive and find a decent artist dedicated enough to take the whole lot and remain consistent for years isn't easy.

after the dev finace were solid enough to be able to sustain hiring an artist the dev start searching for someone fitting the description above, and the people were already satisfied with the only text nature of the game so were wary to having some crap art to be added just for pleasing the people don't touching a game if only textual, because was a game with an high probablility not for them.
Don't forget the part where the game is free.
Like yeah, there is Patreon and you can pay on itch.io whatever you want... but the game is still effectively free.
And even if it's crap art (which it isn't at all, just the faces can be kinda samey), it can still be turned off.

And there is nothing wrong adding things to a game, no matter how many people are pleased, as long as it doesn't take away from anything else.
I mean, every option in existence is designed that way.
A toggle for 'Chromatic Aberration' and 'Depth of Field', cause you think your game doesn't look bad enough?
Well, someone will like it.

I don't say people shouldn't complain when a game is effectively free.
But complaining about how the game is shaped with added optional stuff is kinda nonsensical.

Plus, it absolutely 100% doesn't appear that the art is an afterthought.
Again, without reading it here, I would have thought it's simply part of the game from day 1, so it isn't just added sloppily.
 

Lolicon Kami

Well-Known Member
Nov 3, 2019
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Tryhard copy-paste comment, i just said my personal recomendation and how i feel with the game, no need to be so touchy about it.
What do you mean copy-paste comment? And your comment is invalid, as having an external source is the whole point of this genre.

It's like complaining that a horror movie is too scary, or an action movie is too loud, or a romance movie is too lovey-dovey. Okay then? Dont play the genre, find something else :rolleyes:
 

Ner0nitas

Newbie
Sep 5, 2019
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having an external source is the whole point of this genre.
This is the first time I've read this nonsense.
First, having an external source is only used in very old DRPGs, like 'Wizardry', because the handbook contains descriptions for the spells and stats and what not... things the game itself doesn't provide, but which are needed to know, in order to play the game propperly.

Second, and I can't stress this enough, that even if you are right (you ain't, don't fight it), the external source should NEVER be a whole walkthrough.
It would be different if the game would come with an actual useful manual, explaining how hidden stats work etc. pp..
But a whole walkthrough?
Sorry, but no... I don't think there is a single RPG, or any other game, where the walkthrough is an integral part of the design.
A walkthrough, I might add, written by different people other than the dev(s).

EDIT: And when an external source is used (NOT WALKTHROUGH), than it's for some experimental games, where you look for information elsewhere.
Or these... don't know the name... rare games where the experience is about multiple people figuring something out, with a game so cryptic, you can't possible beat it on your own.

EDITEDIT: Might be called ARG (Alternate Reality Game).
'No Players Online' for example.

And your comment is invalid
And screw this crap.
 
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Ner0nitas

Newbie
Sep 5, 2019
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Again... like I said, just ignore this nonsense, or else this forum gets unnecessary filled with spam.
Arguing with that person is like fetching a broom in 'TLS'.
Funny at first in its own nonsensical way, but after a while, you start rolling your eyes.
 

Razor679

Member
Mar 19, 2020
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Wait what? Potions cost from 50 Sx, you get a bunch for free and it's not unusual to have thousands of Sx on hand. There are a few hard fights, especially in the optional challenges, but if you're running out of Sx spending on potions you're not using the tools available to you.
For me the combat as a hole is difficult I need to use potions almost every fight. I have mental disabilities so it what it is. This games balance is not as easy as you all think it is. Limited resources and items makes it even harder for those of us that cant figure out the combat system. Other wise I like the game and the story but I do not enjoy the combat.
 
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Chris20

Member
Apr 28, 2024
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For me the combat as a hole is difficult I need to use potions almost every fight. I have mental disabilities so it what it is. This games balance is not as easy as you all think it is. Limited resources and items makes it even harder for those of us that cant figure out the combat system. Other wise I like the game and the story but I do not enjoy the combat.
This is what i tought in my first playthrough, but i manage to understand the combat, basicly, do this:

1. Always have mana potions, they are way more important that healing potions, not only because defeating the enemys with only the default attack is counterproductive, but because the healer of the party can mantain everyone alive and clean status effects as long as you have enough mana potions.

2. Be efficient and use the abilities depending of the enemy type and numbers, for example, at the start it is a good idea to either stund or kill the bees because they cause poison damage, if there are 2 bees and 1 wolf, use your first turns to target the bees.

3. Make sure to either buy or find items that make you inmune to status effects attacks, this point is very important, you wont be able to defeat some bosses because they will constantly hit you with anoying status effect attacks.

4. Kill many or the majority of enemys that cross your path, this game does not have a respawn function (there are some execptions but they are inconsequencial), this is to make sure you are a high level character, wich helps.

Basically this is it, it is not rocket science.
 

Troqu

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Aug 6, 2017
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Ya'll are giving far more weight to the hidden variables then they deserve as well. Yes if you don't look up stuff you can't optimize, but unless you're just playing like a complete contrarian (choosing things Simon wouldn't normally do, intentionally ignoring talking to people when given a chance, not interacting with or trying to be balanced in systems such as research/investments, etc.) then you will almost always get at least the 3rd best outcome.

Most things have 4-6 possible outcomes with the first basically being bragging rights/used a guide it gives the best rewards but not substantially more than the second, being smartly playing into the story. The third usually won't give you bonus rewards, but will also not generally give negative consequences either and the ones after that generally will have those negatives. Getting through the game completely blind with a mix of rank 2-3 outcomes is entirely doable as long as you actually play into the story. You will be weaker than someone doing an optimized run, but having done a mostly optimized run the game gets really trivial towards the end anyway if you've got everyone rocking BiS with nearly every possible bonus.
 

Ner0nitas

Newbie
Sep 5, 2019
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Does someone know what 'Save777' and 'Save666' are?
'Save777' creates itself when you start the game, and renaming it to any other save leads to a crash when you simply hover over the file.
'Save666' does absolutely nothing when renamed as a loadable file, and it's an empty file without a single char, and you can't load it.
 

Troqu

Well-Known Member
Aug 6, 2017
1,632
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490
Does someone know what 'Save777' and 'Save666' are?
'Save777' creates itself when you start the game, and renaming it to any other save leads to a crash when you simply hover over the file.
'Save666' does absolutely nothing when renamed as a loadable file, and it's an empty file without a single char, and you can't load it.
They're used for the steam achievement tracking I believe.
 
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