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Unity Abandoned The Oaks Hostel [v0.2] [caLTD]

Dilettante

Well-Known Member
Jun 6, 2017
1,231
1,523
Everything is possible however one thing that my rule, Do not release thing that you cannot test.

I very tight on budget, CPU power, even hard drive. In current state I cannot test anything other than my machine and that is 64 bit windows. Even I can build 32bit. My Upload speeds are suck. I barely upload in 30 hours at 3 different hosts for one platform. for 4 different platform (for now) very hard if not impossible.

My Best regards
Well, i can test 32 bit Win for you and see if game performs smoothly. Then you can release it for all. I'm not in a rush, so upload whenever.
 

Veniat

Member
Aug 15, 2017
217
631
- Clothing
Well with my current knowledge, its hard to solve. I try everything on blender. But when I fix there, it blows other side. Most probably weight paint issue. My best guess is fix by cloth simulation. In unity cloth simulation is 3rd party so I have to buy it and you guess it :)
It's generally a weighting issue in my experience depending on how it's been rigged, the clothing mesh isn't quite matched up properly with the body mesh.
 

cooperdk

Engaged Member
Jul 23, 2017
3,510
5,173
You can join mega for free with a 4-5 GB daily limit and its vary fast
I know, and I have. But 4 GB a day is laughable! I am on a 1gbit connection.
NOPY has no limit and NO payment expectations.

With games of this size you have spent the 4 gb in no time.
 

jumis86

New Member
Jan 19, 2018
4
1
Hi there.

I have a issue to lunch the game. when i press start new game it's freezes and i can only open a map.
Any suggestion? Capture.JPG
 

caLTD

Member
Game Developer
Feb 4, 2018
202
180
Thanks for patience. (even anybody still looking for ? =) )

Due covid, everything bit change. Original Oaks Scenario goes to postponed until got enough resources to implement correctly. It was simple too much. Too much characters, too much locations too much outdoors etc.

So,


Thank_you_for_patience.png



This is Alex, the new guy. 90 percent of the char is ready. He hes some dick problems in skin department. However nothing was unsolvable :).

This image was taken under standard light.

We had very good animation systems with custom rigs (which is not available in Unity). Also every character has full blown clothing system, poked clothes are much much less, materials and textures are much better. And guess what ? this was same pipeline as Unity and as shown here Unreal is much more realistic, if I simple import the chars from oaks to here they look like this. I can't because their clothing system much different that this.

Now I'm trying to implement puppet system. Which controls every aspect of the character and dialogues. It was bit harder than the Unity.

And will have (one is bought other was on the way) two sub games for in game mechanics.

Entire maps are designed for full 3d game, they are enterable and has internal rooms (like GTA) however game will act like Renyp in 3D. I'm still not believe to use full 3d movement in this kind of games.

My Best Regards.

Samples from old maps. For reference.


School_Outside.png

School District, this was Student management building.

School_Manager_Room.png

Room which is The Oaks started. (I still need interior architecture lessons, how dull is it ?)

School_Outside_2.png

Another view of the Student Management building. This has even has underground park area. I want to shot some sceneslike in some vintage french porn movies. But perhaps another day.

On this map, it was planned to have a school, a dorm, a sports field, a park and a Café. I'm not counting other maps yet.