this is more or less like my July feedback - the navigation right now is generally incomprehensible and a pure down-side.
Hello there. I have been working on TLotG's programming, and was informed to check the comments here about the game's navigation system.
Keeping it short, my intention had always been for the game to have a turning mechanism because the always-North-facing system just did not make sense to me. So, I decided to incorporate some automatic shifts of direction so that the character ( Kresh ) was facing in the correct direction based on where he is supposed to be headed.
Considering the example of the pig map, i.e. the Shadow Forest, the reason I changed the orientation of the character was because it made more logical sense to me for the character to be facing either West or East, depending on where he is headed, since I don't think anyone moves sideways, last I checked.
Now, I'm no programming expert here, and am additionally the artist behind the game too, and aesthetically ( and logically ) it made more sense for me for the character to be facing the direction he supposed to be headed next.
But since we are likely not to have a turning mechanism, and players seem to be favoring this for whatever reason, I shall modify the movement system to be North-facing from now onwards, regardless of how things look visually.
And no offense, since ultimately we are catering to the players and their support is what is inteded to keep us afloat, but your feedback almost made it seem as if I have no clue what I am doing. I suppose the movement system might give that impression, and indeed I was instructed to keep everything North-facing, but ultimately the orientation changes were an intentional decision because they made logical sense, at least to me.
Thank you for your feedback and playing the game. The movement system shall be modified from Chapter 4 and onwards, and will be fixed for the previous chapters sometime in between.