- Jul 4, 2017
- 2,587
- 4,717
I got some good feedback on the intro, and already implemented some of the image changes. Next will be the audio track which was a bit too much of a "drone" ambient sound, and then pacing. Then I'll share it here ... soon!
Petition to change the lore into being about extracting gene seedin the grim dark future, there is only cum
I agree that the "reaction text" stream during the mini-game were one of many things that the inspiration game did very well, adding immersion and bringing the character's thoughts into light. I've already got a very similar mechanic built into my replica of the minigame, and while at this stage it's just showing debug messages, I do plan to use it in a way like you described.I know you don't wanna spoil too much of your story but will the guys have any comments degrading her, or whatever they think is on the other side, that she can hear through the wall/ hole and react to? I personally think the scripted parts of the minigame for the first time she did an action with each guy and we got more thoughts and feelings were the better parts of On Edge.
Any plans for uncircumsized cock?
Agree with you about the excitement part seemed to almost be ridiculous, but it did provide a mechanism for exciting the men so they provided the material needed. Something that provides a similar method of showing off herself to allow the men to be more apt to use the gloryhole, and provide more needed material, might be a nice mechanism to provide, and as she gets more corrupt more outfits and poses she can use to excite men.I do think that RPGM games often take "effort" waaaay too far - running all over multiple map screens to gather resources and/or repeatedly talk to NPCs is just boring grind. The original OnEdge game was especially bad for this - why the fuck do we need to run across 4 maps to talk to the miner and the farmer and then sleep SIX fucking times to build up their excitement to max? (I guess I can hold back the criticism a bit - perhaps it would have eventually been "tuned" better if the dev had not abandoned it)
Dude, how did you hack into my design notes?Something that provides a similar method of showing off herself to allow the men to be more apt to use the gloryhole, and provide more needed material, might be a nice mechanism to provide, and as she gets more corrupt more outfits and poses she can use to excite men.
I play way too many corruption games. Awesome you have similar ideas. Definitely looking forward to this one.Dude, how did you hack into my design notes?
I'm sure you're running with a bunch of ideas so I hope you don't mind one more.Adding gameplay - that implies a few things:
* a "main quest" with tasks/steps to accomplish, that both reveal the story and provide success points that "level up" the available content.
* And if there is a quest with tasks, then the player needs to be taking actions to cause the progress by completing tasks.
* And actions need to occur in locations, otherwise it's just a "click options on a text menu style game", which I also don't want. (the pathological example here is "Labrats" - some interesting ideas but so so much repetitive menu clicking)
* So now I need to build graphics and systems to allow FMC (female mc) to visit at least a small number of locations on the ship, to trigger the scenes which show story content and complete quest steps.
It's not supposed to be a serious, complex story. I want to keep the "story" part light, with sometimes funny moments (if I can), and to mainly focus on the gradual corruption of FMC. I'm not a fan of coercion, so the sleazy guys are there as parts of the trap that she finds herself in, rather than active perpetrators. The plot that I want will make it a "She had no other choice" descent from a prim and proper no-sex-before-marriage prudish girl into a cumslut who enjoys the shameful acts and accepts that she deserves degradation.I would avoid too much erotica content free story between erotic beats.
Well that is the balancing act that most games have to deal with:It's not supposed to be a serious, complex story. I want to keep the "story" part light, with sometimes funny moments (if I can), and to mainly focus on the gradual corruption of FMC. I'm not a fan of coercion, so the sleazy guys are there as parts of the trap that she finds herself in, rather than active perpetrators. The plot that I want will make it a "She had no other choice" descent from a prim and proper no-sex-before-marriage prudish girl into a cumslut who enjoys the shameful acts and accepts that she deserves degradation.
I know you've already done a lot of work on the guys, but I feel like the game would work great if the guys were reserved prim/proper types instead of sleazy guys.It's not supposed to be a serious, complex story. I want to keep the "story" part light, with sometimes funny moments (if I can), and to mainly focus on the gradual corruption of FMC. I'm not a fan of coercion, so the sleazy guys are there as parts of the trap that she finds herself in, rather than active perpetrators. The plot that I want will make it a "She had no other choice" descent from a prim and proper no-sex-before-marriage prudish girl into a cumslut who enjoys the shameful acts and accepts that she deserves degradation.
Yeah, the inverse of this is something that I've seen in a number of Japanese indie games - the dev has spent lots of time making some complex custom "sleeping girl molest simulator" or similar, and then spent almost no effort in wrapping it with a story. That type of thing is kinda cool for like 10 minutes, but has zero long term interest. You get dropped into active gameplay immediately, and there's no sense of change or coming crescendo.Well that is the balancing act that most games have to deal with:
How much weight do you want to put on the story vs the gameplay that the player experiences?
"Focus on the primary gameplay loop" may be king, but you do need pauses between "high thrust actions" to build up to the next story beat.
Okay, I joked before to KingsRaiden that he was reading from my notes... but this is just uncanny.<spoliers for a parallel universe version of my game>
I have thought about this possibility - after all, our heroine is on a ship full of serious, traditional, respectable scientists and military officers, who in my story are stuck in Popsicle mode, but could be thawed out. It could be possible to revive a few and then have them also as potential "donors".I know you've already done a lot of work on the guys, but I feel like the game would work great if the guys were reserved prim/proper types instead of sleazy guys.
The guys don't know that it's her on the other side of the wall. They just think it's a sample collection machine. Between sample collections she has to find increasingly extreme ways to Rev them up so they use the "sample collection mschine" more often. She is both the corruptee and the corrupter.
Edit: the general thought being that lewd skeevy guys would just say yes. This way she has to figure out what turns each guys crank enough to get him to go "donate" and then learn how to play to that kink without getting found out as lewd herself.