4.20 star(s) 21 Votes

Jt909hxob

Member
Jul 3, 2024
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just tried it without the patch, it no longer loops forever (y)
I just reuploaded it. I'm not sure why you were experiencing this issue, but hopefully you should be good now. I tested this one for 10 minutes with various enemies and no issues.
I'm thinking I might've used an old Assembly-CSharp.dll by mistake.

"Tis the struggle when making mods."
 
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WegildDev

Member
Game Developer
May 29, 2024
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Whats the gameplay like?

1: Explore linear levels and quest progression (follow instructions step by step)

2: Open world sandbox exploration, RPG as well? (basically do whatever you want)

3: ???
I'm going for a quest driven exploration experience (basically a little bit of both of what you wrote).
Right now the game is still in it's early stages (I know I say that a lot but it is a long process), but in the repeatable quests and the way the world unlock you can see that, once the player learns the ropes they will be given greater freedom in exploring, beating enemies and looting stuff.
Ergo: The later in the game you are, the more freedom to do stuff you get. It will be even more visible when I add proper reasons for doing certain objectives and looting certain stuff. It will all unfold, promise ^^
 
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MkeNope

New Member
Apr 15, 2024
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hey so i made a really really stupid mistake and accidentally sold the red gem in the quest "of beasts and men", is there a way to get it back? :cry:
 

sweetit

Active Member
Aug 17, 2020
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I'm going for a quest driven exploration experience (basically a little bit of both of what you wrote).
Right now the game is still in it's early stages (I know I say that a lot but it is a long process), but in the repeatable quests and the way the world unlock you can see that, once the player learns the ropes they will be given greater freedom in exploring, beating enemies and looting stuff.
Ergo: The later in the game you are, the more freedom to do stuff you get. It will be even more visible when I add proper reasons for doing certain objectives and looting certain stuff. It will all unfold, promise ^^
Quaint little game, keep going !!!
 
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WegildDev

Member
Game Developer
May 29, 2024
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hey so i made a really really stupid mistake and accidentally sold the red gem in the quest "of beasts and men", is there a way to get it back? :cry:
Oh my, it is actually a bug, you shouldn't be able to sell a quest item :/
In theory I have an emergency method that should spawn the chest with the gem again if you go there but I have never checked if it works with the gem, only the tools. If that doesn't appear again, please dm me directly with your savegame file.
(which you can find right about here)
C:\Users\ .<WindowsUser>\AppData\LocalLow\WegildDev\The Outcast Tribe
And I will fix it for ya manually.

When it comes to the ability to sell it, I will mark it as a bug and process it with the next release.

Loves and kisses,
~WegildDev
 
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Jt909hxob

Member
Jul 3, 2024
165
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View attachment 4942500
I'm stuck here.Can someone help me? :KEK::WutFace:
You might need to make a new save if you cant progress beyond that. I think i had that bug one time several versions ago. Idk if anyone has reported that before. Maybe join their discord and make a bug report if it won't let you continue. I know there's supposed to be like another interaction button if I remember correctly.
 
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WegildDev

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May 29, 2024
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View attachment 4942500
I'm stuck here.Can someone help me? :KEK::WutFace:
Hello there!
That's weird, the quest with the pylon was not problematic during testing. Could you please tell if the Quest went through for you if you indeed went with recreating your save? What should have happened here was the following
1. You take the quest from the pylon
2. You go downstairs and kill the boss
3. You return there and place a thing in the pylon.

Please do tell at which stage it failed for you.
 
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Oka+829

Member
Jan 3, 2024
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Hello there!
That's weird, the quest with the pylon was not problematic during testing. Could you please tell if the Quest went through for you if you indeed went with recreating your save? What should have happened here was the following
1. You take the quest from the pylon
2. You go downstairs and kill the boss
3. You return there and place a thing in the pylon.

Please do tell at which stage it failed for you.
I can pass now thx y
 
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SuperHGeek

Newbie
Dec 25, 2017
62
47
66
Very very interesting to have pregnancy work as an actual mechanic with benefits despite it being rape (which it's so nice to have a game finally straight up let us know it's not consensual again these days (even if she does get "broken" into enjoying it, it's still the good stuff)).

Maybe it works like this and I didn't notice but: having the buffs from pregnancy be specific to who impregnates you would be a good idea. Maybe having a small pool for each creature so there could still be RNG.

The gameplay is actually pretty nice too. Only takes a second to get used to, but I do think there should be more feedback on hit, mainly normal hits. Also more feedback on entering/exiting the blocking state. The speed is great and I kind of like how you can easily ignore everyone for the most part if you want to do/see specific things. (1000% always ignore the dickhead blacksmith though, lmao)
It does feel like the game's systems are gonna be much more fine tuned though so there's not a huge worry.

I kind of see why the pregnancy works like it does (wouldn't make much sense for a visually pregnant goblin to be sprinting around axe-ing questions) but it would be nice to have some progression on the character before the "no more fun" point is reached and in her portrait. It's also not the greatest feeling when you basically get 1 level of fun preggo experience/rp/buffs and then have to give it all up before you can keep playing. Still though, love what you got going on.

I hope we actually get to see the game finished some day. Good pixel art sex and decently fine CG, plus all the other great stuff, we got something nice here.
 
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Essta

Member
Sep 12, 2023
149
294
165
Yes, id prefer if the pregnant state progressed slower and lasted like 2-3 expeditions before the character decides shes growing too gravid and it becomes a hindrance
 
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WegildDev

Member
Game Developer
May 29, 2024
254
750
179
Very very interesting to have pregnancy work as an actual mechanic with benefits despite it being rape (which it's so nice to have a game finally straight up let us know it's not consensual again these days (even if she does get "broken" into enjoying it, it's still the good stuff)).

Maybe it works like this and I didn't notice but: having the buffs from pregnancy be specific to who impregnates you would be a good idea. Maybe having a small pool for each creature so there could still be RNG.

The gameplay is actually pretty nice too. Only takes a second to get used to, but I do think there should be more feedback on hit, mainly normal hits. Also more feedback on entering/exiting the blocking state. The speed is great and I kind of like how you can easily ignore everyone for the most part if you want to do/see specific things. (1000% always ignore the dickhead blacksmith though, lmao)
It does feel like the game's systems are gonna be much more fine tuned though so there's not a huge worry.

I kind of see why the pregnancy works like it does (wouldn't make much sense for a visually pregnant goblin to be sprinting around axe-ing questions) but it would be nice to have some progression on the character before the "no more fun" point is reached and in her portrait. It's also not the greatest feeling when you basically get 1 level of fun preggo experience/rp/buffs and then have to give it all up before you can keep playing. Still though, love what you got going on.

I hope we actually get to see the game finished some day. Good pixel art sex and decently fine CG, plus all the other great stuff, we got something nice here.
Hey there!
When it comes to the buffs, there are actually different ones depending on the pregnancy. At the moment there are only 3 types but I will expand it in the future and maybe add, ya know, variants of the same buff (weak, normal, strong etc).

As to the gameplay, when I feel comfy enough with reaching, I call it, another proficiency level with pixel art I will be remaking the MC's animations. At that point, I will refine the combat more so that you can tell that she is using a greataxe ^^

The pregnancy, as well, will be improved in the future. I aim to actually let the player give birth during a mission/an outing as well, but that would require some alternative methods (maybe oral instead of normal sex during struggles) and a lore reason for it all to happen.

Thanks for all the kind words and feedback! I will make sure to work hard on the next updates ^^
 

WegildDev

Member
Game Developer
May 29, 2024
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Yes, id prefer if the pregnant state progressed slower and lasted like 2-3 expeditions before the character decides shes growing too gravid and it becomes a hindrance
At the moment there is no time-progression system in the game, so I have no way to track the passage of time. In the future I might opt for multiple-day pregnancies
 
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SuperHGeek

Newbie
Dec 25, 2017
62
47
66
Hey there!
When it comes to the buffs, there are actually different ones depending on the pregnancy. At the moment there are only 3 types but I will expand it in the future and maybe add, ya know, variants of the same buff (weak, normal, strong etc).

As to the gameplay, when I feel comfy enough with reaching, I call it, another proficiency level with pixel art I will be remaking the MC's animations. At that point, I will refine the combat more so that you can tell that she is using a greataxe ^^

The pregnancy, as well, will be improved in the future. I aim to actually let the player give birth during a mission/an outing as well, but that would require some alternative methods (maybe oral instead of normal sex during struggles) and a lore reason for it all to happen.

Thanks for all the kind words and feedback! I will make sure to work hard on the next updates ^^
Just hope that you don't change too too much and things end up bad, sometimes devs will go too far with changing the core and the end product is not what was expected or gets ruined. Not saying that you will.

It is pretty neat to see a dev actively listening and reacting to feedback.
(oh and it's refreshing to not have more live2D and ai)
 
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WegildDev

Member
Game Developer
May 29, 2024
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179
Just hope that you don't change too too much and things end up bad, sometimes devs will go too far with changing the core and the end product is not what was expected or gets ruined. Not saying that you will.

It is pretty neat to see a dev actively listening and reacting to feedback.
(oh and it's refreshing to not have more live2D and ai)
Each such bigger change, like changing combat and recent struggle mechanic goes through a pre-trial for my internal testers, who are very proficient with platformer games and can give good feedback if the mechanic/ combat move is fun or not. For example, the current riposte mechanic was almost in full pitched in by my moderator, with whom I "sat down" and both of us refined the timing for it. That way, I think, I can avoid the issue you are describing. I make sure to confront bigger ideas like that first by providing a prototype and then I make changes.

I thank you for the kind words, community that has built around the game is the most precious outcome of my work so far, especially since so many mechanics and other things were implemented/changed due to the wonderful ideas of both fans and critics. (and yeah, I've not been learning pixel art for the last couple years to go... that route haha ^^, but thanks for recognizing that)
 

WegildDev

Member
Game Developer
May 29, 2024
254
750
179
Sooo I think two separate enemies grabbed me at the same time
Indeed you got-got! I can confirm that in 0.2.8 the issue was addressed and hopefully is resolved (had no complaints from supporters who played through the new update). It will be released as a public release in the near future ^^
 
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4.20 star(s) 21 Votes