- Feb 22, 2018
- 7,562
- 7,323
Your edit seems to answer what I was gonna type : refresh rate seems tied to FPS. So you were basically asking your rig to output 360 FPS all the time, which is melt-worthy even for a desktop, let alone a laptop. This seems to be a problem with Unity : devs don't put max FPS limits and let the GPU go batshit crazy trying to max out all the timeHello Everyone,
I seem to be facing a very weird issue. When I run this game on my laptop, the CPU and GPU overheat rapidly and cause my laptop to crash. I assumed that it was because my laptop was running on a very old i7 and GTX 770. I've recently purchased a new laptop which runs on the latest 12th gen i9 and an RTX 3080 Ti. The display resolution is 1920x1080 and it runs at 360 Hz. When I tried running the game on this new laptop, I was facing the same issue. The temperature of my CPU and GPU was almost hitting 100 degrees Centigrade. When I reduce the graphics and resolution to their lowest possible settings, the temperature drops to 75 degrees Centigrade.
I came across this thread that talks about a similar issue with Unity/Unreal games.
I'm able to run AAA titles at Ultra settings comfortably, but I am not sure why I am unable to run this game. Is it just me or is anyone else facing the same issue?
EDIT: Nevermind, reducing the refresh rate from 360 Hz to 60 Hz seems to have made the game playable.