4.30 star(s) 13 Votes

E358700

Newbie
Aug 28, 2024
19
41
Having other items you can buy to provide other similar effects would be awesome too. Something like a magic mirror item that you can use while split up to "un-break" the Aster image window would be a shoe-in, items and enemy abilities that positively or negatively impact torchlight, and items or enemy abilities that increase Aster's arousal or temporarily boost Mentor's aggression could all be neat additions as well.
 

Hardplasticwaste

New Member
Jul 30, 2024
10
10
i dont know if its a bug or if im doing something wrong but anytime i complete a run nothing else opens up and i can only start another delve and she'll say the same lines as if it was my first time completing a delve
image_2025-03-09_140214073.png
 
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Raferu

Newbie
Feb 28, 2022
55
66
i dont know if its a bug or if im doing something wrong but anytime i complete a run nothing else opens up and i can only start another delve and she'll say the same lines as if it was my first time completing a delve
View attachment 4629515
There's nothing wrong with your game. It's still bare bones and we only have the basic game loop ready (going into a dungeon).
 

E358700

Newbie
Aug 28, 2024
19
41
On the other hand, I understand that getting overzealous with content can negatively impact the game and its development, not to mention the mental state of the dev (devs? I think it's a solo project, but feel free to correct me if I'm wrong), so my final recommendation for the time being is to take your time. There's no rush, and it's not like every single suggestion from the community is going to make it into the final product. The most important thing is probably for the dev to take their time, get the core mechanics hammered out and into a state they're happy with, *then* start looking into other additions from the community.

Not saying to ignore the community recommendations entirely, just to prioritize making the game the dev wants to make over the game the community wants them to make. That *always* results in a better end product, and it massively decreases the likelihood of burnout.
 

Surav

Member
Nov 25, 2017
124
157
This is a really good prototype but the godot engine worries me a bit. It tends to not have the greatest reputation when it comes to making a more complex game with things like combat.
I don't know where did you heard that but that's completly not true, since the engine has a lot of freedom and requires more programming skills the problems are usually the developers fault. (I'm not saying this game has problems btw, I think its great rn)
The engine 100% can handle complex systems like in the game Cassette Beasts.
 
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G. Marquez

Member
Sep 16, 2020
302
339
What´s the most spicy thing that can happen in the game right now? Is it the boobjob/ handjob? Or there is something else?.
I remember playing this game before. There is something in it, at least of that i´m sure.But it´s still really early, merely a concept. I wish to see it when the locations andthe chat and date options works. Also I sadly have to add that for now the gameplay is really difficult. Maybe if we could have the items we get from one dungeon to other it would be way better. At least that way you could "farm" them. Otherwise you would just have to farm gold and that would take a lot of time. But maybe dev has a superior vision of what he wants to do.
 
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JustAnotherUser1618

New Member
Jan 7, 2020
1
6
prostochel2002 Thanks for the great game! I really like the concept and the prototype is a really great start so far, can't wait for more.

I liked the prototype so much in fact, that I decided to mess around with it in Godot and added a small cheat menu to the prototype. I'm good at coding, but somewhat new to Godot, so there is a decent chance that there are bugs. I also had some trouble when recompiling, increasing the chances that something broke along the way.
1741547976294.png

Modified version can be found here (for Windows):

Is there a plan for mod support or other kinds of community contributions? Would love to be able to contribute in a more official capacity than decompiling and recompiling the game :)
 

Slaxadar

New Member
May 22, 2023
5
16
Great proof of concept! Love it.

One inquiry. Will there be a mechanic that lets us see? I thought torches would be that ... Or will the game be about not seeing anything almost always? Nightvision goggles / spell lol.
 
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Rize

Newbie
Jul 10, 2017
66
22
prostochel2002 Thanks for the great game! I really like the concept and the prototype is a really great start so far, can't wait for more.

I liked the prototype so much in fact, that I decided to mess around with it in Godot and added a small cheat menu to the prototype. I'm good at coding, but somewhat new to Godot, so there is a decent chance that there are bugs. I also had some trouble when recompiling, increasing the chances that something broke along the way.
View attachment 4629762

Modified version can be found here (for Windows):

Is there a plan for mod support or other kinds of community contributions? Would love to be able to contribute in a more official capacity than decompiling and recompiling the game :)
chrome is flagging this as dangerous
 

dergrubben

Newbie
Aug 30, 2017
36
59
What´s the most spicy thing that can happen in the game right now? Is it the boobjob/ handjob? Or there is something else?
The spiciest I've seen is a blowjob. She'll also lick his balls, but I consider the BJ further along than that.


For those having difficulty with the game, I've found a minimal strategy that typically works, at least if you don't care about her getting corrupted. For the 12-room dungeons, bring 4 Health Potion (S), then make certain to keep your HP above 20 (using both the replenishing potion and the ones you brought with you) between fights and also make certain you're together one room before the boss. For the fights, just do Thrust Rest Thrust Rest Thrust; if a round starts with the enemy having 3 HP or less, just use all Slash to make certain you kill them. On the room before the boss, have Aster drain her replenishing mana potion; you can have her drink the "refills" if you want to corrupt her faster, the refills only take away a little of her MP. Against the boss, just do the same TRTRT pattern; she'll contribute by either healing you or blasting the boss with magic spears. If you want more corruption, you can instead Guard on every hit (if you have 10 or more Stamina) or do 4 Guards and a Rest (I think Sneak Attack is the best one to Rest on, but I could be wrong; just don't Rest on a Heavy Attack if you can avoid it). Aster will keep you alive for a while or will just kill the monster herself; if she starts running low on mana you may want to start fighting if you want to clear the mission. Using this strategy, I currently have over 4000 gold and I think have seen all of her scenes so far (unless there's an actual fucking scene if you get far enough).

For longer dungeons, just bring more Health Potions. I got through a 24-room dungeon with just 10 (and had 1 or 2 left over at the end).


As for suggestions, I think most of what I'd like to see has already been suggested. One thing I haven't seen (but I skimmed, so may have missed it) is the suggestion for an Omniscient View (idea stolen from Henteria Chronicles, where I believe that's also what it's called). Currently it's a limited view, with the player largely only able to see what the Hero does. O-View would mean the lighting on Aster would stay at 100% for the player, but the nominal torchlight level would still go down like normal, and you'd also be able to fully see what's going on when the characters split up (instead of a 0% Torchlight, distorted view). Players who prefer the current setup can keep using that, while others can opt for O-View instead. It might even be possible to customize it - maybe instead of staying at 100%, it never goes below 50% (or 60%, or 40%, or wherever you set it), and maybe the "cracked screen" effect from splitting up can be toggled on and off separately from setting the minimum lighting level. I don't know how difficult that would be to code, however (all-or-nothing O-View feels like it would be easy - with it on, the light levels just don't adjust and the cracked screen effect is never applied - but allowing the player to customize it may be more difficult).
 

ShallowGhostie

New Member
Nov 23, 2018
1
0
new update is great. i'd recommend soft capping the light level just somewhat low instead of torches not working completely when her clothes are stripped, maybe around 20~ and in lore reason could be mentor is casting a spell or something to counteract light level, not that it really needs that level of detail haha. and instead of her not getting stripped when the light level is high or mentor is present, i like the idea of her making some kind of excuse for what happened to her clothes like slime dissolved them or something similar~ potion update is probably my favorite part of this whole update, reminds me of dark souls flask(also the scene that goes along with it is great too)
 

Oppai_King

Member
Jan 26, 2018
167
82
Am i stupid? I used the sedative when the dungeon started but it did absolutely nothing I figured shed fall asleep or something
 
4.30 star(s) 13 Votes