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L7Bear

Active Member
May 29, 2017
952
1,600
Fucking awesome.

However, I ran into a glitch (I think) where there is no way to progress from here. I've gone back and replayed the previous day several different ways, and my best guess is it wants me to go to Hooters (er, um, Knockers), but it won't let me go there so I can't end the day at home.

Apologies if someone else already reported this bug.
 

Kroelle Cook

Member
Game Developer
Feb 28, 2018
223
915
I was informed of this project before it was released, had a chance to play it, and gave my permission for it. I know a lot of people don't like RPGM, which is understandable given its limitations, so I was fine with this Ren'py port which I think is extremely well done.
Thank you for being such a good sport about this! I'm so excited about being back in the game again so to speak.
And also thanks for making this amazing game for us in the first place.
 

Benson20

Member
May 10, 2020
226
146
Thank you for being such a good sport about this! I'm so excited about being back in the game again so to speak.
And also thanks for making this amazing game for us in the first place.
Wow !!
A real good interaction between both of you.
Congratulations
 
  • Like
Reactions: ChaosC
Apr 1, 2019
16
1
Fucking awesome.

However, I ran into a glitch (I think) where there is no way to progress from here. I've gone back and replayed the previous day several different ways, and my best guess is it wants me to go to Hooters (er, um, Knockers), but it won't let me go there so I can't end the day at home.

Apologies if someone else already reported this bug.
hi bro
did or didn't fund solution
 

Ragnar

Super User
Respected User
Former Staff
Aug 5, 2016
5,083
14,029
After trying this version I think the port has too many unnecessary things. I will give you some examples.
- Options to go to unnecessary places to advance the story at the moment.
- Options to talk to npcs without real content or story related. Same as above.
It makes the game more confusing to navigate than the rpgm version imo.
 

michaelcros

Member
Modder
Jul 22, 2020
403
1,874
After trying this version I think the port has too many unnecessary things. I will give you some examples.
- Options to go to unnecessary places to advance the story at the moment.
- Options to talk to npcs without real content or story related. Same as above.
It makes the game more confusing to navigate than the rpgm version imo.
Thanks for posting. Am genuinely pleased to get feedback like yours.

I decided early on to put every possible event that I could into the port, leaving all editorial decisions as to what to include entirely up to JS Deacon. Your criticisms are completely valid. I knew this version wouldn't be to everyone's taste, but I've made the exact version of the game that I set out to create and I'm happy with the result.

Thanks for giving it your time.
 

Tanzie

Member
Mar 10, 2019
261
460
Has anyone else got stuck at 83 (of 90) enchantments? I keep doing the same things everyday and nothing happens.
 

Dubious Soul

Newbie
May 25, 2021
22
34
Thanks for posting. Am genuinely pleased to get feedback like yours.

I decided early on to put every possible event that I could into the port, leaving all editorial decisions as to what to include entirely up to JS Deacon. Your criticisms are completely valid. I knew this version wouldn't be to everyone's taste, but I've made the exact version of the game that I set out to create and I'm happy with the result.

Thanks for giving it your time.
I like that you are sticking to the original. I like clicking on the figures at the bottom. The random surpris s when a character reacts to a past event adds a feeling of life.
 

L7Bear

Active Member
May 29, 2017
952
1,600
hi bro
did or didn't fund solution
Looks like the latest update ( 0.89.1 ) should fix my issue: cannot end the day as Jason is missing from apartment

My temporary work-around was to "Start Part-way". I had been at 23 Enchantments when I ran into the bug, so I just used the "25 Enchantments" option. I skipped a little bit of the story by doing that, but was able to figure it out and continue playing. After that I spent about 2 hours getting to 35 Enchantments before taking a rest for the night. :sneaky:
 

L7Bear

Active Member
May 29, 2017
952
1,600
Thanks for posting. Am genuinely pleased to get feedback like yours.

I decided early on to put every possible event that I could into the port, leaving all editorial decisions as to what to include entirely up to JS Deacon. Your criticisms are completely valid. I knew this version wouldn't be to everyone's taste, but I've made the exact version of the game that I set out to create and I'm happy with the result.

Thanks for giving it your time.
I tried converting an RPGM game to Ren'Py in the past (with the help of the original developer, conversion program, and my own coding skills) and failed miserably. I know how difficult that process can be. Anyone who achieves these conversions gets my utmost respect and literal awe.

I don't know how you do it, but I'm glad that you are!
 

riddikk91

Well-Known Member
Apr 22, 2017
1,065
1,692
After trying this version I think the port has too many unnecessary things. I will give you some examples.
- Options to go to unnecessary places to advance the story at the moment.
- Options to talk to npcs without real content or story related. Same as above.
It makes the game more confusing to navigate than the rpgm version imo.
I can't agree with you there... in the RPGM version, there are a number of side quests that are not essential to the progress of the story - & nearly all of them I had never seen until playing this RenPy version. Confusing? Again - I disagree... maybe the UI has a lot more options on each page (like when it's lunch time) but these are almost all side quests. Apart from the photoshoot, the attention from the workers at Chi Chi's is not required to progress the story - but there is some good perv value with Stacy... especailly once her outfits got more & more skimpy!

It's a good thing that the RPGM version is still being developed to allow people with your playing preferences to continue to enjoy JS Deacon's story though! :)
 

steelmonkey76

Member
Feb 4, 2021
324
341
Renpy version is good but does anyone know of a way to get rid of the dark text box area? so it doesn't obstruct the image as the renpy transparent mod doesn't work with this game mod for some reason.
 

docsteel

Member
Aug 20, 2017
233
194
I'm at enchantment 83 and can't seem to find any triggers for anything else to do. I've gone through a week or two in the game trying different options every day but either I'm missing something somewhere or I've softlocked myself. I went and had a peek at the walkthrough from the RPGM version but that's pretty barebones. All it says is that at my enchantment level I should be getting a new work outfit--which I might have already done? Not sure. There are plenty of scenes still locked in the gallery.

EDIT: I should add, thank you SO much for the Ren'py conversion because I really despise RPGM as an engine.
 

Tanzie

Member
Mar 10, 2019
261
460
I'm at enchantment 83 and can't seem to find any triggers for anything else to do. I've gone through a week or two in the game trying different options every day but either I'm missing something somewhere or I've softlocked myself. I went and had a peek at the walkthrough from the RPGM version but that's pretty barebones. All it says is that at my enchantment level I should be getting a new work outfit--which I might have already done? Not sure. There are plenty of scenes still locked in the gallery.

EDIT: I should add, thank you SO much for the Ren'py conversion because I really despise RPGM as an engine.
Same, stuck at 83.
 

bernd77

New Member
Apr 30, 2017
8
32
I'm stuck on Day 69 (nice!) (Hint: Get ready and take train to work). Nothing I do seems to advance the story.
 
4.60 star(s) 24 Votes