- Mar 23, 2018
- 1,212
- 1,609
Change it to a visual novel and call it a day
No - bestiality does not mean "non-human" - it means animals. (yes yes humans and by extension non-human humanoid fictional creatures are also animals technically)Shouldn't this have a bestiality tag? I mean the MC is a freaking goblin, so not human. And why does the RPGM version have more content? RPGM is mostly obsolete and it sucks, if a version should have more content it should be the Renpy one.
A goblin is just a fantasy human that's short and maybe ugly and sometimes stupid. There are actual people, in real life, that are short, ugly, and stupid.Shouldn't this have a bestiality tag? I mean the MC is a freaking goblin, so not human.
It seems from downloading that... this is the same version of a few weeks ago (or links updated?) - one gets to first sex with the girl and .... end. Not particularly worth downloading reallywhat's new in the update
Agreed, I am not knowledgeable enough to comment on Engines (renpy or whatever) but the map and navigation system is just not good, not attractive and needs a major rethink.Milchoholiker
ssbarryerotica
The biggest flaw right now of this game is the character movement withing the renpy engine. The maps are hardly helpful.... That makes everything very much tedious and confusing.
This seems to me wise advice - again not having any mastery of engines, the player side experience certainly this observation is correct and current approach probably needs change or you will kill off your own reboot from frustration.The devs should change how the movement is done completely and streamline maps
Add quicktravel to locations of interest. Check out how other renpy games work. Nobody wants or enjoys these maze like maps and the terrible navigation curerently in the game. It takes way too much time to create these many tedious maps.
Add one or two huntiung ground screens, where the mc can hunt and collect animal hides, add another screen or two for fruit collection, one with a small river for fish etc and make them all accessible via quicktravel. ...
Then please focus on story and characters and catch up with the content foremost. Stop wasting your time with huge confusing maps and a confusing navigation. Add quicktravel to locations of interest needed for the story or game mechanics and be done with it.
While I might say it's sort of borderline enjoyable and the efforts since July/August have made the navigation and interface less problematic, it seems very very wise to take this orientation and think about the tweaking as the navigating around as is, not enjoyable, simply confusing and not particularly additive to the game. Which is a pity given the potential.Right now it's not enjoyable, because of the confusing maps and the terrible navigation and user interface.