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The_Man_With_No_Name

Active Member
Dec 16, 2022
882
3,220
Thanks for this, I was loosely aware of minor planned features - was wondering more if they got any idea when the 1.0 will be, like Oct/Nov or by the end of the year or something.
Nobody knows. When 1.0 comes out depends on if 0.8c (tech upgrade and optimization coming out by the end of the month) and 0.9 have any issues popping up since 1.0 is supposed to be a very ironed build of base gameplay systems so that 1.1 onward is mostly just adding new content and scenes as opposed to constantly going back and tweaking base systems non stop like other projects.
 
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micekick

New Member
Jan 10, 2018
11
49
Thanks for this, I was loosely aware of minor planned features - was wondering more if they got any idea when the 1.0 will be, like Oct/Nov or by the end of the year or something.
Considering that we're on a summertime saga release pace at the moment, probably early next spring
 
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krazy4games

Member
May 4, 2018
100
130
Thanks for this, I was loosely aware of minor planned features - was wondering more if they got any idea when the 1.0 will be, like Oct/Nov or by the end of the year or something.
To piggyback off of the Roadmap picture, this was the Text that went along with that picture on Patreon. The post was on April 20th.



Hi y'all!

We're back with the official 0.8a release!

Please join us on our Discord to report any issues!

I also have a new roadmap for y'all!

You'll note that it does not include deadlines. That is because I am back in medical school and, for the next 12 months, will be immersed in clinical rotations. I am coding and animating for TNH in the nights and on the weekends I have off, often instead of spending time with my partner/sleeping/studying. That is not cause for worry - TNH brings me an immense amount of joy and I remain dedicated to it. However, the only way I'm not going to utterly burn out is if I can work on the game at my own pace and be flexible with deadlines without being beholden to the "when update???" voices.

Eventually the dev team will be able to afford another programmer to help share the workload, but until then we're all going to need to recognize my limits as a human being and allow for updates to come when they come. I want to reiterate that we are still not "profitable" yet - I estimate that the dev team will start to be able to pay ourselves at the $4500/month mark, when our art needs are fully covered without me dipping into my own pocket.

My internal goal, which I think is very attainable, is to get to v1.1 before the end of the year. (End of Patreon Post)


Seeing as how we're just getting to 0.8c at the end of august I dont forsee them getting to 1.1 by end of December. We MIGHT get to 1.0 if we're lucky. I'm itching for new content as much as anyone but ultimately at the end of the day these are people with lives. As long as the game doesnt get abandoned having to push things back a few months isn't the worst
 
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pepplez

Active Member
Jun 7, 2020
738
967
To piggyback off of the Roadmap picture, this was the Text that went along with that picture on Patreon. The post was on April 20th.



Hi y'all!

We're back with the official 0.8a release!

Please join us on our Discord to report any issues!

I also have a new roadmap for y'all!

You'll note that it does not include deadlines. That is because I am back in medical school and, for the next 12 months, will be immersed in clinical rotations. I am coding and animating for TNH in the nights and on the weekends I have off, often instead of spending time with my partner/sleeping/studying. That is not cause for worry - TNH brings me an immense amount of joy and I remain dedicated to it. However, the only way I'm not going to utterly burn out is if I can work on the game at my own pace and be flexible with deadlines without being beholden to the "when update???" voices.

Eventually the dev team will be able to afford another programmer to help share the workload, but until then we're all going to need to recognize my limits as a human being and allow for updates to come when they come. I want to reiterate that we are still not "profitable" yet - I estimate that the dev team will start to be able to pay ourselves at the $4500/month mark, when our art needs are fully covered without me dipping into my own pocket.

My internal goal, which I think is very attainable, is to get to v1.1 before the end of the year. (End of Patreon Post)


Seeing as how we're just getting to 0.8c at the end of august I dont forsee them getting to 1.1 by end of December. We MIGHT get to 1.0 if we're lucky. I'm itching for new content as much as anyone but ultimately at the end of the day these are people with lives. As long as the game doesnt get abandoned having to push things back a few months isn't the worst
Milk! Yo dun like that?
 

armion82

Message Maven
Mar 28, 2017
12,524
17,459
If I am reading the chart correctly that means the next update won't have Storm, Kitty, and Daz since they are supposed to be the LI's for chapter 2, right?
I thought with the sneak peeks we have gotten they they were gonna be part of the next release.
2 more updates for the first 3 girls-Rogue,Jean and X-23 and third update will be Storm,Kitty,Dazzler and Emma.
Probably try next year.
Hopefully 0.10 will be done much faster than 0.9,which is taking more than 3 months.
 

mrbombadil

Newbie
Jul 25, 2024
52
58
Hi guys, I have two questions if anyone can please help.

1. What actions consume time? How do we know?

2. Moving to a location where a girl is apparently moves the girl away?! Rogue is listed on the map as being at the Mansion Entrance. So I go there. Then she's gone. I look at the map she's moved to the Kitchen while I was moving to the Entrance. Very annoying. Anyone know what's up with this?
 
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