RPGM Completed The Mercenary's Adventure [v3.004] [Takamakuran]

4.50 star(s) 34 Votes

Yuditz

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Apr 25, 2021
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Edit: Run is dead, no way to dodge the aboriginal scene. I did every action I could several times, cleared out the map and I even 1 turned the scythe boss and only got the scythe, I guess Ill see later if its the same scythe boss you can kill normally. Despite killing it, the red orb is still there for the 'running away' scene with the aboriginal girl. The scene only counts for 1 power despite 3 girls by the way.
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Kaftein

Member
Nov 22, 2019
240
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This game surprises me,feels like SHRIFT+Blacksoul
A great game in short
If that's the kind of atmosphere you'd like, I actually recommend Takamakuran's other games much more than this one. The Mercenary's Adventure is still a very solid experience, but A New Game scratches a similar itch as Black Souls. MY]R is also good, but as it was his first game it's a bit more... avant-garde, to say the least.
 
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Sheik100

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May 19, 2021
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Edit The detector is just outside of the starting village. If you still have your end game save or you beat the endboss then it will be visible but you can always grab it. Not spoiler tagging because the detector isnt really something newbies shouldnt know about, all the detector does is give money and a couple healing items. Im not sure if its dev oversight but I have found hidden gold not shown by the detector at the devil village so dont assume it shows every hidden item.
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Yuditz

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Apr 25, 2021
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Edit The detector is just outside of the starting village. If you still have your end game save or you beat the endboss then it will be visible but you can always grab it. Not spoiler tagging because the detector isnt really something newbies shouldnt know about, all the detector does is give money and a couple healing items. Im not sure if its dev oversight but I have found hidden gold not shown by the detector at the devil village so dont assume it shows every hidden item.
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MEOW876

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Apr 26, 2020
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There is a tree in Wood 2 near the exit to Road which is moving around, is that just a bug or...
 

Sheik100

Member
May 19, 2021
361
258
Everytime I start thinking theres got to be nothing in this game to find something new happens.

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I just found the intended huge feather location.
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Success, found another.
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Yuditz

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Apr 25, 2021
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Sorry for the long post, couldn't see your post before.

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Already gived dog like 10-11 super meats (I had 5 in NG didn't spent them, got them carried over NG+) no changes.

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Thats strange, the trigger could change between +games or the difficult, I never seen coming it from hornbeast area.

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Just checked in NG because I remebered I got them before the battle, theres another key in the freezing room (with the corpses) unlocks the room in the stairs, there you can get the items before battling the pope/devil

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Nice find, I thought was because interacting with the other "scene orbs". The one with the succubus is nasty, strange those facehuggers can't be found in battle.

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Good catch about the female zombie. I got two sickle bosses in NG, I'll check later in NG+ (Still there, before going into craggy mountain).

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I did find a curvehorn at the hornbeast area, Im unsure if it was tied to kills. I also found a non-respawning lizard encounter so Ill check if theres a rare encounter there when I get to NG+++.

However, this breaks the 4 theme of the game and it feels wrong that theres only 5 huge beast items. I did check 30 encounters from sewers and mountains but maybe need more. I check 100 encounters from lizards (30+ from each part of lizard cave). Just need to check Tengu and maybe forest 2 has one.

Finished checking. Only places not checked are the compound (upper area), the zombie village (cant) and bandit floor 1. I guess I didnt check the other part of the sewers. I found dragon scales (best acc in the game) from somewhere, assuming its from horned lizard. I found Kunoichis in the Tengu grinding spot but despite being a rare drop from a rare mob she drops garbage. For some reason the orbs in the ruins wouldnt respawn unless I left and came back so it took forever.
[/SPOILER]
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Five very minor things I've found so far (I almost haven't progressed in the story though):

I'm sure I've seen this posted on the thread before but I post anyway in case someone has trouble with it, pressing alt in dialogues allows them to auto-forward, to disable it just prees alt again after a dialogue is complete in the text box, I.E. if a npc is talking in auto-mode just press alt when finishes the whole sentence in the text box.

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Plus one more thing about Blue sorcerer:
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Yuditz

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Apr 25, 2021
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Edit I see that Ive been getting white and blue sorcerers mixed up in last few posts, so if I said white sorcerer before I probably meant blue.
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Don't worry I got you meant blue sorcerer.
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Some strange places I found:

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Yuditz

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Apr 25, 2021
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Some findings:
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4.50 star(s) 34 Votes