- Nov 25, 2017
- 128
- 166
You distorted everything I said. First of all being easy to make a basic RPGM or Renpy game doesn't mean it's easy to make a decent one, try to do anything different from the basic and you will see the hell it is.(play legend of zelda big chest opening music)
that is the pooiiiiinnnttt
it's relatively easy to make an rpg maker/ren'py game. it's harder to make even a halfway decent godot game. it's more challenging, therefore more likelyhood of failure, less 'ease' of making what you want, etc.
the reason you don't see 'those kind of panic' on rpg maker and renpy is, as you've pointed out, it's a nonissue, basically - they already have good mechanics (for what they're supposed to be doing) pretty much already set up, VERY little skill needed.
sort of amusingly, again you sort of mentioned exactly WHY it's slightly concerning, while also trying to say it's not, and also saying you don't get it. i think you do, you just don't recognize it, lol. not saying anything like 'dude should switch engines' or the like, merely hope it goes well.
well, small comfort the entire point of the game hasn't wooshed over my head like an airplane, at least.
still looking forward to it, esp. as the dev seems willing to listen to the, ah, fans.
And when I said "those engines" I meant Unity and Unreal, I thought it was obvious saying it right after.
And I really don't get it, people on this site like to babble about engines while having 0 knowledge about them or about game development in general, just because they see one or the other being used the most, It's like they treat engines same as some football team or whathever. (Not saying it's your case, just the dude talking about RPGM before, lol)
I very much preffer to see someone trying other engines with more freedom to innovate than either the same bread n' butter or some buggy mess we've been getting with these "easier" engines lately.