I like the idea of this, the execution not so much.
Text not too easy on the eyes, bit too small, green on a textured background, not the most readable font - setting it to DejaVu Sans helped a bunch.
Movement was dire. So I guess after you're attacked the goblin is facing south (despite nothing indicating this) so now the up direction is actually south and stuff. The maze was terrible partially just because you lose all sense of what direction means what. Half the time you can press forwards but he actually turns right or something. It's absolutely atrocious.
Controls have been needlessly messed with, rmb doesn't open the save screen gotta use that random icon, ctrl won't skip even through read text.
Fighting (pig or human) and there's these weird annoying pauses, I though it was because you had to click on the text box to advance or something but that's not it, or at least not it entirely... and you can't skip the stuff about x takes y damage bits as like I said ctrl has been disabled. It just slows stuff down in an irksome way.
Shouldn't have to unequip the dagger to equip the sword, it should just replace it.
Loads of times stuff would highlight on the screen but then have no interactivity. I was about to give up in the cave because I was supposed to find another room but half the doors did nothing, until it seemed some random patch on the wall was actually the last place.
Even with all the sound sliders down to 0 it still made sounds.
Screenshots and tags are lies, no sex, pregnancy, creampies occurs. The sandbox tag should absolutely be added as the majority was that super jank walking around.
Changelog says it was rebuilt in ren'py, so I'm guessing it was something less user-friendly like rpgm before... but then the dev has seemed to somehow make even ren'py feel awful.