VN Ren'Py The Neverwhere Tales [v0.5.0] [Ceolag]

4.40 star(s) 40 Votes

Grumpy Old Aussie

Engaged Member
May 6, 2023
2,065
4,225
That's a good pick up. I didn't notice that. But it got me curious, so I just went and did a quick scan of all the Elea scenes. I can't swear for sure, but it looks like she is right handed too. Uses her cutlery like a right handed person would and has her computer mouse set up on right side too.

But I do hope it is her.

View attachment 3738347 View attachment 3738348
I'm definitely in love/lust/love and lust. :love:
 

bASKOU

Member
Jan 29, 2019
111
224
Thanks a lot Ceolag for this awesome game. I'm not gonna lie, it took me time to pass the begining of the game, but I'm really happy I kept playing, I really enjoyed the game.

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I was sad it was the end... So, I restarted the game trying different stuff with all girls to see how much different paths impact the character development and the story. And I have to say it's pretty good.

I saw your dev logs and the next update seems to be huge, can't wait to see what comes next!
 

Ceolag

Member
Donor
Game Developer
Sep 6, 2020
270
3,719
Thanks a lot Ceolag for this awesome game. I'm not gonna lie, it took me time to pass the begining of the game, but I'm really happy I kept playing, I really enjoyed the game.

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I was sad it was the end... So, I restarted the game trying different stuff with all girls to see how much different paths impact the character development and the story. And I have to say it's pretty good.

I saw your dev logs and the next update seems to be huge, can't wait to see what comes next!
Thanks for the kind words and the nice review, bASKOU :)
Next update shouldn't be too far away.
 

Ceolag

Member
Donor
Game Developer
Sep 6, 2020
270
3,719
ch5_preview_93.png


Hey everyone,

Friday again and time for another Dev Log.
The numbers this week are a bit lower than last week because I had to build my last minor test build.
That meant finding music for the scenes I created in the last weeks, doing post work (fixing stupid poke-throughs...) on roughly 400 renders, and putting it all together in a playable build.
After I finished that, I went back to writing and posing the next scene.
That scene will keep me busy for the next week and maybe the week after because it's the animation-heavy scene.
It depends on how much DAZ is willing to cooperate with the ideas in my head...

The numbers for this week:
87 new static renders for a total of 2208
0 new animations
263 new lines in the script file for a total of 6182

Have a nice weekend, guys.

Cheers,
Ceolag
 

Milton749

Engaged Member
Jul 26, 2023
3,299
5,994
View attachment 3756384


Hey everyone,

Friday again and time for another Dev Log.
The numbers this week are a bit lower than last week because I had to build my last minor test build.
That meant finding music for the scenes I created in the last weeks, doing post work (fixing stupid poke-throughs...) on roughly 400 renders, and putting it all together in a playable build.
After I finished that, I went back to writing and posing the next scene.
That scene will keep me busy for the next week and maybe the week after because it's the animation-heavy scene.
It depends on how much DAZ is willing to cooperate with the ideas in my head...

The numbers for this week:
87 new static renders for a total of 2208
0 new animations
263 new lines in the script file for a total of 6182

Have a nice weekend, guys.

Cheers,
Ceolag
Aaah, the mysterious new blonde again. She definitely has my attention so far.
 

Dr.TSoni

Member
May 20, 2022
486
1,157
View attachment 3756384


Hey everyone,

Friday again and time for another Dev Log.
The numbers this week are a bit lower than last week because I had to build my last minor test build.
That meant finding music for the scenes I created in the last weeks, doing post work (fixing stupid poke-throughs...) on roughly 400 renders, and putting it all together in a playable build.
After I finished that, I went back to writing and posing the next scene.
That scene will keep me busy for the next week and maybe the week after because it's the animation-heavy scene.
It depends on how much DAZ is willing to cooperate with the ideas in my head...

The numbers for this week:
87 new static renders for a total of 2208
0 new animations
263 new lines in the script file for a total of 6182

Have a nice weekend, guys.

Cheers,
Ceolag
Don't look at her
Look into my eyes
Elfs ass ar temporary
But the Templars Order is eternal
 

ename144

Engaged Member
Sep 20, 2018
3,219
13,414
View attachment 3756384


Hey everyone,

Friday again and time for another Dev Log.
The numbers this week are a bit lower than last week because I had to build my last minor test build.
That meant finding music for the scenes I created in the last weeks, doing post work (fixing stupid poke-throughs...) on roughly 400 renders, and putting it all together in a playable build.
After I finished that, I went back to writing and posing the next scene.
That scene will keep me busy for the next week and maybe the week after because it's the animation-heavy scene.
It depends on how much DAZ is willing to cooperate with the ideas in my head...

The numbers for this week:
87 new static renders for a total of 2208
0 new animations
263 new lines in the script file for a total of 6182

Have a nice weekend, guys.

Cheers,
Ceolag
Based on these weekly totals, Ceolag is now averaging approximately 90 static renders, 1.6 animations and and 253 lines per week since work on Chapter 5 officially began. Here are the charts:
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Despite the slight downturn this week we're still making steady progress on statics and lines. But animations seem very likely to be the gating item for the remaining work in this cycle (at least as far as art is concerned) and they're still waiting for their big surge. It sounds like that will start next week. Hopefully DAZ will play nicely with whatever Ceolag has in mind, but either way we should have a better sense of how the home stretch will go once we have solid numbers on the moving image front.
 
4.40 star(s) 40 Votes