Jt909hxob
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- Jul 3, 2024
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i may have uploaded the incorrect version. give me a few minutes to double check.just tried it without the patch, it no longer loops forever![]()
-Sorry for the inconvenience
i may have uploaded the incorrect version. give me a few minutes to double check.just tried it without the patch, it no longer loops forever![]()
I just reuploaded it. I'm not sure why you were experiencing this issue, but hopefully you should be good now. I tested this one for 10 minutes with various enemies and no issues.just tried it without the patch, it no longer loops forever![]()
haha, a prototype gallery will be there in the next update.Still waiting for gallery RAAAH , but game is sooooo good
I'm going for a quest driven exploration experience (basically a little bit of both of what you wrote).Whats the gameplay like?
1: Explore linear levels and quest progression (follow instructions step by step)
2: Open world sandbox exploration, RPG as well? (basically do whatever you want)
3: ???
Quaint little game, keep going !!!I'm going for a quest driven exploration experience (basically a little bit of both of what you wrote).
Right now the game is still in it's early stages (I know I say that a lot but it is a long process), but in the repeatable quests and the way the world unlock you can see that, once the player learns the ropes they will be given greater freedom in exploring, beating enemies and looting stuff.
Ergo: The later in the game you are, the more freedom to do stuff you get. It will be even more visible when I add proper reasons for doing certain objectives and looting certain stuff. It will all unfold, promise ^^
Oh my, it is actually a bug, you shouldn't be able to sell a quest item :/hey so i made a really really stupid mistake and accidentally sold the red gem in the quest "of beasts and men", is there a way to get it back?![]()
You might need to make a new save if you cant progress beyond that. I think i had that bug one time several versions ago. Idk if anyone has reported that before. Maybe join their discord and make a bug report if it won't let you continue. I know there's supposed to be like another interaction button if I remember correctly.
Hello there!
I can pass now thx yHello there!
That's weird, the quest with the pylon was not problematic during testing. Could you please tell if the Quest went through for you if you indeed went with recreating your save? What should have happened here was the following
1. You take the quest from the pylon
2. You go downstairs and kill the boss
3. You return there and place a thing in the pylon.
Please do tell at which stage it failed for you.
Hey there!Very very interesting to have pregnancy work as an actual mechanic with benefits despite it being rape (which it's so nice to have a game finally straight up let us know it's not consensual again these days (even if she does get "broken" into enjoying it, it's still the good stuff)).
Maybe it works like this and I didn't notice but: having the buffs from pregnancy be specific to who impregnates you would be a good idea. Maybe having a small pool for each creature so there could still be RNG.
The gameplay is actually pretty nice too. Only takes a second to get used to, but I do think there should be more feedback on hit, mainly normal hits. Also more feedback on entering/exiting the blocking state. The speed is great and I kind of like how you can easily ignore everyone for the most part if you want to do/see specific things. (1000% always ignore the dickhead blacksmith though, lmao)
It does feel like the game's systems are gonna be much more fine tuned though so there's not a huge worry.
I kind of see why the pregnancy works like it does (wouldn't make much sense for a visually pregnant goblin to be sprinting around axe-ing questions) but it would be nice to have some progression on the character before the "no more fun" point is reached and in her portrait. It's also not the greatest feeling when you basically get 1 level of fun preggo experience/rp/buffs and then have to give it all up before you can keep playing. Still though, love what you got going on.
I hope we actually get to see the game finished some day. Good pixel art sex and decently fine CG, plus all the other great stuff, we got something nice here.
At the moment there is no time-progression system in the game, so I have no way to track the passage of time. In the future I might opt for multiple-day pregnanciesYes, id prefer if the pregnant state progressed slower and lasted like 2-3 expeditions before the character decides shes growing too gravid and it becomes a hindrance
If anyone else encounters this bug. Please try to start a new save using a "Take me right to the action" option. It actually has quite low chance of appearing. I possibly have a hotfix for that bug but I am still testing it currently.
Just hope that you don't change too too much and things end up bad, sometimes devs will go too far with changing the core and the end product is not what was expected or gets ruined. Not saying that you will.Hey there!
When it comes to the buffs, there are actually different ones depending on the pregnancy. At the moment there are only 3 types but I will expand it in the future and maybe add, ya know, variants of the same buff (weak, normal, strong etc).
As to the gameplay, when I feel comfy enough with reaching, I call it, another proficiency level with pixel art I will be remaking the MC's animations. At that point, I will refine the combat more so that you can tell that she is using a greataxe ^^
The pregnancy, as well, will be improved in the future. I aim to actually let the player give birth during a mission/an outing as well, but that would require some alternative methods (maybe oral instead of normal sex during struggles) and a lore reason for it all to happen.
Thanks for all the kind words and feedback! I will make sure to work hard on the next updates ^^
Each such bigger change, like changing combat and recent struggle mechanic goes through a pre-trial for my internal testers, who are very proficient with platformer games and can give good feedback if the mechanic/ combat move is fun or not. For example, the current riposte mechanic was almost in full pitched in by my moderator, with whom I "sat down" and both of us refined the timing for it. That way, I think, I can avoid the issue you are describing. I make sure to confront bigger ideas like that first by providing a prototype and then I make changes.Just hope that you don't change too too much and things end up bad, sometimes devs will go too far with changing the core and the end product is not what was expected or gets ruined. Not saying that you will.
It is pretty neat to see a dev actively listening and reacting to feedback.
(oh and it's refreshing to not have more live2D and ai)
Indeed you got-got! I can confirm that in 0.2.8 the issue was addressed and hopefully is resolved (had no complaints from supporters who played through the new update). It will be released as a public release in the near future ^^Sooo I think two separate enemies grabbed me at the same time