Ahndur
Newbie
- Jan 6, 2021
- 53
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Call me again when you actually invest time more in the modding scene and don't ignore the fact that new games need to compare themselves to exactly that, a 2.5k+ mod collection for a game like Skyrim. Indie developers have a chance, they just need to invest time and care for their product.Am I : )
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I am playing Elder Scrolls, probably before You're born ; )
And if You read carefully will take a note, that I am writing solely about game engine.Not about any community added customization. In Bethesda works more tha 400 people. Here works only one.
Every ES game have its own Unofficial community patch, because publisher is too lazy to make fixes. Same case is with Fallout franchise.
And all this from company, which receive millions from game selling.
Would You be so kind, to tell me what exactly have Skyrim for customization? Without any mods.
Just one body which can go from thin to fat. Moreover, what it have above?
Simple layer of armor or clothes texture. With bugged AR starting from beginning and this is simply for the MC body
Should we talk about particles, shaders, mappings. lightings and so on. Do You have ever play Oblivion? Did You pay attention that the game from 2005 have better tree model than 2020 SKSE. Without any mods.
Bethesda was so lazy, that start third copy of the game 5 years later with 64 bit memory address allocation. Or too greedy to take one more release to sell.
Should I remind what happen with so called HD patch for F4 from this year?...
It is pretty unfair for anybody, to compare indie game from single dev to label fom big Game Publisher.
Particularly with Bethesda and their games. If there is no community support these games will not be half of what they are.
And lastly, it is much easier to criticize, than trying to take a look on positive work which have been done.
But it is people thing to make it opposite and try to catch positives ..
Also you're comparing the default games released more than 13 years ago to what assets people have now in the default Unreal and Unity store... kind of a dumb move, might wanna think stuff through more next time you try someone that's been in the gaming industry since the year 1998.
I know what Bethesda's done, but you're completely oblivious to the point that new games need to be at least as good as the modding scene nowadays just to survive in the industry. That's a fact, just look at the games that are dying because they didn't bring enough to the table.
Just fyi, for anyone that cares for their money, a new indie game needs to be at least Palworld, Terraria or Valheim level to even be taken into consideration. Yes, Palworld, Terraria and Valheim are indie games. Why would people invest in a game that's clearly severely lacking in content, features and everything else compared to other products and is prone to failure? You need to answer that yourself if you're a developer, and if you cant, you might wanna consider doing more research and investing more in your game if you want to succeed. Pretty graphics aren't good enough.
For this game to not end up dead and abandoned, it needs to be able to compete with modded Fallout 4 and even The Forest, that's a fact you and the developer will inevitably have to admit, whether you like it or not.
On a more positive note and actually on topic, I'll check again on it in 5 years, see if it's not another abandoned project by then.
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