sleepingkirby

Well-Known Member
Aug 8, 2017
1,100
1,706
It may not have affected my game. But it did have an effect on my heart.
Well, I can't change the past and the bug is now fixed. But I'll look into where to place/make into a button to remove cheating flag/traits.

That also means I'll have to actually cheat on someone in game. None of my actual gameplay saves have I cheated on someone.
 
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Crichton1

Member
May 18, 2024
125
171
I think cheating might get another change when the "sexy flirting" gets added. I think it'll separate the flirts and the responses to them. I'm guessing right now they all result in the cheating flag despite some just being hugs. I wouldn't know, I've never actually done much of that even though I keep telling myself I'll test it.
 

sleepingkirby

Well-Known Member
Aug 8, 2017
1,100
1,706
All I will say is that it won't permanently end the relationship. :censored:
*reads through code now that there's daylight*
Oh. OH! Oh............ I see what you did there. Sneaky, sneaky.

Tell Ron that he did a good job on the History class for me please. I almost missed it.
 

sleepingkirby

Well-Known Member
Aug 8, 2017
1,100
1,706
It may not have affected my game. But it did have an effect on my heart.
Alright, so removing the cheating history stuff is a little more tricky than just removing traits. Mainly because it needs to look for (and remove) different combinations. Like Rogue and Jean but also Rogue and Laura, etc.
Something like this, I'll have to inject my own function and then set up a button to run it.

I plan to put it here:
Screenshot_2024-09-26_13-59-45.png

Tell me if you guys can think of a better place.

I have stuff queued up to do today so I'll get this done tomorrow.


With that said, I now have a new game goal. To make Jean mad at me for cheating on Jean... with Jean.
 

nunder

New Member
Apr 7, 2021
6
1
Hi. I started playing the game. I'm somewhat deep into it and I'm wondering if there are other skills or if that's still in development. I see the skill menu, but at level 4 everything is still locked.
 

Evil13

Engaged Member
Jun 4, 2019
3,982
17,389
Hi. I started playing the game. I'm somewhat deep into it and I'm wondering if there are other skills or if that's still in development. I see the skill menu, but at level 4 everything is still locked.
That's because level 5 is currently the cap and will increase in successive chapters.
 

sleepingkirby

Well-Known Member
Aug 8, 2017
1,100
1,706
I'm not a discord person, so as far as I'm concerned, it came from my observations and Boots' suppressed memories of him instigating the Chernobyl disaster back in his day.

Also, speaking of cheating: I feel as though anyone who got "caught cheating" between versions 0.3b and 0.5a shouldn't have it counted against them due to the flaws of the cheating system at the time, though I'll most likely move the goal post again as this game gets more and more ironed out in that regard.
I've had a stressful day... coding calms me down... Also, tomorrow will be a busy day for me. >.<

V1.8 of my cheat injector has been release. This will remove the flags in the game that you've cheated on you and whomever's profile you're looking at in the journal when you click the new button. This button will NOT do anything noticeable to the player as the flags don't have any impact on the current state of the game.
 
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King_In_Yellow

Active Member
Jul 28, 2017
564
4,189
hey everyone I bring latest news about next update

Ron Chon:today I finalized the gameplay and engine changes for 0.6a, which means the changelog is set and attached here!

what's left is 1) a bunch of animations and 2) inevitable bugfixing. for the latter, I'm hoping that we approach stability soon now that I'm no longer shuffling code around like a madman. I want to send a massive thank you to our beta testers, we would seriously be so screwed without their diligence and patience

the deadline of September for a full release is slipping from me a little bit, but I'm planning on opening the beta to the public on Mon (the last day of the month). I'm anticipating that I won't be done animating all of the clothing physics by that point yet, but that everything else should be in and running reasonably well

then the plan will be to keep pushing hard to finish all physics animations while the open beta is running. if everything goes smoothly, I'm hoping that process will take less than a week

just as a reminder because I've seen a few questions, old saves (from 0.3a on) are expected to work with 0.6a. with that said, we've made a lot of changes under the hood and I expect some hiccups. in particular, old saves may give a "move_location not found" in-game error report (or similar) upon first loading - this can be safely ignored

if when the time comes, anyone's save is giving them issues trying to load into 0.6a that cannot be solved by ignoring, please feel free to DM the save to me and I'll do everything I can to get things sorted out for you
 
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Zone Peterson

Newbie
Apr 16, 2018
72
256
hey everyone I bring latest news about next update

Ron Chon:today I finalized the gameplay and engine changes for 0.6a, which means the changelog is set and attached here!

what's left is 1) a bunch of animations and 2) inevitable bugfixing. for the latter, I'm hoping that we approach stability soon now that I'm no longer shuffling code around like a madman. I want to send a massive thank you to our beta testers, we would seriously be so screwed without their diligence and patience

the deadline of September for a full release is slipping from me a little bit, but I'm planning on opening the beta to the public on Mon (the last day of the month). I'm anticipating that I won't be done animating all of the clothing physics by that point yet, but that everything else should be in and running reasonably well

then the plan will be to keep pushing hard to finish all physics animations while the open beta is running. if everything goes smoothly, I'm hoping that process will take less than a week

just as a reminder because I've seen a few questions, old saves (from 0.3a on) are expected to work with 0.6a. with that said, we've made a lot of changes under the hood and I expect some hiccups. in particular, old saves may give a "move_location not found" in-game error report (or similar) upon first loading - this can be safely ignored

if when the time comes, anyone's save is giving them issues trying to load into 0.6a that cannot be solved by ignoring, please feel free to DM the save to me and I'll do everything I can to get things sorted out for you
and here I thought I could skip this update or thought this update is going to be "meh, no storm, don't care"

I am undoubtfully wrong my friends. We must play this update brothers!
 

Casted420

Member
Mar 4, 2020
199
874
hey everyone I bring latest news about next update

Ron Chon:today I finalized the gameplay and engine changes for 0.6a, which means the changelog is set and attached here!

what's left is 1) a bunch of animations and 2) inevitable bugfixing. for the latter, I'm hoping that we approach stability soon now that I'm no longer shuffling code around like a madman. I want to send a massive thank you to our beta testers, we would seriously be so screwed without their diligence and patience

the deadline of September for a full release is slipping from me a little bit, but I'm planning on opening the beta to the public on Mon (the last day of the month). I'm anticipating that I won't be done animating all of the clothing physics by that point yet, but that everything else should be in and running reasonably well

then the plan will be to keep pushing hard to finish all physics animations while the open beta is running. if everything goes smoothly, I'm hoping that process will take less than a week

just as a reminder because I've seen a few questions, old saves (from 0.3a on) are expected to work with 0.6a. with that said, we've made a lot of changes under the hood and I expect some hiccups. in particular, old saves may give a "move_location not found" in-game error report (or similar) upon first loading - this can be safely ignored

if when the time comes, anyone's save is giving them issues trying to load into 0.6a that cannot be solved by ignoring, please feel free to DM the save to me and I'll do everything I can to get things sorted out for you
Yes! YES! YES!!!
Finally! I can achive my true final X-MEN FORM!
My ultimate dream!
You don't have permission to view the spoiler content. Log in or register now.
 
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salscou

Engaged Member
Apr 14, 2020
2,989
13,003
<reputation system>
- your in-game activities are now used to estimate your academic, combat, and social reputation in the form of a GPA, Danger Room difficulty setting, and popularity ranking among the Institute's students
- GPA is based on studying and attending class
- Danger Room difficulty level is based on training
- popularity ranking is based on your actions during large social events (barbecue is the only one for now)
- your reputation will influence how characters respond to you - someone like Jean might respond more strongly to a character with a strong GPA, whereas someone like Laura might respond preferentially to a character with a reputation for combat prowess

<leaderboards>
- the Institute has implemented two public ranking systems to incentivize its students: a combat leaderboard and a cognitive assessment leaderboard
- the top 3 students in each category at the end of each 14 day period will be rewarded with points for the achievement shop
- leaderboard position is calculated based on combat and academic reputation, respectively
… Fight 'til you drop
Never stop
Can't give up
'Til you reach the top (fight)
You're the best in town (fight!)
Listen to that sound
A little bit of all you got
They'll never bring you down


ezgif-5-780cb24c52.gif crane-technique-mr-miyagi.gif ead57a58d0c2d005e78e88243b97b295.gif
My God, now THIS is my peak X-men experience!
 
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