(play legend of zelda big chest opening music)And maybe I wasn't very clear with the "programming skills" part, it's not like it requires lots of experience and knowledge, it's just that you have to do a bit of research to use it, same as Unity for example, you can't just open it and make a game with minimum knowledge like RPG Maker or Ren'py.
that is the pooiiiiinnnttt
it's relatively easy to make an rpg maker/ren'py game. it's harder to make even a halfway decent godot game. it's more challenging, therefore more likelyhood of failure, less 'ease' of making what you want, etc.
the reason you don't see 'those kind of panic' on rpg maker and renpy is, as you've pointed out, it's a nonissue, basically - they already have good mechanics (for what they're supposed to be doing) pretty much already set up, VERY little skill needed.
sort of amusingly, again you sort of mentioned exactly WHY it's slightly concerning, while also trying to say it's not, and also saying you don't get it. i think you do, you just don't recognize it, lol. not saying anything like 'dude should switch engines' or the like, merely hope it goes well.
well, small comfort the entire point of the game hasn't wooshed over my head like an airplane, at least.
still looking forward to it, esp. as the dev seems willing to listen to the, ah, fans.