2.50 star(s) 30 Votes

Astriedax

Member
May 15, 2017
246
355
If pc became obsolete and everybody moved to a new thing, I won't be surprised that even by then, this game won't be finished.
 

joe nemo

Member
May 6, 2018
494
490

ASAP they said.
:HideThePain:
Here's the full blurb

Hello friends!

The first part of 'The Library Story' 0.97.5.7 is completely ready except for the non-working part with new animations. This is a major issue that showed up very late before the last release date. The fact is that we upgraded the animation system for new versions... As it turned out, not in the most successful way. According the initial plan, this should have greatly simplified the work, but at the moment, on the contrary - it disrupted the progress.

This was discovered during the final tests. As a result, the choice was either to fix this new system, or to make manual changes to more than 1000 lines of code in already made script files (converting them to the old format). This was compounded by problems with my main job... As a result, I really “burned out” (yes, it turns out that this happens, and this is the first time I’ve encountered such a situation).

Now this is behind me (I hope!), so I continue to work on 'The Library Story' (although not at the same pace as I would like, but not all at once). After several releases of 0.97.5.7, I will write about this situation in more detail (rather, even as a reminder for myself, it is unlikely that you will be too interested). But now it’s stupid to describe this, if only because there is still no release, right? Hence, it's better to spend this time working on the project.

Small FAQ:

- Will there be a release?

- Yes.

- How soon?

- First of all, a special version for $20 patrons is coming (sorry guys, we screwed up this time, but we'll try to fix it). Version for all patrons - a little later. But all this is within April (yes, we understand how it sounds...)

- Tomatoes, deadlines, a bonfire, pitchforks and disappointed expectations!!!

- It's like that. Throw in those two pieces of wood, please. Tomato juice with pulp is the most delicious, thank you.

- No, seriously, aren’t you ashamed?

- Certainly, we are, VERY! Honestly. But instead of writing an essay on the topic “how sorry we are and how we will improve”, we’d better publish this release as soon as possible. And we'll try to hurry up with the next ones. We feel like this is the best way we can apologize!
 
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S1cK

Member
Aug 20, 2017
192
241
they are so sorry that only their most valuable and stupid patreons get the "bugged to hell" version for only a small fee of 20 bucks. but thats not all! everyone else will get the polished version with surely no cut content at the end of the SAME (trust me bro) month, too! WOW! how awesome is that?!
 

Supreme_Evil

⸸ БѢСЪ ⸸
Uploader
Oct 16, 2020
2,314
32,701
they are so sorry that only their most valuable and stupid patreons get the "bugged to hell" version for only a small fee of 20 bucks. but thats not all! everyone else will get the polished version with surely no cut content at the end of the SAME (trust me bro) month, too! WOW! how awesome is that?!
Same month or same year? :KEK:
 

Sergiv2001

Member
Jul 1, 2020
294
175
Same month or same year? :KEK:
Here's the ... blurb ...

- How soon?

- First of all, a special version for $20 patrons is coming (sorry guys, we screwed up this time, but we'll try to fix it). Version for all patrons - a little later. But all this is within April (yes, we understand how it sounds...)
As you can see, they didn`t say in the April of which year that`ll be done :)
 
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MrBlack ✌

Member
Jun 4, 2017
271
239
That's hard. 240 € for a minor update after 12 month - perhaps.
Must be kind of a mental illness or any form of too much money. But people say that either one of both makes you happy and satisfied.
¯\_(ツ)_/¯
 

Sergiv2001

Member
Jul 1, 2020
294
175
That's hard. 240 € for a minor update after 12 month - perhaps.
Must be kind of a mental illness or any form of too much money. But people say that either one of both makes you happy and satisfied.
¯\_(ツ)_/¯
That`s not right :) Latissa have 172 patrons and 650 euro per month, Xaljio have 273 patrons and 739 euro per month.
The data are given from their pages, you may check it: " " and " ".
 

Supreme_Evil

⸸ БѢСЪ ⸸
Uploader
Oct 16, 2020
2,314
32,701
That`s not right :) Latissa have 172 patrons and 650 euro per month, Xaljio have 273 patrons and 739 euro per month.
The data are given from their pages, you may check it: " " and " ".
1400x12 =16.8k per year. Not bad for a microupdate once per year. :HideThePain:
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,200
4,214
Instead of nagging over the small teams that make under 1000$ per month - Who delivers small updates once in a while.
Should we not focus on the more interesting big teams like:
- Innocent witches who make over 20.000$ per month and have not delivered a update in over 1 year?
- Summertime saga who have around 80.000$ EACH MONTH and have not delivered an update in over 1½ year?
Many more game devs. out there that follow this trend, you could probably go to the most popular games on F95, and top10 games will look like this ¯\_(ツ)_/¯
 
Last edited:

Supreme_Evil

⸸ БѢСЪ ⸸
Uploader
Oct 16, 2020
2,314
32,701
Instead of nagging over the small teams that make under 1000$ per month - Who delivers small updates once in a while.
Should we not focus on the more interesting big teams like:
- Innocent witches who make over 20.000$ per month and have not delivered a update in over 1 year?
- Summertime saga who have around around 80.000$ EACH MONTH and have not delivered an update in over 1½ year?
Many more game devs. out there that follow this trend, you could probably go to the most popular games on F95, and top10 games will look like this ¯\_(ツ)_/¯
The common path of western developers I would say, can't finish shit in decades. No matter, if it's big or small market.
 
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Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,200
4,214
The common path of western developers I would say, can't finish shit in decades. No matter, if it's big or small market.
Pretty accurate, it have sadly become the norm nowadays.
Very sad as a player to follow all the interesting projects develop so slowly :sleep:
 

S1cK

Member
Aug 20, 2017
192
241
Instead of nagging over the small teams that make under 1000$ per month - Who delivers small updates once in a while.
Should we not focus on the more interesting big teams like:
- Innocent witches who make over 20.000$ per month and have not delivered a update in over 1 year?
- Summertime saga who have around around 80.000$ EACH MONTH and have not delivered an update in over 1½ year?
Many more game devs. out there that follow this trend, you could probably go to the most popular games on F95, and top10 games will look like this ¯\_(ツ)_/¯
I wouldnt say shit if they wouldnt be so fkin brash and greedy to ask their loyal followers for 20 bucks after a year without updates. these guys dont even feel bad for their lies. they just want more money with lowest effort possible. Latissa and Xalijo behave like scum
 

nn222

Newbie
Aug 11, 2017
38
92
I'm honestly willing to give these guys the benefit of doubt. 750€/m/pp is not that much money to live off, even in Russia. They don't seem to be good at estimating how long things take, and honestly I don't blame them. I know people who are paid 10x as much as them to estimate how long some project or task will take and those people are still only acceptably correct like 60% of the time. Game development is a fractal of things that you discover you still need to do, and more often than not the last 10% of a deliverable takes longer than the first 90%. There's devs who indeed are good at pumping out content on a regular schedule, but cast a look at the various abandoned projects here to see what kind of toll that takes. Regardless of their skill, they've at least persevered to continue developing a game while making less money than many of the talented serial abandoners on here.

My working assumption is that they need the 750/mo to survive, and as much as they would like to pause the patreon until the update is done, they can't actually afford to. I imagine they're experiencing a lot of stress about the situation and honestly, there's truly very few things as demoralising as working on a task that's considerably past its deadline and you keep discovering more things that need fixing/finishing/polishing.

750 is not the kind of money where I demand accountability from indie devs, especially given their likely living conditions.
 
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S1cK

Member
Aug 20, 2017
192
241
I'm honestly willing to give these guys the benefit of doubt. 750€/m/pp is not that much money to live off, even in Russia. They don't seem to be good at estimating how long things take, and honestly I don't blame them. I know people who are paid 10x as much as them to estimate how long some project or task will take and those people are still only acceptably correct like 60% of the time. Game development is a fractal of things that you discover you still need to do, and more often than not the last 10% of a deliverable takes longer than the first 90%. There's devs who indeed are good at pumping out content on a regular schedule, but cast a look at the various abandoned projects here to see what kind of toll that takes. Regardless of their skill, they've at least persevered to continue developing a game while making less money than many of the talented serial abandoners on here.

My working assumption is that they need the 750/mo to survive, and as much as they would like to pause the patreon until the update is done, they can't actually afford to. I imagine they're experiencing a lot of stress about the situation and honestly, there's truly very few things as demoralising as working on a task that's considerably past its deadline and you keep discovering more things that need fixing/finishing/polishing.

750 is not the kind of money where I demand accountability from indie devs, especially given their likely living conditions.
you seem to imagine a lot of things
 

Lynn

Member
May 21, 2017
287
498
I'm honestly willing to give these guys the benefit of doubt. 750€/m/pp is not that much money to live off, even in Russia. They don't seem to be good at estimating how long things take, and honestly I don't blame them. I know people who are paid 10x as much as them to estimate how long some project or task will take and those people are still only acceptably correct like 60% of the time. Game development is a fractal of things that you discover you still need to do, and more often than not the last 10% of a deliverable takes longer than the first 90%. There's devs who indeed are good at pumping out content on a regular schedule, but cast a look at the various abandoned projects here to see what kind of toll that takes. Regardless of their skill, they've at least persevered to continue developing a game while making less money than many of the talented serial abandoners on here.

My working assumption is that they need the 750/mo to survive, and as much as they would like to pause the patreon until the update is done, they can't actually afford to. I imagine they're experiencing a lot of stress about the situation and honestly, there's truly very few things as demoralising as working on a task that's considerably past its deadline and you keep discovering more things that need fixing/finishing/polishing.

750 is not the kind of money where I demand accountability from indie devs, especially given their likely living conditions.
I think it's funny that none of this adresses the little parade they put on every time they promise an update that's delivered, like, 4 months past the date they chose to announce themselves
I guess they need more money to come up with a more original song and dance
 
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2.50 star(s) 30 Votes