If you have the game, there is a weblink on the title screen.Can you give me a link to discord?
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If you have the game, there is a weblink on the title screen.Can you give me a link to discord?
Oh, didnt notice, thanks tho!If you have the game, there is a weblink on the title screen.
You must be registered to see the links
You're welcome, better to use the link in the game rather than some weblink someone shares, even though the one I gave is legit.Oh, didnt notice, thanks tho!
All I will say is that it won't permanently end the relationship.If I recall correctly, once they forgive you, you should be good and there's no long lasting effects to cheating. If @ShinyBoots1993 wants to correct me on that (and future plans for cheating), feel free.
It may not have affected my game. But it did have an effect on my heart.The cheating flags should *not* have any significant future impact on gameplay...
Well, I can't change the past and the bug is now fixed. But I'll look into where to place/make into a button to remove cheating flag/traits.It may not have affected my game. But it did have an effect on my heart.
*reads through code now that there's daylight*All I will say is that it won't permanently end the relationship.![]()
Alright, so removing the cheating history stuff is a little more tricky than just removing traits. Mainly because it needs to look for (and remove) different combinations. Like Rogue and Jean but also Rogue and Laura, etc.It may not have affected my game. But it did have an effect on my heart.
That's because level 5 is currently the cap and will increase in successive chapters.Hi. I started playing the game. I'm somewhat deep into it and I'm wondering if there are other skills or if that's still in development. I see the skill menu, but at level 4 everything is still locked.
Unless you cheated with Squirrel Girl, That is apparently a deal breaker for all three girls.All I will say is that it won't permanently end the relationship.![]()
I've had a stressful day... coding calms me down... Also, tomorrow will be a busy day for me. >.<I'm not a discord person, so as far as I'm concerned, it came from my observations and Boots' suppressed memories of him instigating the Chernobyl disaster back in his day.
Also, speaking of cheating: I feel as though anyone who got "caught cheating" between versions 0.3b and 0.5a shouldn't have it counted against them due to the flaws of the cheating system at the time, though I'll most likely move the goal post again as this game gets more and more ironed out in that regard.
and here I thought I could skip this update or thought this update is going to be "meh, no storm, don't care"hey everyone I bring latest news about next update
Ron Chon:today I finalized the gameplay and engine changes for 0.6a, which means the changelog is set and attached here!
what's left is 1) a bunch of animations and 2) inevitable bugfixing. for the latter, I'm hoping that we approach stability soon now that I'm no longer shuffling code around like a madman. I want to send a massive thank you to our beta testers, we would seriously be so screwed without their diligence and patience
the deadline of September for a full release is slipping from me a little bit, but I'm planning on opening the beta to the public on Mon (the last day of the month). I'm anticipating that I won't be done animating all of the clothing physics by that point yet, but that everything else should be in and running reasonably well
then the plan will be to keep pushing hard to finish all physics animations while the open beta is running. if everything goes smoothly, I'm hoping that process will take less than a week
just as a reminder because I've seen a few questions, old saves (from 0.3a on) are expected to work with 0.6a. with that said, we've made a lot of changes under the hood and I expect some hiccups. in particular, old saves may give a "move_location not found" in-game error report (or similar) upon first loading - this can be safely ignored
if when the time comes, anyone's save is giving them issues trying to load into 0.6a that cannot be solved by ignoring, please feel free to DM the save to me and I'll do everything I can to get things sorted out for you
Yes! YES! YES!!!hey everyone I bring latest news about next update
Ron Chon:today I finalized the gameplay and engine changes for 0.6a, which means the changelog is set and attached here!
what's left is 1) a bunch of animations and 2) inevitable bugfixing. for the latter, I'm hoping that we approach stability soon now that I'm no longer shuffling code around like a madman. I want to send a massive thank you to our beta testers, we would seriously be so screwed without their diligence and patience
the deadline of September for a full release is slipping from me a little bit, but I'm planning on opening the beta to the public on Mon (the last day of the month). I'm anticipating that I won't be done animating all of the clothing physics by that point yet, but that everything else should be in and running reasonably well
then the plan will be to keep pushing hard to finish all physics animations while the open beta is running. if everything goes smoothly, I'm hoping that process will take less than a week
just as a reminder because I've seen a few questions, old saves (from 0.3a on) are expected to work with 0.6a. with that said, we've made a lot of changes under the hood and I expect some hiccups. in particular, old saves may give a "move_location not found" in-game error report (or similar) upon first loading - this can be safely ignored
if when the time comes, anyone's save is giving them issues trying to load into 0.6a that cannot be solved by ignoring, please feel free to DM the save to me and I'll do everything I can to get things sorted out for you
… Fight 'til you drop<reputation system>
- your in-game activities are now used to estimate your academic, combat, and social reputation in the form of a GPA, Danger Room difficulty setting, and popularity ranking among the Institute's students
- GPA is based on studying and attending class
- Danger Room difficulty level is based on training
- popularity ranking is based on your actions during large social events (barbecue is the only one for now)
- your reputation will influence how characters respond to you - someone like Jean might respond more strongly to a character with a strong GPA, whereas someone like Laura might respond preferentially to a character with a reputation for combat prowess
<leaderboards>
- the Institute has implemented two public ranking systems to incentivize its students: a combat leaderboard and a cognitive assessment leaderboard
- the top 3 students in each category at the end of each 14 day period will be rewarded with points for the achievement shop
- leaderboard position is calculated based on combat and academic reputation, respectively