4.30 star(s) 13 Votes

Raferu

Newbie
Feb 28, 2022
55
61
I like the concept of this game.


But in practice, I cannot get it to work.

I've seen no scenes, because the dungeons aren't long enough and the Hero isn't strong enough to survive long enough. Reloading a save resets all her 'lust' stats at the bottom, so the cycle repeats. I'm a bit lost on how to enjoy this game at its current state, but I really am hopeful it can be fixed.
Because I love the concept.
You can speed up her corruption by making her drink the three free potions you get that restore her focus, then her mentor will refill them. If you make her drink again she'll take notice on how it tastes different. She got pretty corrupted after making her drink more potions at that point, at least in my game.
 
Aug 23, 2017
82
399
This latest update is awesome! Love how it paces out the corruption. A few thoughts:
- Exactly how the pink bar under the body parts works was unclear to me as a player, even after playing for a while. It seems to indicate that these parts were corrupted faster this run because they were corrupted in prior runs?
- I'm still hoping for flavortext and sound effects. Maybe something along the lines of "You hear Aster's cry echo through the cavern. But then you remember she has the mentor with her and carry on," or "Hey! Give me that back!" etc.
- Idea: Maybe certain monster attacks also corrupt body parts? e.g. maybe the slime has an attack that sprays goo everywhere.
- I know you said it's intentional that the player can't raise the light level after clothes have been removed - I still think it would be cool if the player could, and Aster would give an excuse that varies depending on her focus, ranging from something like "Hey don't look! A slime got acid on my clothes, so I had to take them off!" to something like "Eyes ahead, Hero. It's not polite to stare, you know." or something like that.
- I can't wait for the next progression of animations! Some way to know what animations you haven't seen yet (maybe with hints if it's obscure) would be nice.
 

zxcasdqwe1234

Newbie
Jan 24, 2020
21
66
As others have said, the premise is good and holds a lot of potential, but the gameplay just is not there yet. Love the art and animations though; the vision is 100% showing, and I'm all here for it. I'd maybe consider adding a god-mode of sorts until said gameplay is ironed out and fully realized, because as is, it's not very enjoyable or rewarding to rest+guard+guard+guard+guard for the entire game (and that's if the FUB isn't busy plapping the girl, leaving you to mindlessly trade damage numbers with the enemy).
 

theksandr

New Member
Aug 22, 2021
2
2
Loving the game, hoping the dev will explore the hidden sex/silhouette play more, it is a niche and cool fetish.
Skimmed through the thread, a lot of good ideas and feedback here. Nevertheless, let me add one to the pile.
What if MC could have a heart-to-heart with the Mentor and it would turn out that he is not a stereotipycal ugly bastard, but actually a pretty cool oji-san? Maybe he is just constantly horny because his wife left him or died or something and the girl is his dear student but looks just like her. Maybe he feels bad for harrassing her, but just cant help it because of some health- and/or mental-related problems. Whatever it turns out to be, I think the game would benefit from some optional dialogue that humanizes the Mentor. Bonus points for a NTS side root where MC and Mentor end up as bros and share the girl.
 

PantsRats

Newbie
Jun 19, 2020
45
270
I love the concept, but the game is punishingly difficult. Fighting solo, or with low light, seems to be the point... but without help from your companions, things go poorly very quick. I recommend some changes, perhaps not all:

• Resting after combat, so Aster can start the next dungeon with full mana
• Keep unused items after combat, so you could stock up in case of an emergency
• More often anticipating enemy actions (Sometimes I see zero actions in a normal fight)
• Having the torch light more consistently (Keeping low light should be a choice. Having your torch refuse to light is dumb)

Or perhaps just make combat less punishing overall. Better player accuracy, or lower enemy damage. I can only complete a handful of runs, and if my torch ever refuses to light towards the end, I simply fail. I cannot beat the boss without help.

I've never even attempted the longer dungeons, because I can rarely even beat the first.
I love the game, but even bringing in plenty of potions and torches sometimes doesn't help me.
I'd love to see being able to perhaps upgrade your sword for accuracy or damage, or armor to reduce damage taken. Or other items in town to 'aid' your companions. Looking forward to more updates for this.
 

punch123

Newbie
Dec 22, 2017
95
106
You can speed up her corruption by making her drink the three free potions you get that restore her focus, then her mentor will refill them. If you make her drink again she'll take notice on how it tastes different. She got pretty corrupted after making her drink more potions at that point, at least in my game.
Things like that need to be said or showed in the popup of the item though, how is anyone supposed to know that the mentor 'refills' the potions? Even the newly added potions have vague descriptions... why? At this point i hope it isn't just going to be a grindfest. Already that you have to rebuy each time all the items wasn't a 'good' premise, why are you throwing good potions and torchlights?

The game needs a progression system for the corruption. As it is currently:
- saves files just bug out, you never know what is your last save actually (maybe a save button in the main screen?)
- i had 0 crash in the past 1.2 version, in this one, 1.3, i crashed at least 4 times and the save didn't carry on
- there was also a rare bug; after choosing the actions, the UI bugged out and the action box disappeared, but the actions weren't carried out: i didn't attack the slime, the slime didn't attack me, but i could do nothing to move forward. This happened when I was solo.
- after 1 hrs of playing i was still fucking getting her ass getting smacked and boobs getting groped with the purple bar being 17/30 or something like that, without her even getting naked or doing the leweder scenes.

It annoyed me so much that i fired godot engine to see the scenes, lol, and i have never used it. There are some animations of the mentor that don't have the counter part for the girl and vice versa, but in godot, given my inexperience, i wasn't able to figure out how to remove her clothes.
 
Last edited:
  • Like
Reactions: Rize

prostochel2002

Newbie
Game Developer
Oct 7, 2024
69
299
saves files just bug out
How exactly? What gets broken?
i crashed at least 4 times and the save didn't carry on
Sorry to hear that! Game saves when you press "To Main Menu" button, I'll change that. Could you please tell me when it gets crashed exactly? During fights?
it bugged out and the action box disappeared
Thanks for reporting, I'll take a look.
with the purple bar being 17/30 or something like that, without her even getting naked.
H-actions progress with EP. She gets undressed at higher EP values as well.
 

nade00

Newbie
Dec 24, 2019
90
43
Quick question, where can i find the save file? I wanna cheese it if its possible, lol.



P.S I am so looking forward for the upcoming updates on this one, the UI needs a overhaul for starters, its like a flash game or HTML :ROFLMAO:, and the game mechanics and the execution of it is way better than a certain game about a priestess. :BootyTime:


Also i hope to see more interaction both inside the dungeon and outside, more of hidden seggs scene would be really great. ;) (y)
 
Last edited:

E358700

Newbie
Aug 28, 2024
19
32
Loving the changes and new content. One suggestion though, maybe cap the light level at 20-30 after Aster has been stripped as opposed to removing the ability to use torches entirely. The implication that the gameplay provides is that 30 is the level where the protag can no longer tell what exactly is happening, since that's the threshold for Mentor making his moves. This would still make it so the hero "can't see" that Aster is unclothed, but still allows players to see the image if they want to. Also just kinda sucks to spend a bunch of money on torches, only for that money to be totally wasted two rooms in.

Other than that though, excellent stuff so far, great work!
 

Katchenyammer

New Member
Feb 24, 2022
4
0
It annoyed me so much that i fired godot engine to see the scenes, lol, and i have never used it. There are some animations of the mentor that don't have the counter part for the girl and vice versa, but in godot, given my inexperience, i wasn't able to figure out how to remove her clothes.
I wonder, how did you do it?
 

JamesAB

New Member
May 24, 2018
1
2
Great little game!

Just add ways to increase our stats (which the shopkeepers seem to be there for when they're put in), more hardcore sex scenes, and an item to buy that can unbreak the mirror when the team splits up, alongside putting it at 100 light level.

Then a gallery to view every animation either as they unlock or with codes gotten from beating dungeons.

With that, as long as there's a good amount of content, this could be one of the best simple NTR games :giggle:
 
Last edited:

Indexless

Member
Aug 25, 2017
104
186
Loving the changes and new content. One suggestion though, maybe cap the light level at 20-30 after Aster has been stripped as opposed to removing the ability to use torches entirely. The implication that the gameplay provides is that 30 is the level where the protag can no longer tell what exactly is happening, since that's the threshold for Mentor making his moves. This would still make it so the hero "can't see" that Aster is unclothed, but still allows players to see the image if they want to. Also just kinda sucks to spend a bunch of money on torches, only for that money to be totally wasted two rooms in.

Other than that though, excellent stuff so far, great work!
That's a good idea. I think it's pretty unsatisfying that torches just stop working entirely once she's been stripped.
 
  • Like
Reactions: Rize and E358700

rouge_g

Member
Jul 1, 2017
379
590
Seeing a lot of struggle posts about the difficulty of this game, and before the dev adds any cheat tools or similar in a future update, here's what I came up with that works very well:


1 - Make sure after downloading the game, you run it once. You don't need to run a dungeon, just read through the starting chat so you have your starting gold profile.

2 - Exit the game and navigate to the save file location. The dev posted it in the previous page, but as a reminder:

Save File Location: %appdata%/Roaming/Godot/app_userdata/THE PERFECT PAIR shall rise!

3 - Copy the save file to saveeditonline.com . It will pop open and there will be a statistic for gold there. I recommend at least 999,999 gold or more, you will effectively never run out at that point.

4 - Download the edited save file, copy it back over to the original save file location and overwrite.

5 - Start the game up again, and you can confirm the gold edit worked when purchasing supplies in the next dungeon run you do.

6 - Recommend Supplies:
- Take at least as many Heal S and Heal M potions as there are rooms in your dungeon run. If you do a 12 room run, at least 12 Heal S and 12 Heal M. If you do the highest 24 room run, same deal.
- Take twice as many Stamina potions as there are rooms in your dungeon run.
- Take.. 8ish Torches? Currently because of the soft lock once Aster goes topless/bottomless, these quickly become useless.
- Take 3 or 4 'Mara Scale' potions. They come in handy once Aster's EP wipes out her MP (her top bar goes completely pink and gets stuck in Meditation during fights without any mana, aka blue bar, aka MP)
**NOTE: Supplies don't carry over to each dungeon run, so remember to buy this stuff again for every run. Ask me how I know.

7 - With all the supplies you need, running a dungeon is fairly easy if a bit tedious. Always Guard to any Heavy/Frenzy attack, mix up Slash and Thrust, keep an eye on your stamina.

8 - Most ambush's can be completed in one round if you go with Slash/Thrust/Slash/Thrust/Slash. After each ambush, you only need a single Heal S to top up and a single Stamina. If the RNG was not in your favor, you'll need two Heal S / one Heal M and two Stamina.

9 - BOSS FIGHTS: In the last room before you go, if you haven't used the 'Mara Scale' potions yet, dump them all now. You need Aster to use Mana Spears and Combat Heals each round to consistently defeat a boss, and if she is full EP she will be stuck in Meditation mode and unable to cast any spell. Once in the actual fight, make sure to Guard every single Heavy/Frenzy attack and use most Soft attacks for Rest. Focus just on attacking with Thrust, the RNG for connecting with it against the Boss is the same as any other Slime. Basically, your priority is mostly Guarding to survive enough rounds for Aster to keep you alive and cast as much damage as your Thrust attacks. The Mana Spear crits for like 14 damage sometimes, it's really good.


Good luck.
 

deadxak

Newbie
Jun 7, 2017
78
34
Seeing a lot of struggle posts about the difficulty of this game, and before the dev adds any cheat tools or similar in a future update, here's what I came up with that works very well:


1 - Make sure after downloading the game, you run it once. You don't need to run a dungeon, just read through the starting chat so you have your starting gold profile.

2 - Exit the game and navigate to the save file location. The dev posted it in the previous page, but as a reminder:

Save File Location: %appdata%/Roaming/Godot/app_userdata/THE PERFECT PAIR shall rise!

3 - Copy the save file to saveeditonline.com . It will pop open and there will be a statistic for gold there. I recommend at least 999,999 gold or more, you will effectively never run out at that point.

4 - Download the edited save file, copy it back over to the original save file location and overwrite.

5 - Start the game up again, and you can confirm the gold edit worked when purchasing supplies in the next dungeon run you do.

6 - Recommend Supplies:
- Take at least as many Heal S and Heal M potions as there are rooms in your dungeon run. If you do a 12 room run, at least 12 Heal S and 12 Heal M. If you do the highest 24 room run, same deal.
- Take twice as many Stamina potions as there are rooms in your dungeon run.
- Take.. 8ish Torches? Currently because of the soft lock once Aster goes topless/bottomless, these quickly become useless.
- Take 3 or 4 'Mara Scale' potions. They come in handy once Aster's EP wipes out her MP (her top bar goes completely pink and gets stuck in Meditation during fights without any mana, aka blue bar, aka MP)
**NOTE: Supplies don't carry over to each dungeon run, so remember to buy this stuff again for every run. Ask me how I know.

7 - With all the supplies you need, running a dungeon is fairly easy if a bit tedious. Always Guard to any Heavy/Frenzy attack, mix up Slash and Thrust, keep an eye on your stamina.

8 - Most ambush's can be completed in one round if you go with Slash/Thrust/Slash/Thrust/Slash. After each ambush, you only need a single Heal S to top up and a single Stamina. If the RNG was not in your favor, you'll need two Heal S / one Heal M and two Stamina.

9 - BOSS FIGHTS: In the last room before you go, if you haven't used the 'Mara Scale' potions yet, dump them all now. You need Aster to use Mana Spears and Combat Heals each round to consistently defeat a boss, and if she is full EP she will be stuck in Meditation mode and unable to cast any spell. Once in the actual fight, make sure to Guard every single Heavy/Frenzy attack and use most Soft attacks for Rest. Focus just on attacking with Thrust, the RNG for connecting with it against the Boss is the same as any other Slime. Basically, your priority is mostly Guarding to survive enough rounds for Aster to keep you alive and cast as much damage as your Thrust attacks. The Mana Spear crits for like 14 damage sometimes, it's really good.


Good luck.
or just use cheat engine... kinda work to...
 
  • Like
Reactions: pisoc99 and rouge_g

BleepBloop321

Member
Nov 1, 2017
395
592
This is a really good prototype but the godot engine worries me a bit. It tends to not have the greatest reputation when it comes to making a more complex game with things like combat.
 

E358700

Newbie
Aug 28, 2024
19
32
I think a pretty good thing to add would be an item that permanently raises the minimum torchlight level so you can always see a tiny bit more
I like this idea quite a lot, with the caveat that it shouldn't necessarily be totally permanent, but a sort of toggleable upgrade. You make a one-time (or even one time per run, though a perm-unlock would obviously be preferable) purchase of, say, a lantern or something that permanently raises the minimum light level to either one tier above pitch black (I think that level would be 10, but I'm not 100% sure) or at/just below the required 30 light level for Mentor to make his moves, but having the option to use it from the item menu to shut it off so you can still get the total darkness silhouettes if you want them.
 
4.30 star(s) 13 Votes