I havent tested it to be sure but Id expect the slime girl quest to not be tied to the mercenary leaders quest at all. At least Im confident you can go into the lizard cave as long as you kill 30 or so lizards and then just need to rescue the slime twice. Another oddity you didnt mention were the rare monster encounters. Some of them make sense but then the one that really bothered me was the hornbeast orb randomly showing up south of the starting village at a time when it would be trivial. At least Im confident it doesnt show earlier.I was somewhat wary of playing this game because looked kind of "ryona-ish" (not my thing) but after giving it a chance I can say for sure its one of the best Hrpg games I've played and the artwork is beautiful.
I found out you can still get the slime girl if you defeat the mercenary leader, its exactly the same quest but without losing against her.
In the labrynth the golden door also opens after getting out the labrynth and going in right back.
In the church's library there's two secret passages, one leads to an accesory for Cleric and a picture (which cannot be seen) about a man a woman and their kid, the other leads to a chest with a new skill inside.
There's a bunch of things I couldn't figure out their purpose though like the moving tree, some places in the lizard cave and in the eastern island just to name a few. I have defeated the sorcerers letting them alive so I explore a bit in the "after game" and go to the northern castle, speak to vampire and looks like the MC explains to him he defeated the church, which seems to trigger something in the vampire or the castle but I cannot figure out.
The thing I found the weirdest about the "good" ending was the minstrel/ sorcerer guys dialogue at the end.
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Edit: If your theory is what I think it is then it seems correct to me.Also I have a theory about why the slave girl is getting devoured by the "black" slime and probably explains the prescence of slimes in the game but I feel it could be kind of spoilery, maybe.
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