- Jul 28, 2017
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This is fair and concise. I'll pass it over to the dev team.Here's an idea for the map UI. Navigation is not as efficient as it could be. There are hotkeys, but not for every location. But I was thinking, a good majority of the time you're going to a place because an exclamation-mark-event or some other character is there. When this happens, we have the convenient X-Tracker on the map screen to tell us where it is. So for example it might have a list item that says "Grounds" followed by the icons for Jean and Laura - well, what if you could click the word "Grounds" and it takes you to the Grounds?
You know what? Fair. I'll mention this if discussion of it comes up.If there are clues in canon to this, I don't know them. But if it's possible to do it by shaping metal and applying magnetism, while still accomplishing the main purpose of blocking telepathy, then it probably can. Magneto seems to have vast resources.
I wish I could my dude. We're 268 pages in. I can ask the discord users if they have the know how because some of our beta testers are android users.Can you direct me to said forums or forum posts?
Yes but several on this website, and no offense to RLE, are not the complex ones.So I would say all good (engaging) games are in a sense Skinner boxes, just more complex ones
More than okay. We just have 3 unofficial rules of conduct. Not accusing you of breaking them, just establishing them.The thing is I would consider RLE (hope mentioning it is OK for you)
The thing about this is that RLE doesn't have quests or longform narrative. It's an open sandbox that has girls airdropped into it as development goes on. There are small introductions and the occasional event, such as the Halloween one, but for the most part it's just a sex simulator.to be more intuitive (mostly), even if it has fewer explanations, less of a "step by step" guide in the form of quest-log.
This is a very good point and I'll make sure to use this metaphor when I talk with the devs.Borrowing Game Theory language, if I don't understand my moves, and I don't know payoffs, it is difficult for me to formulate strategy as a player. Without moves and payoffs, it is difficult to even consider it a game.
No you're fair in this assessment. Our beta testers have most likely figured out the system and don't think to mention potential improvement in this aspect since from their time working with it, they don't consider it an issue.Or I am a dummy, and/or just haven't read carefully enough. It is, as saying goes, sometimes better be silent and be considered fool, than speak and leave no doubt, but so far I seem to be doubling down
I'm not allowed to spoil but let's just say that constantly choosing the "boyscout option" may have people call you a boyscout.So far I have always chosen determined, IIRC, so I hope it will not bite me in the ass.
This is not an attack on Oni but this statement is simply incorrect. Oni frequently airdrops girls with limited, and I believe in Storm's case NO, sexual interactions(The irony is not lost on me). When we launched our first alpha, you could go through the story, romance, and then fuck all three of our girls to completion.Oni have a strategy of adding girl one by one in somewhat complete fashion, TNH on the other hand has 3 girls in parallel and none is complete.
Don't you fuckin' lie (I joke)(no, not that kind)
This is the kind of solidarity I like to see.
Wait till you read up on intermittent reinforcement (Vegas style positive reinforcement). That is far more insidious and difficult to break out of.. basically sets people up for addictive behaviors.So I would say all good (engaging) games are in a sense Skinner boxes, just more complex ones
Ugh! My worse nightmare. Being called Cyclops. (Half joking).I'm not allowed to spoil but let's just say that constantly choosing the "boyscout option" may have people call you a boyscout.
I just took a test on this shit and I'm sorry but I REFUSE to go further down this line of thought for my own sanity.Wait till you read up on intermittent reinforcement (Vegas style positive reinforcement). That is far more insidious and difficult to break out of.. basically sets people up for addictive behaviors.
Yeah, but it is so ingrained in our lives, almost impossible to avoid. It is actually one of my favorite forms of reinforcement. Getting someone to do something that they are only rewarded for randomly and only occasionally is hilarious. Like saying "maybe" they will get paid for doing a job. But I get you. Save your mind and relax, you deserve a break.I just took a test on this shit and I'm sorry but I REFUSE to go further down this line of thought for my own sanity.
No wonder we start the game with an evil psychology professor.I just took a test on this shit and I'm sorry but I REFUSE to go further down this line of thought for my own sanity.
In games that do this kind of thing, sticking with one is usually better. Currently in TNH I'm just choosing whichever response actually makes sense to me at the time, which so far is a mostly even split between Determined (save the girl in the mall, that's noble and doable) and Bitter (don't attack Juggernaut with like a week of combat training under your belt, suicide is not the answer). This is probably gonna get my Null labeled indecisive and unpredictable, and lose him any bonuses that accrue from any path.So far I have always chosen determined, IIRC, so I hope it will not bite me in the ass.
...Go compare the current completeness of Betsy in the latest RLE build with any of the girls in TNH and see if you still feel that way.one other major difference on development side is that Oni have a strategy of adding girl one by one in somewhat complete fashion, TNH on the other hand has 3 girls in parallel and none is complete.
Oh this I'm allowed to give some detail into. Being unpredictable is a good thing. Some characters will like it, might even find it a turn on, but others will see it as you being a wild card, or view you as not easy to manipulate. Some girls will like it, some won't.This is probably gonna get my Null labeled indecisive and unpredictable, and lose him any bonuses that accrue from any path.
I saw CBT and Jean and got really excited. What I would do to have Jean stomp on Null's balls with soccer cleats.cognitive behavioral therapist for Jean.
When i tried using notepad last time - the file broke, and refused to work, so i had to use notepad++I wouldn't call Notepad "special software", but you do you
How ironic. The last time I worked with notepad++ for work, it crashed and ate the entire file I was working on. Like almost literally. The file only had like the first few lines of code and the rest was corrupted.When i tried using notepad last time - the file broke, and refused to work, so i had to use notepad++
That would be absolutely lovely famI wish I could my dude. We're 268 pages in. I can ask the discord users if they have the know how because some of our beta testers are android users.
We're always willing and trying to make navigation better.I might have liked some more streamlining
I mean branching story beats and dialogue/interactions exclusive to how you act sounds like plenty of replay value and your ability to choose sounds like there is player agency.Narratively, I get that you can't skip important events but the lack of player agency seemingly hurt this game's replay value.
The limit is there for a reason. Progression wise, the time you spend in each season should only be about 2 weeks depending on what's going on. When you progress to the next one, all the stuff that would objectively be grinding happens off screen.If girls could continue to gain affection beyond the seasonal limit, that would be nice.
While maybe something could be done to enable certain sex acts earlier if you play your cards right, we're careful on how we go about that because 1. We want the narrative to make sense and 2. We actively put effort into ensuring there's no "optimal path."at least give me the option to grind my way to sex with a girl earlier than the narrative allows.
We're splitting up the quirk system so that it's more customizable. So rather than the binary of quirk or no quirk you have a lot more to choose from.Since we're expected to have a relationship (friendly or otherwise) with the girls to progress there is less reason to replay because outside of a few variables it doesn't feel like choosing different girls on new playthroughs would have much impact.
You don't. In the current build you only need to get a minimum trust value and see less than half of their total events just so they're not a complete stranger when you interact with them in the main story.Maybe I don't want to deal with another girl's drama when I'm trying to romance Rogue?
"Bitter Null" isn't meant to be "Asshole Null." In fact all three girls appreciate a bitter comment contextually. An example is Laura liking your lack of forgiveness for the people who took part in the riot.To be fair, I didn't pick the straight up asshole dialog options so I might be missing some of this game's depth.
As said this is just the world introduction. A lot of stuff is gonna pay off and/or get more complicated going forward.Again, maybe I'm missing something or maybe these dev's do such a better job of hiding things under the hood
While we're adapting the mainline comics narratively, outfits from any and all material and alternate universes and timelines are on the table.Also with these devs there's a good chance of getting some fun costume options
And intro ends at which point? Zoomed past it, I guess.Also the intro alone has 4 different outcomes with like 8 different variations within it.
We’re Zooming through the VN because it’s boring to do, and so is the grind. I would prefer more of getting-the-dick-wet-as-soon-as-possible-MC rather than this pussy who waits for a year before he makes a meaningful move. The choices aren’t that meaningful (actually they’re not meaningful at all), it’s just a puzzle to get the best opinion gains. I would prefer corruption, manipulation and gaslighting rather than this nice guy w fedora type shit. The main focus should go into the sex scene, to make many variations that would spice up things visually but also with the erotic aura. Of course that the corruption would require some grind as well, which is why there should be more different options of doing it, also more generic dialogue options. Clothing system is pretty robust, right now it only needs more clothes and accessories (not necessarily comic stuff, rather sexier clothes, stuff for footfags etc.We're always willing and trying to make navigation better.
I mean branching story beats and dialogue/interactions exclusive to how you act sounds like plenty of replay value and your ability to choose sounds like there is player agency.
Admittedly, Chapter 1 is an introduction to the setting as it's not an exact copy of the mainline comics. Chapter 2 onwards as well as some side content will show more.
The limit is there for a reason. Progression wise, the time you spend in each season should only be about 2 weeks depending on what's going on. When you progress to the next one, all the stuff that would objectively be grinding happens off screen.
Like we want to focus on relationships but do you guys want to do chores and talk about the weather while doing homework to get 1% up in trust and be unable to talk to characters because you're cramming for midterms? That'd be a little too realistic in the relationship building.
So the removal of the cap when the season transitions is Null doing the less exciting bits of relationship building off screen.
While maybe something could be done to enable certain sex acts earlier if you play your cards right, we're careful on how we go about that because 1. We want the narrative to make sense and 2. We actively put effort into ensuring there's no "optimal path."
We're splitting up the quirk system so that it's more customizable. So rather than the binary of quirk or no quirk you have a lot more to choose from.
Since you like Jean I'll break it down with her in mind.
Without a quirk she's just a modern update from her 60s counterpart. With a quirk she's a control freak with a faux-incest complex.
However with our revisions, you can encourage the dom aspect without the incest kink. Or you can encourage the incest kink without the dom aspect. Or you can have regular Jean act dominate.
Along with this, we're allowing you to have all these combinations while remaining platonic. So if you enable dommy big sis Jean but don't date her. She'll boss you around like a bigger sister and complain about all those "hussies" that you're dating. It may not sound all too fun but from dev discussions some of the things that can happen are HILARIOUS.
And that's just counting one girl and not even discussing her changed behavior/involvement in the main narrative or side content.
You don't. In the current build you only need to get a minimum trust value and see less than half of their total events just so they're not a complete stranger when you interact with them in the main story.
Like once you tell Laura to be friends with Rogue and get enough hand to hand lessons, I think that's the end of required content.
"Bitter Null" isn't meant to be "Asshole Null." In fact all three girls appreciate a bitter comment contextually. An example is Laura liking your lack of forgiveness for the people who took part in the riot.
As said this is just the world introduction. A lot of stuff is gonna pay off and/or get more complicated going forward.
Also the intro alone has 4 different outcomes with like 8 different variations within it.
A lot of people zoom through the content and think there's no replay value... without actually attempting to replay it to see what they missed.
While we're adapting the mainline comics narratively, outfits from any and all material and alternate universes and timelines are on the table.
I was mostly wondering because Cyclops' blasts are kinetic energy, or usually are, to my understanding.I think it mostly depends on where Null is in this example. if he's at a distance greater than lets say 10 feet, I don't think it would work because it might be the same as if firing from a laser based gun. if Null is closer to Cyclops at lets say less than 10 feet, he could probably move fast enough to close the distance keeping Cyclops power temporarily nullified
Then go play a game you find fun?We’re Zooming through the VN because it’s boring to do, and so is the grind.
None of this will make it into the game. It's not open to discussion or debate. If you want to experience this content, then I respectfully request that you find a game you will enjoy.I would prefer corruption, manipulation and gaslighting