4.30 star(s) 19 Votes

Surav

Member
Nov 25, 2017
128
166
(play legend of zelda big chest opening music)
that is the pooiiiiinnnttt

it's relatively easy to make an rpg maker/ren'py game. it's harder to make even a halfway decent godot game. it's more challenging, therefore more likelyhood of failure, less 'ease' of making what you want, etc.

the reason you don't see 'those kind of panic' on rpg maker and renpy is, as you've pointed out, it's a nonissue, basically - they already have good mechanics (for what they're supposed to be doing) pretty much already set up, VERY little skill needed.

sort of amusingly, again you sort of mentioned exactly WHY it's slightly concerning, while also trying to say it's not, and also saying you don't get it. i think you do, you just don't recognize it, lol. not saying anything like 'dude should switch engines' or the like, merely hope it goes well.

well, small comfort the entire point of the game hasn't wooshed over my head like an airplane, at least.

still looking forward to it, esp. as the dev seems willing to listen to the, ah, fans.
You distorted everything I said. First of all being easy to make a basic RPGM or Renpy game doesn't mean it's easy to make a decent one, try to do anything different from the basic and you will see the hell it is.
And when I said "those engines" I meant Unity and Unreal, I thought it was obvious saying it right after.
And I really don't get it, people on this site like to babble about engines while having 0 knowledge about them or about game development in general, just because they see one or the other being used the most, It's like they treat engines same as some football team or whathever. (Not saying it's your case, just the dude talking about RPGM before, lol)

I very much preffer to see someone trying other engines with more freedom to innovate than either the same bread n' butter or some buggy mess we've been getting with these "easier" engines lately.
 

KuronekoVII

New Member
Mar 9, 2018
11
18
Hello everyone. I am the one who develops.
If you're going to play this game, please leave your feedback after. Even if it will be your most bland experience in playing H games ever.
Please tell me what you liked and disliked. Suggestions on future content, whether erotic or gameplay content, are also appreciated. Any feedback matters at this point of development. Thanks!
I really liked the prototype game, i will be watching its evolution with great interest...
Some tips on Battle system, i think it could be something that would make the game more entertaining.
1- Use Items mid battle - It would make dungeoning easier on players who would just progress on the dungeon without looking hp and st, also would be nice some attack items.
2- some kind of gallery so we can "appreciate the scenes", and if possible, some content unlocked by the level of corruption, like what happens with her when the hero isnt near, or clothes that are more revealing...
3- some traces of interaction, like sweat, bites, semen...
4- some lewd equipments that make the torch reusable again, like he puts her a vibrator panties on her, something that "looks normal but it isnt"

i wont go on about VN mode since there is nothing on the prototype, so i dontwant to say something that is already planned.
 

Sillnill

Member
Oct 3, 2018
239
333
3- some traces of interaction, like sweat, bites, semen...
4- some lewd equipments that make the torch reusable again, like he puts her a vibrator panties on her, something that "looks normal but it isnt"
This is a really good idea. Imagine you get various new lewd armor or outfits from clearing dungeons as bonus loot sometimes. Some of it she might not wear it to begin with bu as she gets corrupted she will start wearing them to the dungeon.
 
4.30 star(s) 19 Votes