Troqu

Well-Known Member
Aug 6, 2017
1,655
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I'm doing a home brew ng+ where I added 1000 hp/mp to everyone and early on an extra 200000 ProN because I found it hard to pick up just the post game, it felt a bit too disconnected from how long ago I finished the epilogue. This means I can spam most character's stronger skills and heal less early on (where I felt the game was really tedious before you had the members to swap in/out as needed) and even though that amount of extra at the end game would be negligible it will have compounding effects for someone willing to research the investments. About halfway through chapter 4 now and I'm starting to see less value from the extra hp/mp as planned and am having a blast with the bits of the story I've always loved.
 

Ner0nitas

Member
Sep 5, 2019
101
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121
Ok... I'm at a point where I agree with a review, complaining about the secrecy of some things.
I don't mind hidden stat changes and that choices in chapter 1 influence later chapters in unexpected ways.
It's all fine and good and offers some replay value.

But what I absolutely hate is when the game offers me 2 doors, without any explanation why I should choose one over the other... or why I should choose at all.
'Meditate' or 'Exercise'?
Yeah... don't know... care to explain, game, why I should care?
How about an inner monologue?

It's a rare case where I peeked into the walkthrough, just highlighting these keywords... and yeah, it's about gaining physically abilities or mental abilities sooner... and I still don't know what it means.
Again, some secrecy is good and fine, but now the game is a child, holding both hands behind its back and let me choose 'Left or Right?'. :rolleyes:

Still damn fine game tho, I just wish the choice-gambling would be less obvious.

EDIT: And after figuring it out, I must say, this whole place is a nightmare, especially when you don't like these time mechanics in 'Persona' and early 'Atelier' games.
 
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bansdebar

Member
Jan 11, 2019
242
307
256
Ok... I'm at a point where I agree with a review, complaining about the secrecy of some things.
I don't mind hidden stat changes and that choices in chapter 1 influence later chapters in unexpected ways.
It's all fine and good and offers some replay value.

But what I absolutely hate is when the game offers me 2 doors, without any explanation why I should choose one over the other... or why I should choose at all.
'Meditate' or 'Exercise'?
Yeah... don't know... care to explain, game, why I should care?
How about an inner monologue?

It's a rare case where I peeked into the walkthrough, just highlighting these keywords... and yeah, it's about gaining physically abilities or mental abilities sooner... and I still don't know what it means.
Again, some secrecy is good and fine, but now the game is a child, holding both hands behind its back and let me choose 'Left or Right?'. :rolleyes:

Still damn fine game tho, I just wish the choice-gambling would be less obvious.

EDIT: And after figuring it out, I must say, this whole place is a nightmare, especially when you don't like these time mechanics in 'Persona' and early 'Atelier' games.
Its fine to dislike them. But perhaps this game isnt for you then.
There are plethora of people who do enjoy it.
 

Ner0nitas

Member
Sep 5, 2019
101
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Its fine to dislike them. But perhaps this game isnt for you then.
There are plethora of people who do enjoy it.
Right, the game I sunk many hours in while enjoying nearly everything about it, isn't for me.
The one I'm excited to play after waking up.
Never said it isn't for me, it still is a solid 10/10.

Please... don't come up with these copy-paste fanboy answers, they are exhausting after a while, no matter the game.
And I haven't even trashed it... just voiced my frustration about the section and the overall secrecy of some stuff.
Like, many things do have a hidden counter even if it doesn't look like it.

I hope you know that without some negative feedback, the game wouldn't be what it is right now...
 

Chris20

Member
Apr 28, 2024
218
597
197
In the future, when i have enough time off from my work, i will make a game mainly inspired by this masterpiece, lets see what i will come out of it (dont delete my comment mods, i am not spamming anything, jesus).
 
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Ner0nitas

Member
Sep 5, 2019
101
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In the future, when i have enough time off from my work, i will make a game mainly inspired by this masterpiece, lets see what i will come out of it (dont delete my comment mods, i am not spamming anything, jesus).

"Let's see what will come out of it." are the words from someone mixing a shake out of random ingredients.
Don't forget the part where you learn gamedesign, where you either hire an artist or make your own art, same goes for the music.
Or learn scripting, when you wanna create an RPG-Maker-Game that has more features than 'Final Fantasy I'.

One of the most important aspects is to play games which are bad, so you know what not to do.
Come up with an idea, a script... a damn gamedesign book around your game, before you think about working on the game itself.

But sure, let's see what you come up with.
I can't wait for the RPGM list on Steam to get longer, just for the sake of it.
 
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FakeTemplar

Member
May 9, 2023
165
404
247
Ok... I'm at a point where I agree with a review, complaining about the secrecy of some things.
I don't mind hidden stat changes and that choices in chapter 1 influence later chapters in unexpected ways.
It's all fine and good and offers some replay value.

But what I absolutely hate is when the game offers me 2 doors, without any explanation why I should choose one over the other... or why I should choose at all.
'Meditate' or 'Exercise'?
Yeah... don't know... care to explain, game, why I should care?
How about an inner monologue?

It's a rare case where I peeked into the walkthrough, just highlighting these keywords... and yeah, it's about gaining physically abilities or mental abilities sooner... and I still don't know what it means.
Again, some secrecy is good and fine, but now the game is a child, holding both hands behind its back and let me choose 'Left or Right?'. :rolleyes:

Still damn fine game tho, I just wish the choice-gambling would be less obvious.

EDIT: And after figuring it out, I must say, this whole place is a nightmare, especially when you don't like these time mechanics in 'Persona' and early 'Atelier' games.
Hahah yeah, this part was hell for me, it was so many choices that I decided to don't think about a choice for more than 5 secs and just do it, if appealing for me. And let me tell you, if you see the hidden variables that this place has.... it's certainly impossible to be optimized in your first playthrough IMO.
 
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Chris20

Member
Apr 28, 2024
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And let me tell you, if you see the hidden variables that this place has.... it's certainly impossible to be optimized in your first playthrough IMO.
I agree, for me it is like a bad way to encourage to replay the game, you have to consult an external source other than the game in order to reach the optimal outcome. For me, the whole action + reaction = consequence should be based in common sense and real problem solving situations, not mental gymnastics. However, i dont have problems with execptional situations where the consequences are totaly unpredictible and some butterfly effects here and there if the justification for it make sense later on.
 

Ner0nitas

Member
Sep 5, 2019
101
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Hahah yeah, this part was hell for me, it was so many choices that I decided to don't think about a choice for more than 5 secs and just do it, if appealing for me. And let me tell you, if you see the hidden variables that this place has.... it's certainly impossible to be optimized in your first playthrough IMO.
Yeah, especially this place has so many traps (in terms of what not to do).
One thing I got a glimpse off is that there is a certain value for a char where I didn't even think that could be the case.
It's the only reason why I would have done helping with the crates, which gives you basically no money at all and seems like a waste of time.
But apparently, training your ally isn't the only thing you have to do.

Sometimes, I wish that at least some things have a visible value.
Or at the very end, post it at the endpoint, when you get evaluated.
Cause getting told that I did good doesn't tell me if I could have done something better.
And without numbers to check constantly, or a guide (which I still try to avoid), it's impossible to know if you could even optimize some stuff to begin with.

And oh boy, this place and running around, where chars tend to pop up here and there, and you better talk to them.
Basically, you should run around the entire castle from top to bottom after every single activity, just in case an NPC popped up or a glimmer at the training grounds.
 
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Ner0nitas

Member
Sep 5, 2019
101
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I agree, for me it is like a bad way to encourage to replay the game, you have to consult an external source other than the game in order to reach the optimal outcome. For me, the whole action + reaction = consequence should be based in common sense and real problem solving situations, not mental gymnastics. However, i dont have problems with execptional situations where the consequences are totaly unpredictible and some butterfly effects here and there if the justification for it make sense later on.
To be fair, the game does make a good job to make sense.
Many things are a gamble where you don't even know what certain choices do for you.
But the way how the hidden values work are surprisingly well thought out.
Like doing a certain section with chars with 100 affinity gives you bonus-points somewhere, cause it shows that person that you treat your members well.

I would say, rarely does a game use more common sense than this game... which might be the problem, since the player isn't used to this attention to detail.
So far, it never really feels like mental gymnastics and things you do that might seem inconsequential at first still have consequences, but it still makes sense in the context.
Buuuut if you don't have any numbers or somewhere to check, you would never know.

It's the classic "Which partymember do you greet first after a reunion?".
Does it matter?
Well yes... it does.
 

Chris20

Member
Apr 28, 2024
218
597
197
To be fair, the game does make a good job to make sense.
Many things are a gamble where you don't even know what certain choices do for you.
But the way how the hidden values work are surprisingly well thought out.
Like doing a certain section with chars with 100 affinity gives you bonus-points somewhere, cause it shows that person that you treat your members well.

I would say, rarely does a game use more common sense than this game... which might be the problem, since the player isn't used to this attention to detail.
So far, it never really feels like mental gymnastics and things you do that might seem inconsequential at first still have consequences, but it still makes sense in the context.
Buuuut if you don't have any numbers or somewhere to check, you would never know.

It's the classic "Which partymember do you greet first after a reunion?".
Does it matter?
Well yes... it does.
I am talking from the perspective of a first playthrough though, the game does apply real logic to solve problems, specially when it comes to the outcomes of the wars, but there are situations where it almost feel like you are trying to ¨do this because it is the most optimal¨ instead of ¨do this because for me it make sense and it is my style¨. My first playthrough was not good, not going to lie, i had stumble over situations like, reshape Varia will make her item in the inkubus prison less powerfull, or getting Trin killed because i chose one ¨wrong¨ dialogue option with the mysterious girl. Sometimes i feel like this ¨attention to detail¨ is overdone.
 
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jinnhihho

Newbie
Mar 11, 2017
77
45
272
I'm a bit confused now. The game is finished but not finished because it is missing some art ... did I get this right?
If that is the case, do we know or have atleast somewhat of an idea when it will be finalized?
 
Jan 30, 2025
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I'm a bit confused now. The game is finished but not finished because it is missing some art ... did I get this right?
If that is the case, do we know or have atleast somewhat of an idea when it will be finalized?
The game is kinda finished, the games real intention was "Text based" so the art was unnecessary some people would say. The art is 80% done i think, Chapter 4 & 5 still have no art. Maybe over a year or two will be done all.
if you keep asking this kinda question again, most people will criticize you for not liking the game for what it is Or they just say "People don't play this game for the porn"... A LOT of Die hard fan boys told me that over the years, again and again. :cautious:
 

Fulminato

Well-Known Member
Oct 17, 2017
1,768
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I'm a bit confused now. The game is finished but not finished because it is missing some art ... did I get this right?
If that is the case, do we know or have atleast somewhat of an idea when it will be finalized?
the game was "text only" for the large part of it's development, so the game as original planned is complete.
art come late and will take time for the artist draw the scene of the whole game.

The game is kinda finished, the games real intention was "Text based" so the art was unnecessary some people would say. The art is 80% done i think, Chapter 4 & 5 still have no art. Maybe over a year or two will be done all.
if you keep asking this kinda question again, most people will criticize you for not liking the game for what it is Or they just say "People don't play this game for the porn"... A LOT of Die hard fan boys told me that over the years, again and again. :cautious:
a lot of the chapter 4 scene has art. the note at the end of chapter 3 state not all scene after start of chapter 4 have art. quite different from not scene at all after start if chapter 4 have art.

and people play this game for 5/6 years without any art present in the game. so for the core playerbase images were never part of the game valutation. and yes, a significative portion of the players nearly ignore the smut content and keep playing for other aspect of the game. and if you play a game only for the smut content this game probably isn't for you. :)
 
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Lolicon Kami

Well-Known Member
Nov 3, 2019
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I agree, for me it is like a bad way to encourage to replay the game, you have to consult an external source other than the game in order to reach the optimal outcome.
That's how old school JRPG games are meant to be played. Deal with it, or find something else.

Just be thankful that "external source" doesn't cause 20 bucks like the good old days.
 
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Nadekai

Engaged Member
Donor
Aug 18, 2021
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That's how old school JRPG games are meant to be played. Deal with it, or find something else.

Just be thankful that "external source" doesn't cause 20 bucks like the good old days.
Should be thankful that they don't even have to watch ads, deal with suspicious links, with 60 subdirectories for every location and such
 

mahligl

Member
Jan 22, 2023
123
377
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I really can't mend the church schism before four screens describing sex between two characters are accompanied by two images.
 
4.50 star(s) 240 Votes