Mutation8888

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Jun 15, 2022
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So I would say all good (engaging) games are in a sense Skinner boxes, just more complex ones
Wait till you read up on intermittent reinforcement (Vegas style positive reinforcement). That is far more insidious and difficult to break out of.. basically sets people up for addictive behaviors.
 

ShinyBoots1993

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Apr 7, 2020
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Wait till you read up on intermittent reinforcement (Vegas style positive reinforcement). That is far more insidious and difficult to break out of.. basically sets people up for addictive behaviors.
I just took a test on this shit and I'm sorry but I REFUSE to go further down this line of thought for my own sanity. :eek:
 
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Mutation8888

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Jun 15, 2022
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I just took a test on this shit and I'm sorry but I REFUSE to go further down this line of thought for my own sanity. :eek:
Yeah, but it is so ingrained in our lives, almost impossible to avoid. It is actually one of my favorite forms of reinforcement. Getting someone to do something that they are only rewarded for randomly and only occasionally is hilarious. Like saying "maybe" they will get paid for doing a job. But I get you. Save your mind and relax, you deserve a break.
 
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falafelswoop

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Oct 4, 2019
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I just took a test on this shit and I'm sorry but I REFUSE to go further down this line of thought for my own sanity.
No wonder we start the game with an evil psychology professor. :ROFLMAO:
So far I have always chosen determined, IIRC, so I hope it will not bite me in the ass.
In games that do this kind of thing, sticking with one is usually better. Currently in TNH I'm just choosing whichever response actually makes sense to me at the time, which so far is a mostly even split between Determined (save the girl in the mall, that's noble and doable) and Bitter (don't attack Juggernaut with like a week of combat training under your belt, suicide is not the answer). This is probably gonna get my Null labeled indecisive and unpredictable, and lose him any bonuses that accrue from any path.
one other major difference on development side is that Oni have a strategy of adding girl one by one in somewhat complete fashion, TNH on the other hand has 3 girls in parallel and none is complete.
...Go compare the current completeness of Betsy in the latest RLE build with any of the girls in TNH and see if you still feel that way.
 

ShinyBoots1993

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Apr 7, 2020
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This is probably gonna get my Null labeled indecisive and unpredictable, and lose him any bonuses that accrue from any path.
Oh this I'm allowed to give some detail into. Being unpredictable is a good thing. Some characters will like it, might even find it a turn on, but others will see it as you being a wild card, or view you as not easy to manipulate. Some girls will like it, some won't.

And breaking tradition for one or two choices won't set you as "Unpredictable Null." That'd just be pigeonholding y'all and practically destroy any roleplay.

Edit: A game that I think gets too much hate. Dragon Age 2. If you are diplomatic enough you'll have a reputation for being reasonable, but that doesn't stop you from choosing the "I'm going to rip your head off" option which would shock people unless you always chose that option and thus had a reputation for being a violent asshole.

Which comparing Null to Hawke is a good example of what level of RPG we're going for. :unsure:

When it comes to RPG protagonists I have two points in a spectrum.

1. JC Denton from Deus Ex*
He has a set job, set relationships, set history. However, you can decide basically every aspect of his personality. Is he a rogue maverick? Is he by the book investigator? Is he a violent sociopath?

2. The Courier from Fallout New Vegas
There's fuck all set in stone other than you did a stint as a Courier. You can control literally everything else.

Hawke from Dragon Age 2 is adjacent to JC in that both games could just strip your freedom of choice and be scripted like Modern Warfare or something. Though actually Null's backstory is blank enough for you to construct yourself... I need a nap.

*I mean in personality freedom, we ain't making an immersive sim.
 
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sleepingkirby

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Aug 8, 2017
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When i tried using notepad last time - the file broke, and refused to work, so i had to use notepad++
How ironic. The last time I worked with notepad++ for work, it crashed and ate the entire file I was working on. Like almost literally. The file only had like the first few lines of code and the rest was corrupted.
 

Duskwolf

New Member
Oct 6, 2017
13
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I just blitzed through this game and it's surprisingly deep. You can see the inspiration from Rogue-like Evolution but there's more depth and thought put into the game design. I actually liked the lore bits and read them! The comic recommendations included shows an attention to detail and a love of the characters. Rogue, Laura and Jean were actually interesting and I didn't skip most of the dialog. They actually felt like characters instead of Rogue-like Evolution's caricatures.

As for the gameplay, the quality of life features are great! 3 quick travel spots was fucking amazing, picking Classroom, Danger room, MC's room made the whole game a lot more enjoyable because I could avoid the menu during the exp/affection grind. The smartphone interface was probably the most annoying aspect for me because everything else felt so streamlined and easy to navigate, that anytime I needed to pull up the phone (which thankfully wasn't often) I sighed. Even the sex HUD was pretty damn good, I might have liked some more streamlining but I was surprised by how intuitive the system was for all the options it gave.

The progression, and level up mechanics were good, but it was a bit more of grind than I would have liked at times but that can easily be fixed with tuning. The Mutation system is probably the best method to fix that kind of stuff since training and studying grants EXP so mutations and modifiers can fix any grind issues. Maybe even a "lesser mutation" menu to let players gain targeted bonuses to reduce the grind ever so slightly.

Narratively, I get that you can't skip important events but the lack of player agency seemingly hurt this game's replay value. At times I felt I was just completing other objectives because my target girl's affection was maxed out for the season. If girls could continue to gain affection beyond the seasonal limit, that would be nice. Even if it were at a perpetually reduced rate until you progressed the story it would reward players without the need to min/max, at least give me the option to grind my way to sex with a girl earlier than the narrative allows. Since we're expected to have a relationship (friendly or otherwise) with the girls to progress there is less reason to replay because outside of a few variables it doesn't feel like choosing different girls on new playthroughs would have much impact.

Don't get me wrong because the devs put so much work into the characters it's not a terrible experience (Jean Grey is much better) but Maybe I don't want to deal with another girl's drama when I'm trying to romance Rogue? To be fair, I didn't pick the straight up asshole dialog options so I might be missing some of this game's depth.

However, part of the charm of Rogue-Like Evolution is that I can straight up ignore girls or completely change how I romance them. Yes, they all end up the same which is one of that game's short comings. The Null Hypothesis has a better story hands down, but in term of player agency it feels a bit too limited. Again, maybe I'm missing something or maybe these dev's do such a better job of hiding things under the hood to make the variations more seamless but for good or ill, player choice feels less impactful and progression gated.

Art style wise I've got no complaints. it's solid, and the clothes system is deep with enough variations. Honestly, it was one of the nicest surprises while playing. Rogue-like Evolution has a needlessly robust and glitchy 'dress up' system so I wasn't expecting much with this art style being so detailed. I honestly, have more faith in these devs than Oni to give us interesting and unique costumes. Savage Land Rogue? Madeline Pryor (Jean)? Black Queen (Phoenix-Jean)? it feels like these guys could give me that, where as with Oni... yeah.

To be honest, the only thing I feel is missing from this game is Kitty Pryde. It's got the tomboy (Laura) the hard worker (Jean), The girl in need of a hero (Rogue), but the absence of a bubbly/positive girl archetype really would make this game feel more complete in terms of romance options. Also with these devs there's a good chance of getting some fun costume options for her too, OG Shadowcat costume, Anyone?

Regardless, I'm really hopeful for this game's future. This could have been a review but I didn't do enough due diligence in my mind to justify that so take this as my first impressions and views. If you bothered to read this whole thing thanks.

TLDR: I liked this game.
 

ShinyBoots1993

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Apr 7, 2020
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I might have liked some more streamlining
We're always willing and trying to make navigation better.

Narratively, I get that you can't skip important events but the lack of player agency seemingly hurt this game's replay value.
I mean branching story beats and dialogue/interactions exclusive to how you act sounds like plenty of replay value and your ability to choose sounds like there is player agency.

Admittedly, Chapter 1 is an introduction to the setting as it's not an exact copy of the mainline comics. Chapter 2 onwards as well as some side content will show more.

If girls could continue to gain affection beyond the seasonal limit, that would be nice.
The limit is there for a reason. Progression wise, the time you spend in each season should only be about 2 weeks depending on what's going on. When you progress to the next one, all the stuff that would objectively be grinding happens off screen.

Like we want to focus on relationships but do you guys want to do chores and talk about the weather while doing homework to get 1% up in trust and be unable to talk to characters because you're cramming for midterms? That'd be a little too realistic in the relationship building.

So the removal of the cap when the season transitions is Null doing the less exciting bits of relationship building off screen.

at least give me the option to grind my way to sex with a girl earlier than the narrative allows.
While maybe something could be done to enable certain sex acts earlier if you play your cards right, we're careful on how we go about that because 1. We want the narrative to make sense and 2. We actively put effort into ensuring there's no "optimal path."

Since we're expected to have a relationship (friendly or otherwise) with the girls to progress there is less reason to replay because outside of a few variables it doesn't feel like choosing different girls on new playthroughs would have much impact.
We're splitting up the quirk system so that it's more customizable. So rather than the binary of quirk or no quirk you have a lot more to choose from.

Since you like Jean I'll break it down with her in mind.

Without a quirk she's just a modern update from her 60s counterpart. With a quirk she's a control freak with a faux-incest complex.

However with our revisions, you can encourage the dom aspect without the incest kink. Or you can encourage the incest kink without the dom aspect. Or you can have regular Jean act dominate.

Along with this, we're allowing you to have all these combinations while remaining platonic. So if you enable dommy big sis Jean but don't date her. She'll boss you around like a bigger sister and complain about all those "hussies" that you're dating. It may not sound all too fun but from dev discussions some of the things that can happen are HILARIOUS.

And that's just counting one girl and not even discussing her changed behavior/involvement in the main narrative or side content.

Maybe I don't want to deal with another girl's drama when I'm trying to romance Rogue?
You don't. In the current build you only need to get a minimum trust value and see less than half of their total events just so they're not a complete stranger when you interact with them in the main story.

Like once you tell Laura to be friends with Rogue and get enough hand to hand lessons, I think that's the end of required content.

To be fair, I didn't pick the straight up asshole dialog options so I might be missing some of this game's depth.
"Bitter Null" isn't meant to be "Asshole Null." In fact all three girls appreciate a bitter comment contextually. An example is Laura liking your lack of forgiveness for the people who took part in the riot.

Again, maybe I'm missing something or maybe these dev's do such a better job of hiding things under the hood
As said this is just the world introduction. A lot of stuff is gonna pay off and/or get more complicated going forward.

Also the intro alone has 4 different outcomes with like 8 different variations within it.

A lot of people zoom through the content and think there's no replay value... without actually attempting to replay it to see what they missed.

Also with these devs there's a good chance of getting some fun costume options
While we're adapting the mainline comics narratively, outfits from any and all material and alternate universes and timelines are on the table.
 
Jun 26, 2023
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We're always willing and trying to make navigation better.


I mean branching story beats and dialogue/interactions exclusive to how you act sounds like plenty of replay value and your ability to choose sounds like there is player agency.

Admittedly, Chapter 1 is an introduction to the setting as it's not an exact copy of the mainline comics. Chapter 2 onwards as well as some side content will show more.


The limit is there for a reason. Progression wise, the time you spend in each season should only be about 2 weeks depending on what's going on. When you progress to the next one, all the stuff that would objectively be grinding happens off screen.

Like we want to focus on relationships but do you guys want to do chores and talk about the weather while doing homework to get 1% up in trust and be unable to talk to characters because you're cramming for midterms? That'd be a little too realistic in the relationship building.

So the removal of the cap when the season transitions is Null doing the less exciting bits of relationship building off screen.


While maybe something could be done to enable certain sex acts earlier if you play your cards right, we're careful on how we go about that because 1. We want the narrative to make sense and 2. We actively put effort into ensuring there's no "optimal path."


We're splitting up the quirk system so that it's more customizable. So rather than the binary of quirk or no quirk you have a lot more to choose from.

Since you like Jean I'll break it down with her in mind.

Without a quirk she's just a modern update from her 60s counterpart. With a quirk she's a control freak with a faux-incest complex.

However with our revisions, you can encourage the dom aspect without the incest kink. Or you can encourage the incest kink without the dom aspect. Or you can have regular Jean act dominate.

Along with this, we're allowing you to have all these combinations while remaining platonic. So if you enable dommy big sis Jean but don't date her. She'll boss you around like a bigger sister and complain about all those "hussies" that you're dating. It may not sound all too fun but from dev discussions some of the things that can happen are HILARIOUS.

And that's just counting one girl and not even discussing her changed behavior/involvement in the main narrative or side content.


You don't. In the current build you only need to get a minimum trust value and see less than half of their total events just so they're not a complete stranger when you interact with them in the main story.

Like once you tell Laura to be friends with Rogue and get enough hand to hand lessons, I think that's the end of required content.


"Bitter Null" isn't meant to be "Asshole Null." In fact all three girls appreciate a bitter comment contextually. An example is Laura liking your lack of forgiveness for the people who took part in the riot.


As said this is just the world introduction. A lot of stuff is gonna pay off and/or get more complicated going forward.

Also the intro alone has 4 different outcomes with like 8 different variations within it.

A lot of people zoom through the content and think there's no replay value... without actually attempting to replay it to see what they missed.


While we're adapting the mainline comics narratively, outfits from any and all material and alternate universes and timelines are on the table.
We’re Zooming through the VN because it’s boring to do, and so is the grind. I would prefer more of getting-the-dick-wet-as-soon-as-possible-MC rather than this pussy who waits for a year before he makes a meaningful move. The choices aren’t that meaningful (actually they’re not meaningful at all), it’s just a puzzle to get the best opinion gains. I would prefer corruption, manipulation and gaslighting rather than this nice guy w fedora type shit. The main focus should go into the sex scene, to make many variations that would spice up things visually but also with the erotic aura. Of course that the corruption would require some grind as well, which is why there should be more different options of doing it, also more generic dialogue options. Clothing system is pretty robust, right now it only needs more clothes and accessories (not necessarily comic stuff, rather sexier clothes, stuff for footfags etc.
 
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May 5, 2022
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I think it mostly depends on where Null is in this example. if he's at a distance greater than lets say 10 feet, I don't think it would work because it might be the same as if firing from a laser based gun. if Null is closer to Cyclops at lets say less than 10 feet, he could probably move fast enough to close the distance keeping Cyclops power temporarily nullified
I was mostly wondering because Cyclops' blasts are kinetic energy, or usually are, to my understanding.

That being said after doing a bit of research, apparently the powers are never explicitly stated, mostly just shown. One of the exceptions being a comic in the 60's where Cyclops absorbed energy from the sun.
 

ShinyBoots1993

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Apr 7, 2020
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We’re Zooming through the VN because it’s boring to do, and so is the grind.
Then go play a game you find fun?

I would prefer corruption, manipulation and gaslighting
None of this will make it into the game. It's not open to discussion or debate. If you want to experience this content, then I respectfully request that you find a game you will enjoy.
 
May 5, 2022
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On the subject of grind, I find the grind mostly manageable, though i would not mind it to be somewhat lessened. That being said Rogue and Laura require substantially more points from Relationship level II to III, than Jean does, she requires 150, Rogue requires 300, with Laura requiring 300 for love and 250 for trust.
 

drifter139

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Dec 11, 2019
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I was mostly wondering because Cyclops' blasts are kinetic energy, or usually are, to my understanding.

That being said after doing a bit of research, apparently the powers are never explicitly stated, mostly just shown. One of the exceptions being a comic in the 60's where Cyclops absorbed energy from the sun.
I was talking from the view of if the 2 of them are training, what is the distance where Null can reach Cyclops without being hit. as I said before, anything over 10 ft and I think Null would have trouble winning since Cyclops can use either a short burst from his eyes or a long continuous burst to keep Null away. under 10 ft and I think Null has the better chance of using both his nullification and absorption powers in tandem to both stop and drain Cyclops stamina. seeing as how you specified what you meant in your original post, I wanted to clarify what I meant in mine
 
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