- Jul 16, 2017
- 736
- 418
Too late for me, i already signed out and lost interest, but im happy for all of you who had more patience than me
Here's the full blurbYou must be registered to see the links
ASAP they said.
Same month or same year?they are so sorry that only their most valuable and stupid patreons get the "bugged to hell" version for only a small fee of 20 bucks. but thats not all! everyone else will get the polished version with surely no cut content at the end of the SAME (trust me bro) month, too! WOW! how awesome is that?!
Same month or same year?
As you can see, they didn`t say in the April of which year that`ll be doneHere's the ... blurb ...
- How soon?
- First of all, a special version for $20 patrons is coming (sorry guys, we screwed up this time, but we'll try to fix it). Version for all patrons - a little later. But all this is within April (yes, we understand how it sounds...)
There really are $20 patrons?! They're way beyond help!Here's the full blurb
[...]
Small FAQ:
[...]
- First of all, a special version for $20 patrons
That`s not right Latissa have 172 patrons and 650 euro per month, Xaljio have 273 patrons and 739 euro per month.That's hard. 240 € for a minor update after 12 month - perhaps.
Must be kind of a mental illness or any form of too much money. But people say that either one of both makes you happy and satisfied.
¯\_(ツ)_/¯
1400x12 =16.8k € per year. Not bad for a microupdate once per year.That`s not right Latissa have 172 patrons and 650 euro per month, Xaljio have 273 patrons and 739 euro per month.
The data are given from their pages, you may check it: "You must be registered to see the links" and "You must be registered to see the links".
The common path of western developers I would say, can't finish shit in decades. No matter, if it's big or small market.Instead of nagging over the small teams that make under 1000$ per month - Who delivers small updates once in a while.
Should we not focus on the more interesting big teams like:
- Innocent witches who make over 20.000$ per month and have not delivered a update in over 1 year?
- Summertime saga who have around around 80.000$ EACH MONTH and have not delivered an update in over 1½ year?
Many more game devs. out there that follow this trend, you could probably go to the most popular games on F95, and top10 games will look like this ¯\_(ツ)_/¯
Pretty accurate, it have sadly become the norm nowadays.The common path of western developers I would say, can't finish shit in decades. No matter, if it's big or small market.
I wouldnt say shit if they wouldnt be so fkin brash and greedy to ask their loyal followers for 20 bucks after a year without updates. these guys dont even feel bad for their lies. they just want more money with lowest effort possible. Latissa and Xalijo behave like scumInstead of nagging over the small teams that make under 1000$ per month - Who delivers small updates once in a while.
Should we not focus on the more interesting big teams like:
- Innocent witches who make over 20.000$ per month and have not delivered a update in over 1 year?
- Summertime saga who have around around 80.000$ EACH MONTH and have not delivered an update in over 1½ year?
Many more game devs. out there that follow this trend, you could probably go to the most popular games on F95, and top10 games will look like this ¯\_(ツ)_/¯
you seem to imagine a lot of thingsI'm honestly willing to give these guys the benefit of doubt. 750€/m/pp is not that much money to live off, even in Russia. They don't seem to be good at estimating how long things take, and honestly I don't blame them. I know people who are paid 10x as much as them to estimate how long some project or task will take and those people are still only acceptably correct like 60% of the time. Game development is a fractal of things that you discover you still need to do, and more often than not the last 10% of a deliverable takes longer than the first 90%. There's devs who indeed are good at pumping out content on a regular schedule, but cast a look at the various abandoned projects here to see what kind of toll that takes. Regardless of their skill, they've at least persevered to continue developing a game while making less money than many of the talented serial abandoners on here.
My working assumption is that they need the 750/mo to survive, and as much as they would like to pause the patreon until the update is done, they can't actually afford to. I imagine they're experiencing a lot of stress about the situation and honestly, there's truly very few things as demoralising as working on a task that's considerably past its deadline and you keep discovering more things that need fixing/finishing/polishing.
750 is not the kind of money where I demand accountability from indie devs, especially given their likely living conditions.
I think it's funny that none of this adresses the little parade they put on every time they promise an update that's delivered, like, 4 months past the date they chose to announce themselvesI'm honestly willing to give these guys the benefit of doubt. 750€/m/pp is not that much money to live off, even in Russia. They don't seem to be good at estimating how long things take, and honestly I don't blame them. I know people who are paid 10x as much as them to estimate how long some project or task will take and those people are still only acceptably correct like 60% of the time. Game development is a fractal of things that you discover you still need to do, and more often than not the last 10% of a deliverable takes longer than the first 90%. There's devs who indeed are good at pumping out content on a regular schedule, but cast a look at the various abandoned projects here to see what kind of toll that takes. Regardless of their skill, they've at least persevered to continue developing a game while making less money than many of the talented serial abandoners on here.
My working assumption is that they need the 750/mo to survive, and as much as they would like to pause the patreon until the update is done, they can't actually afford to. I imagine they're experiencing a lot of stress about the situation and honestly, there's truly very few things as demoralising as working on a task that's considerably past its deadline and you keep discovering more things that need fixing/finishing/polishing.
750 is not the kind of money where I demand accountability from indie devs, especially given their likely living conditions.