- Apr 26, 2024
- 106
- 76
Quirks:
Until end of Summer, there are this many opportunities to encourage/discourage quirks:
13x Rogue.History.update("submissiveness_encouraged")
8x Rogue.History.update("masochism_encouraged")
8x Laura.History.update("dominance_encouraged")
6x Laura.History.update("protectiveness_encouraged")
9x Jean.History.update("dominance_encouraged")
8x Jean.History.update("siblings_encouraged")
Whenever you encourage a quirk (thumb-up) at least two times more than discouraging it, the quirk will be added to the girl's database. Enc-Disc >= 2 = Quirk added.
There are definitely checks if a quirk has been encouraged or discouraged before, what will change dialogue accordingly although without significant story impact so far.
The girls will keep offering the mentioned numbers of opportunities to either encourage their behavior or not.
At least until end of Winter, there is no real disadvantage in discouraging the girls' quirks. Sometimes you get even a little more points as reward when denying, or often no points at all no matter whatever you choose to do in these special decisions.
If someone doesn't like these, discourage them, but there is no real way to completely shut their special behavior off for the rest of the story so far. These are pesky quirks after all that can be hardly get rid off.
We'll have to see what new girls in the future will offer.
I personally like the quirks a lot and love being the lil bro and feel safe in the arms of a wild strong-girl. And if you got a bad day, there is always Rogue eagerly anticipating her good slappin.
About player quirks:
Having non-pink/brown skin color or inhuman ears has sometimes dialogue support, besides visuals during the hookup actions.
The dialogue choices give a little freedom being more arse or not, but it's true that being ass - typically the last dialogue option - usually leads to stat point reductions what no one really wants.
Blame it to the goody girls maybe that they similarly react to harsh words and can't be impressed like an evildoer.
Next, there are also Determined (full moon)/Reluctant (crescent moon)/Bitter (star) dialogue options.
I'd say these can also be seen as roleplayed quirk. There aren't many occasions yet where the girls react to these archetype line choices. In the end, the typical determined hero is still prefered although Laura once favors the Bitter guy. There is no real penalty to roleplay here whatever, except on one occasion Rogue vs a bitter comment.
As Charles says: "I would like to emphasize: this is not the be-all, end-all of who you are as a person."
I advise, roleplay as you see how it works for your character best. There are so many point reward occasions in the game, that you can easily live with being an arsy hero. You will see different reactions from the girls and maybe sometimes even make them angry to rush off.
Enjoy the bad consequences by making up to them by gifts later.
The game has a lot to offer with the still few but complex non-player characters and their reactions. It mustn't always be the perfect way.
Until end of Summer, there are this many opportunities to encourage/discourage quirks:
13x Rogue.History.update("submissiveness_encouraged")
8x Rogue.History.update("masochism_encouraged")
8x Laura.History.update("dominance_encouraged")
6x Laura.History.update("protectiveness_encouraged")
9x Jean.History.update("dominance_encouraged")
8x Jean.History.update("siblings_encouraged")
Whenever you encourage a quirk (thumb-up) at least two times more than discouraging it, the quirk will be added to the girl's database. Enc-Disc >= 2 = Quirk added.
There are definitely checks if a quirk has been encouraged or discouraged before, what will change dialogue accordingly although without significant story impact so far.
The girls will keep offering the mentioned numbers of opportunities to either encourage their behavior or not.
At least until end of Winter, there is no real disadvantage in discouraging the girls' quirks. Sometimes you get even a little more points as reward when denying, or often no points at all no matter whatever you choose to do in these special decisions.
If someone doesn't like these, discourage them, but there is no real way to completely shut their special behavior off for the rest of the story so far. These are pesky quirks after all that can be hardly get rid off.
We'll have to see what new girls in the future will offer.
I personally like the quirks a lot and love being the lil bro and feel safe in the arms of a wild strong-girl. And if you got a bad day, there is always Rogue eagerly anticipating her good slappin.
About player quirks:
Having non-pink/brown skin color or inhuman ears has sometimes dialogue support, besides visuals during the hookup actions.
The dialogue choices give a little freedom being more arse or not, but it's true that being ass - typically the last dialogue option - usually leads to stat point reductions what no one really wants.
Blame it to the goody girls maybe that they similarly react to harsh words and can't be impressed like an evildoer.
Next, there are also Determined (full moon)/Reluctant (crescent moon)/Bitter (star) dialogue options.
I'd say these can also be seen as roleplayed quirk. There aren't many occasions yet where the girls react to these archetype line choices. In the end, the typical determined hero is still prefered although Laura once favors the Bitter guy. There is no real penalty to roleplay here whatever, except on one occasion Rogue vs a bitter comment.
As Charles says: "I would like to emphasize: this is not the be-all, end-all of who you are as a person."
I advise, roleplay as you see how it works for your character best. There are so many point reward occasions in the game, that you can easily live with being an arsy hero. You will see different reactions from the girls and maybe sometimes even make them angry to rush off.
Enjoy the bad consequences by making up to them by gifts later.
The game has a lot to offer with the still few but complex non-player characters and their reactions. It mustn't always be the perfect way.
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