I will try to release the Alpha 0.0.6 this month.Hello, dear, I made a review, I hope it is clear, and what I have to complain about. I would like to ask when the next update is planned?
I'm glad you like it, and thank you for your wishes, btw that game looks cool! it's in english too or only jp?I really liked what I played so far and I am lovin' the models. That majesty hot diggedy damn.
Clothing options, 2 main and many side angels to (hopefully) corrupt and the already set and planned tags has me looking forward.
Real potential I would say.
Also it reminded me of another japanese game with angels I played recently.
This one:You must be registered to see the links
Can be pretty laggy at times because of all the clothing layers but I had a blast playing it.
Anyway I wish you godspeed Sedhaild and hope to see more.
Only jp, though I played the game with MTool for the language barrier.I'm glad you like it, and thank you for your wishes, btw that game looks cool! it's in english too or only jp?
thank you! I will give it a try!Only jp, though I played the game with MTool for the language barrier.
Cant recommend the game enough.
With the new update I tried to make the game more user-friendly and less tedious, i'm right now waiting for feedback to know if that was enough, if not, I will continue trying to make the movement less tedious.I've lost the save files for this game and last I remember it was really tedious, does anybody have a save file up until the latest update?
I already answered that in the previous postdo you guy have any guide?
Hi there Sedhaild,Sorry! got confused, It's Renpy, I'll edit it
Thank you for your feedback! You have good ideas. I will definitely work on itHi there Sedhaild,
This seems to be an interesting game: good luck with the development!
Five things:
1) the power is put as "poder" in English: is that intentional, or is it not translated?
2) if the Engine is RenPy, can you activate the option to open the save menu using the right click? It's easier than always needing to click on the menu icon to save. It'll have an additional benefit that the save screenshots will be different, making it easier to see where you were when you saved: now all the save previews are the same, showing the menu.
3) can you look at the logic of the position of the navigation arrows? In some locations, if you press the arrows pointing in the same direction, you end up going back and forth between the same two-three windows, which is confusing. This is mostly around the Alley entrances.
4) Idea: add icons on the map to show potential actions, such as H-encounters or quest NPCs. That'll improve navigation even if you don't use the guide.
5) When showing the world map, add descriptions/names of the locations (e.g. shopping district) when you hover over so that one knows where it leads to.
Thank you, and I hope you manage to continue this development: I like this first iteration already!
Still a lady but always NG,
Minoin!
Fast travel is planned, but I want to add it with a little of "story-related".I think the navigation arrows are confusing because it's possible to enter some areas from multiple directions. I'm guessing that can't be easily fixed. Instead, would it be possible to add fast travel to the town map? That would sidestep the issue and be useful on its own.