3.20 star(s) 15 Votes

-CookieMonster666-

Message Maven
Nov 20, 2018
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Weird ragebait mechanics, the uncontrollable video animations were already a pretty big downside so having the censored/blurred ad segments in the middle of them simply makes this game not worth the time. Are people actually playing this over other games on this site? I feel like I'm missing something
You're missing a couple of things, I think. Firstly, I'm not really certain what you consider "ragebait mechanics"; the game doesn't really have a set of controls someone needs to learn or anything. If you could elaborate that might be helpful. However, I do have an idea of what you might mean.

Secondly, this temporary censoring practice has been standard for awhile now with Pixieblink's games. He has a roughly 2-week period after uploading here (often it's more like 10 days or so) of the game being censored with suggestions to support him. After that short period, though, he releases an uncensor patch himself which then removes the nag messages and censoring. So whenever this releases, if that's the "ragebait" you're describing, just wait a little longer for his patch to show up and then it won't be censored anymore after you apply the patch.

And to your final question, in the reactions to the OP itself, 124 of 143 total (86%) are positive in one way or another (e.g., hearts and likes are both positive). That would seem to indicate that generally this is positively received and enjoyed by those who play it, despite the temporary censoring each release.
 

v-m-n

Newbie
Nov 7, 2021
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Secondly, this temporary censoring practice has been standard for awhile now with Pixieblink's games. He has a roughly 2-week period after uploading here (often it's more like 10 days or so) of the game being censored with suggestions to support him. After that short period, though, he releases an uncensor patch himself which then removes the nag messages and censoring.
Starting with version 1.5, this is no longer true. How many days have passed without uncensor? 37?
 
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moskyx

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Jun 17, 2019
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Spanish translation updated / Traducción al español actualizada - v1.6

*** UPDATED POST 2025-JAN-21 ***


Traducción al español - 100% manual - v1.6

Como siempre, hay que descargar e instalar el juego original y luego descargar y extraer la carpeta "game" del parche y pegarla dentro de la carpeta donde hayáis instalado el juego. No se reemplazará ningún archivo y el juego arrancará ya en español. Se puede cambiar de idioma en el menú Preferencias.

---

Spanish translation - 100% manually translated v1.6

As always, you have to download and install the original game, then download and extract the "game" folder from the patch and copy-paste it into the same folder you've installed the game. No files will be replaced. The game will start in Spanish, but a language switch option will appear in the Preferences menu.
 
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Bob69

Uploading the World
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The Memory Machine [v1.6] [Pixieblink] - Compressed

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hoborg

Active Member
Jul 8, 2017
783
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Oh damn, you finally put it on itch so I can slide you some money Pixieblink.
I've been waiting on an option other than Patreon.
Thanks for letting me give you money. :p

e:Threw in some extra for the other games I enjoyed.
e2: And the Itch launcher fails to install it.
 
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Pixieblink

Engaged Member
Game Developer
Jul 13, 2019
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Oh damn, you finally put it on itch so I can slide you some money Pixieblink.
I've been waiting on an option other than Patreon.
Thanks for letting me give you money. :p

e:Threw in some extra for the other games I enjoyed.
e2: And the Itch launcher fails to install it.
The "Itch launcher" ???

Whut's that?

I could be because the game is now over 1gb, the magic dunno wtf is going on with them file size limit. I have to ask them for special permission to up my file size limits, which I did. Twice. A few months a go. About a month apart. Obviously I'm still waiting on the grand Pu-Bah over there to click whatever fucking buttons that need to be clicked so I can upload the game without getting rejected because it's "too big".

That's why the file is listed on an external link instead of being hosted on Itch.

Download, unpack, click the renpy icon. Let me know if you're experiencing any difficulties.


And thank you for supporting the game, it's very much appreciated.
 
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neuroparenthetical

New Member
Jun 30, 2024
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While I personally feel like this was explained well enough in the game, maybe some feel otherwise. The concept is meant to be that the memories are downloaded and stored, but then (especially based on the doctor's video game idea) there's an extrapolation of and expansion on the actual memories. That allows it to be a navigable, interactable world for the one viewing the rendered model of the past.
The dude in the present-day timeline slaps on his goggles and says to himself words to the effect of, "Okay, time to see if there's anything good in here that can be made into a video game."

That strongly, strongly suggests that he's reviewing the data he actually got from the subject's memory, and the timeline -- as in, the lack of virtually any time at all between him extracting the memories and reviewing them -- further supports that implication.

One reason I called it a complete self-own is because just a tiny bit of extra effort would've smoothed it out completely.

WHY are VN's are full of human shaped furry critters, chicks with huge donkey dicks, women with breasts the size of watermelons and men with penises that could never technically fit in their pants? Not to mention all the chicks are smoking hot. Where did all the ugly ones go? And why are almost all of the characters fresh out of College?

These things shall forever more remain one of life's great mysteries.

A couple of thousand years from now when Archeologists are digging up our stuff I'm pretty sure it's going to confuse the hell out of them.
Because there's a difference between external consistency and internal consistency. If you don't understand that, maybe other people giving you the benefit of the doubt in this thread should reconsider.

"There are dragons in this story. Yeah, there are no dragons in real life. Deal with it."

That's about external consistency -- an explicit violation thereof that the potential reader/viewer/player can either accept or reject outright.

"Days and nights on this planet are only twenty minutes long apiece, regularly alternating. Clearly I know that that's not how it works in the real world. Oops, I had other things to deal with and suddenly it's been daylight for six hours straight in this fictional world of mine. Oh well. Fiction sure is crazy, right?"

That's a violation of external consistency at first... but then it leads to a violation of internal consistency.

On a broader note, if you were in such a hurry to get to the "game within a game that's the actual game that I think my players want to play," and you apparently have zero interest in playing with or seriously interrogating the concept of memory... why even bother with all that setup in the first place? Even if it's one of your darlings for some reason, you should consider killing it.

You didn't really want to limit the material to the older woman's memories. You didn't even want her to be the focal/anchor character. You didn't want to explore the idea of "changing the past" in a subjective sense as a form of therapy. You didn't want to challenge players on any level with the fact that memories are difficult for people to consciously, proactively change.

If the game you made had just straight-up been the "game within a game yadda yadda," what would have been lost?
 

Pixieblink

Engaged Member
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Jul 13, 2019
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The dude in the present-day timeline slaps on his goggles and says to himself words to the effect of, "Okay, time to see if there's anything good in here that can be made into a video game."

That strongly, strongly suggests that he's reviewing the data he actually got from the subject's memory, and the timeline -- as in, the lack of virtually any time at all between him extracting the memories and reviewing them -- further supports that implication.

One reason I called it a complete self-own is because just a tiny bit of extra effort would've smoothed it out completely.



Because there's a difference between external consistency and internal consistency. If you don't understand that, maybe other people giving you the benefit of the doubt in this thread should reconsider.

"There are dragons in this story. Yeah, there are no dragons in real life. Deal with it."

That's about external consistency -- an explicit violation thereof that the potential reader/viewer/player can either accept or reject outright.

"Days and nights on this planet are only twenty minutes long apiece, regularly alternating. Clearly I know that that's not how it works in the real world. Oops, I had other things to deal with and suddenly it's been daylight for six hours straight in this fictional world of mine. Oh well. Fiction sure is crazy, right?"

That's a violation of external consistency at first... but then it leads to a violation of internal consistency.

On a broader note, if you were in such a hurry to get to the "game within a game that's the actual game that I think my players want to play," and you apparently have zero interest in playing with or seriously interrogating the concept of memory... why even bother with all that setup in the first place? Even if it's one of your darlings for some reason, you should consider killing it.

You didn't really want to limit the material to the older woman's memories. You didn't even want her to be the focal/anchor character. You didn't want to explore the idea of "changing the past" in a subjective sense as a form of therapy. You didn't want to challenge players on any level with the fact that memories are difficult for people to consciously, proactively change.

If the game you made had just straight-up been the "game within a game yadda yadda," what would have been lost?
You're correct. After 4 YEARS of working on my other game A Father's Sins (A very serious story first game) I felt like it was time for something a little lighter. The Dr. with the memory machine is simply intended to be a common foundation for future game franchises, not a deep dive into the complexities of the human memory.

Once this game has run it's course and is completed,
drum roll please...

The Memory Machine part II - The misadventures of Timmy Bumpkin.
Way back in 2004. Or 1972? A hippy flashback with hairy stoner chicks driving Scooby Doo flower power love vans would be fun.

explore the idea of "changing the past" in a subjective sense as a form of therapy.
Now THAT is an interesting idea.
 
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Pixieblink

Engaged Member
Game Developer
Jul 13, 2019
3,407
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768
Weird ragebait mechanics, the uncontrollable video animations were already a pretty big downside so having the censored/blurred ad segments in the middle of them simply makes this game not worth the time. Are people actually playing this over other games on this site? I feel like I'm missing something
How would you like the animations to be "controllable"?

I'm certainly open to any suggestions that would improve the game.
 

-CookieMonster666-

Message Maven
Nov 20, 2018
14,209
21,467
1,057
The dude in the present-day timeline slaps on his goggles and says to himself words to the effect of, "Okay, time to see if there's anything good in here that can be made into a video game."

That strongly, strongly suggests that he's reviewing the data he actually got from the subject's memory, and the timeline -- as in, the lack of virtually any time at all between him extracting the memories and reviewing them -- further supports that implication.

One reason I called it a complete self-own is because just a tiny bit of extra effort would've smoothed it out completely.
Sorry, but I strongly disagree. The fact that, multiple times, after the doctor puts on the headset the program specifically says it's creating simulations tells me this isn't just looking at the data. It's looking at the data and creating extrapolations on said data. Obviously you feel otherwise, but it seemed obvious to me the machine was creating a video-game-ish VR experience and not just showing memories of Cecelia.
you apparently have zero interest in playing with or seriously interrogating the concept of memory... why even bother with all that setup in the first place?
Because it demonstrates the doctor's true motives, despite what he claims. Remember, he started to pitch the idea for its video game potential. At the bar, he again brought up the idea of a video game. So despite running the clinic to be "benevolent" or whatever, he actually wants memories as a foundation for a VR interactive experience.

And I disagree with your description of internal vs. external consistencies. The doctor is duplicitous; that doesn't make what is being created and interaction within that inconsistent at all. People lie IRL; that doesn't make what they do necessarily inconsistent with their true motives. Hell, there have been historically therapists who have go so far as to get their doctorates solely so they later can do horrible things with their "patients". The fact that they went to all of that effort doesn't run contrary to what their true goals were at all. In this case, your interpretation of the game's intent is the issue.

As far as I've seen, this game was never meant to be some examination of memories in any thought-provoking or emotionally moving way. Theory-crafting really doesn't have much of a (if any) place in this game. It's basically a quick fap game with the backstory as window dressing to give a loose theme to potentially an entire series of games where this doctor is involved.
You didn't really want to limit the material to the older woman's memories. You didn't even want her to be the focal/anchor character. You didn't want to explore the idea of "changing the past" in a subjective sense as a form of therapy. You didn't want to challenge players on any level with the fact that memories are difficult for people to consciously, proactively change.

If the game you made had just straight-up been the "game within a game yadda yadda," what would have been lost?
Correct. The intent was never to limit content to the older woman's memories. As far as the VR-goggles experience the doctor himself has, you are correct that the idea of changing the past was never to be explored nor used as a form of therapy. It's totally possible later sessions with the woman could do something like that. But the actual experience we as players see isn't meant to be that therapy. It's instead meant to be the doctor perving out by using the data from her memories and an extrapolated, simulated "game world" through which he can get his rocks off. The doctor never really left his video game idea behind, even if masked behind the veneer of clinical therapy.

I would say Cecelia (the older woman's default name) is a focal character; she's just not the PoV one. In the older television series Twin Peaks, the story primarily focuses around Laura Palmer and the life she led before she died. Barring its prequel film, Firewalk with Me, Laura is practically not in the series at all. Sure, there's the murder investigation as the initial vehicle to kick things off, but the focus of that entire series is not Laura, but instead the town left reeling after her demise.

Obviously in a much less serious tone, The Mystery Machine is primarily about the ability of the doctor (and so, us as players in the doctor's shoes) to use Cecelia's memories as the basis for a computer-generated world that allows for free interaction with characters and things in the environment. I should clarify that we are not actually the doctor himself; we are the in-simulation MC that interacts with the environment. So while the doctor himself does immoral things by violating Cecelia's trust and privacy, we ourselves are just a character within that simulated environment. We're playing as "Person young Cici knows" in the simulation, not the pervy doctor.

Once generated, it's all about the male MC from her past and his interactions with Cici, Sophia, and potentially other people within the world where Cecelia's memories took place. The trigger for Cici's bad memories is never specified, so that guy in her past may very well have never done anything pervy with her in reality. We just don't know.

Again, this is because what the doctor creates at night by himself is a simulation; it's not a fact-verification or reality recreation. Within that video-game simulation, the focal character is the younger version of that older woman. She's the focus because the entirety of the environment in the VR experience exists because of memories she had. But that environment is only based on those memories, it's not an exact replication of them. The PoV character is the male MC within the simulation, who interacts with the generated environment, allowing the player to choose interactions and the machine-generated result of those.

If anything, this would be more of an exploration of AI and the consequences / dangers / pleasures / abuses of modern technology. (Although, I wouldn't think that this game / game series will ever try to explore those themes too deeply, either.) It was never really meant as some psychological analysis or philosophical-discussion catalyst.
 
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GeorgeSmith555

New Member
Feb 5, 2021
5
5
39
Is this game still a censored paywall? Or have we passed that landmark. Otherwise, def not worth DLing...
Previous post said that this is no longer true, however, most recent still has the censored paywall. Apparently, he releases the uncensored patch after around two weeks, so mark your calendar, otherwise you might forget.
 

-CookieMonster666-

Message Maven
Nov 20, 2018
14,209
21,467
1,057
Starting with version 1.5, this is no longer true. How many days have passed without uncensor? 37?
Is this game still a censored paywall? Or have we passed that landmark. Otherwise, def not worth DLing...
Previous post said that this is no longer true, however, most recent still has the censored paywall. Apparently, he releases the uncensored patch after around two weeks, so mark your calendar, otherwise you might forget.
This is what Pixieblink previously said about v1.5: https://f95zone.to/threads/the-memory-machine-v1-6-pixieblink.264765/post-18930758

That's probably why there hasn't been an updated no-nag patch for awhile. But since I'm not the developer, I can't give any official statements about that or anything. Releasing something like that patch is up to him, of course.
 

95Friends

New Member
Jun 5, 2021
3
0
42
How would you like the animations to be "controllable"?

I'm certainly open to any suggestions that would improve the game.
Where you have the play button appear and show a video, I would prefer to have the video in clips so that scenes can be moved forwards and backwards. It is so irritating to accidentally click and have to watch the whole thing again, honestly the blur/unblur deal just made it easy to decide not to fiddle with.

If you aren't able to customize the animation, it would be way less ragebait if you just censored the entire animation instead of flipping it on and off. I understand restricting some content as incentive to subscribe. I'm not going to sit and stare at the blurry screen for 20-30 seconds during normal gameplay, its disrespectful
 

95Friends

New Member
Jun 5, 2021
3
0
42
You're missing a couple of things, I think. Firstly, I'm not really certain what you consider "ragebait mechanics"; the game doesn't really have a set of controls someone needs to learn or anything. If you could elaborate that might be helpful. However, I do have an idea of what you might mean.

Secondly, this temporary censoring practice has been standard for awhile now with Pixieblink's games. He has a roughly 2-week period after uploading here (often it's more like 10 days or so) of the game being censored with suggestions to support him. After that short period, though, he releases an uncensor patch himself which then removes the nag messages and censoring. So whenever this releases, if that's the "ragebait" you're describing, just wait a little longer for his patch to show up and then it won't be censored anymore after you apply the patch.

And to your final question, in the reactions to the OP itself, 124 of 143 total (86%) are positive in one way or another (e.g., hearts and likes are both positive). That would seem to indicate that generally this is positively received and enjoyed by those who play it, despite the temporary censoring each release.
So you and others played the censored version thats up right now? Or you play an old version with patch and then wait? Im not sure if I just found the game at an unlucky time, I only see the most recent version in the link section
 

-CookieMonster666-

Message Maven
Nov 20, 2018
14,209
21,467
1,057
So you and others played the censored version thats up right now? Or you play an old version with patch and then wait? Im not sure if I just found the game at an unlucky time, I only see the most recent version in the link section
I would recommend just waiting and playing the next time there's an uncensoring patch. Links for those patches are posted in the thread itself and not on the OP. Just search for patch and look for a post by Pixieblink.
 

hoborg

Active Member
Jul 8, 2017
783
1,103
372
The "Itch launcher" ???

Whut's that?
The launcher that Itch.io uses for any game you buy from there. Like Steam.
Will auto update and everything.
But if you dont know what it is I'll assume you havent done the back end stuff to make it work.
Will just download it from the link.
 
3.20 star(s) 15 Votes