I'd wish for a way to skip/ set an outcome for the match to be available even in conversation or in the character select screen,
Working on it, actually! Next version will have a minigame skip.
I tried using the hide text feature and just couldn't seem to find any sort of way to get it to come back.
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second edit: Also there's a typo, just ctrl+F for "shrit" in the script.
The hide mode is actually kind of bad, too. I noticed the text can still be advanced while it's hidden. Gonna see if I can fix it so that clicking unhides the menu too, or if not, probably just remove it from the menu (but leave in the spacebar toggle)
The script isn't just a single file so it takes a few more steps than just CTRL+F-ing it. But thanks for the heads up. If you can tell me which scene it's in that would help. But I'm going to be updating most of the script files anyway so I can also look for that while I'm at it.
and for real, when she uses the robot character, itll hit an inch or two away from the edge of her paddle and it still blocks it, like its hit box is twice the size it should be
The minigame is even *harder* because you've probably been taunting her. Or abusing the heck out of the "tickle attack" without using praise/flirt as well.
There's a "talk shit, get hit" mechanic where she has a hidden kind of 'rage' variable where pissing her off makes her want to kick your butt harder, making the AI more agressive. Praise/flirt reduces the value. The robot is her best character, and she ONLY picks if if you've triggered her 'rage mode'. (Or that *should* be the case, I won't discount the possibility of a bug)
If your hitboxes are that far off there may be some kind of lag or desync though. I'm seeing what I can do with performance optimizations to minimize that kind of thing.
Can i have the pong game by itself with multiplayer its suprisingly fun
Yes! ColdFusion and I are actually working on that. It'll have a local 2-player VS mode and a single-player arcade mode. I need to make a lot of difficulty adjustments, AI refinements and balance adjustments for it to stand on it's own, but it's planned. (It'll be a SFW game by the way. )
Have you guys considered making longer works? Your porn is amazing, your characters are adorable, and the writing is great. You could out and out sell a full length VN very easily.
Full length games are hard to make though. Note how long it took us just to make these short ones.
I figured it would be a better strategy as a fledgling game studio to NOT bite off more than we can chew and focus on making short and sweet games while building up to longer, more complex ones. I've seen too many patreons and kickstarers fail because they had these huge ambitious epics planned out and could never live up to their own plans.
I do hope to make some content in this series where you date a character long-term and the scope of the game spans *months* (or maybe even years, probably with time skips) rather than only spanning the timeframe of a single day date. So those would require some longer games for sure.
Why is my paddle so much slower than hers?
Edit: Because the robot sucks, apparently. The harpy and demon seem to be the best.
The robot is tricky to use, because as you noticed, she's unbearably slow by default, but she also has the fastest dash. So she's hard to control. (that's by design since she's also blatantly overpowered if you can actually handle it. )