Well, Finished it yesterday. Not a review.Just writing my thoughts for anyone else who is thinking of playing this.
This was interesting.
The writing is really good, and the English voice actors are pretty high quality for the most part.
The story is very western, for those like myself who came for the title lol.
Don't expect the 5 dere's, typical isekai protagonist, Japano "western world" fantasy aesthetics, serious adventure! or other typical j elements.
That isn't to say it isn't heavily inspired by anime. But it very much follows more the typical writing and aesthetics(but not art style), of anime inspired cal arts, than of anime. It IS well written though. Unlike some of the cal arts cartoons.(I honestly hate cal arts cartoons. I liked this)
Being a modern western work. it has alot of elements you expect.
like laughing at itself and pop culture, not taking itself too seriously, and playing the parody of the tropes kind of thing, rather than trying to be wholly original, or dialing the camp up to 11 and playing it straight.
And the game has a bit of that TV drama feel of modern netflix series. Which I admittedly don't watch or care about.
Your character works for a "lawful evil" devil dream factory, that creates "dark" and sexy dating sims.
With the setting taking place in a biblical hell, which like most modern western works, is basically just sleazy urban america, with horned CEOs, and evil capitalism.
Personally, I found the setting boring, and would have preferred a more classical, or medieval depiction of hell. Or even a j style one, like the typical "demon faction".
I don't understand the appeal of new York, But with brimstone and bad bussiness!
But that's just me. Moving on.
There is gameplay in this. Mostly it involves clicking around the current scene, and looking for interactable objects and clues for forwarding the story, or collecting items that sometimes have a use later.
So a bit like a simplistic and very linear adventure game.
You only leave a scene to forward the story. I'd chock it up to 70-80% playtime is reading, with a choice every 10 or so minutes(sometimes you get quite a few in a scene), and a 3-5minute adventure game sequence.
Alot of choices appear to be the kind of illusion of choice.
Basically flavour text, or they seem to alter how characters perceive you, but don't alter the course of the story.
From what I can understand. The game has 1 linear track, with 1 or 2 swapped out scenes in between based on a dichotomy choice(hang out with character 1, or character 2, during this pivotal moment).
And presumably, based on earlier flavour options or personality affirming choices. minor changes or bonus scenes based on how a character feels about those choices.
I'm not 100% if that Is the case though. They may just be purely flavour options.
In general. This game is split into 2 seamless gameplay loops.
A linear visual novel, with moments of flavour options and choices. And a linear adventure game sequence, where there is only 1 solution, and no negative consequences.(again. This is as far as I could tell).
Honestly, I didn't mind this that much. I generally avoid visual novels, cause I don't like to play games that are linear, or don't feature gameplay. In general, I struggle to immerse myself in such experiences, especially if I don't like the story or characters.
But. The little adventure segments did add to my engagement with the story, and made me feel more immersed. In general, I think allowing is plater to get hands on with an experience, an feel like what they're doing matters goes A long way, even if it doesn't make much of an impact.
I would have preferred alot more flavour text options, and choices. Especially as someone who mainly likes western style rpgs.
In general, I don't like to play fixed protagonists. I prefer, even in games with predefined protagonists, to be able to mold a character into my own and live the experience through them, rather than watch someone else's story from the sidelines.
A comparison that may help better explain this, is witcher 3, or mass effect vs final fantasy, or any j rpg really.
In mass effect, you always play as commander Shepard. Ignoring the character creator, class selector(which has no effect on the story anyway), and the 3 background options. your character is predefined, and already set up for you.
But, you get to decide their actions. you get to shape their destiny, and you get to experience them grow along with you.
Opposed to final fantasy where you watch your protagonist grow without you, make decisions you don't think they should make, and act in a way you at times think is stupid or annoying.
This game feels more like a final fantasy. You can give the mc a nudge every now and then. But for the most part, you are simply a sad stilled spirit, unable to interact with the world in view. Left Stuck, staring as the unchangeable events unfold.
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Well. I've indulged myself enough lol.
Either way, I'll probably keep tracking this. I did enjoy the game, although its not at all what I was expecting or hoping. Not in terms of gameplay. But in terms of setting, aesthetics and writing.
As a trashy isekai addict, I was admittedly hoping I'd found an interactive ero experience in a light novel world.
The title sounded like a very typical trashy light novel one, and The picture reminded me of how not to summon a demon lord, alot.
I was thinking. "Yes! Omg, I get to play as diablo, and sleep with sweet sultry sexy demon girls, With hell as my playground!!".
I did like the 2 girls. They grew on me as i played. And all the other characters were well done. Even if I found them boring or undesirable, aesthetically and personably
(I really wanted that lamia though lol.).
I'll leave it here